When the kernel fails, kill all tasks and wait for the schedulers to stop
instead of just exiting. I'm sure there are tons of lurking issues here but
this is enough to fail without leaking (at least in the absence of cleanups).
This is the new way to refer to tasks in rust-land. Currently all they
do is serve as a key to look up the old rust_task structure. Ideally
they won't be ref counted, but baby steps.
getenv is not threadsafe and (maybe as a result) it's randomly crashing with
CFLAGS=-g and RUST_THREADS=32. Calls from rust code are still on their
own.
Tasks are spawned on a random thread. Currently they stay there, but
we should add task migration and load balancing in the future. This
should drammatically improve our task performance benchmarks.
We're trying to get closer to doing correct move semantics for channel
operations. This involves a lot of cleanup (such as removing the
unused sched parameter from rust_vec constructor) and making
circular_buffer kernel_owned.
Added tagging for memory allocations. This means we give a string tag
to everything we allocate. If we leak something and TRACK_ALLOCATIONS
is enabled, then it's much easier now to tell exactly what is leaking.
See https://github.com/graydon/rust/wiki/Logging-vision
The runtime logging categories are now treated in the same way as
modules in compiled code. Each domain now has a log_lvl that can be
used to restrict the logging from that domain (will be used to allow
logging to be restricted to a single domain).
Features dropped (can be brought back to life if there is interest):
- Logger indentation
- Multiple categories per log statement
- I possibly broke some of the color code -- it confuses me