Commit Graph

30 Commits

Author SHA1 Message Date
Jeff Olson
e0193dac6e uv_buf_t's for uv_write() passed by-val .. no more mallocs or ptr cop-outs
so we're now adhering the libuv C api and passing structs by-val where
it is expected, instead of pulling pointer trickery (or worse having to
malloc structs in c++ to be passed back to rust and then into C again)
2012-04-06 15:35:48 -07:00
Jeff Olson
e5ccc76bc4 fixed by-val from rust->c, use ++ sigil in native fn sig <-- NEVAR FORGET
have to use ++ sigil in rust-side extern fn decls in order to have rust
actually copy the struct, by value, onto the C stack. gotcha, indeed.

also adding a helper method to verify/remind how to pass a struct by-val
into C... check out the rust fn sig for rust_uv_ip4_test_verify_port_val()
for more infos
2012-04-06 15:35:48 -07:00
Jeff Olson
43c82bdb45 fixed passing in uv_buf_t ptr array in uv_write.. return status 0
ways to go, still..
2012-04-06 15:35:48 -07:00
Jeff Olson
f179029296 uv_write works, buffer passing still broke, can get sockaddr_in by val
.. but passing sockaddr_in by val back to C is broken, still passing by
ptr
.. the uv_write_cb is processed, but we have a status -1.. there is
also valgrind spew.. so buf passing is broken, still.
2012-04-06 15:35:48 -07:00
Jeff Olson
da779988d5 impl of rustrt::rust_uv_write in c++ and whitespace cleanup 2012-04-06 15:35:48 -07:00
Jeff Olson
af08aba573 some more stuff for libuv dealing w/ 1402.. should go away soon 2012-04-06 15:35:48 -07:00
Jeff Olson
3817ba7578 adding uv::direct and beginning to work out tcp request case
lots of changes, here.. should've commited sooner.
- added uv::direct module that contains rust fns that map, neatly, to
the libuv c library as much as possible. they operate on ptrs to libuv
structs mapped in rust, as much as possible (there are some notable
exceptions). these uv::direct fns should only take inputs from rust and,
as neccesary, translate them into C-friendly types and then pass to the
C functions. We want to them to return ints, as the libuv functions do,
so we can start tracking status.
- the notable exceptions for structs above is due to ref gh-1402, which
prevents us from passing structs, by value, across the Rust<->C barrier
(they turn to garbage, pretty much). So in the cases where we get back
by-val structs from C (uv_buf_init(), uv_ip4_addr(), uv_err_t in callbacks)
, we're going to use *ctypes::void (or just errnum ints for uv_err_t) until
gh-1402 is resolved.
- using crust functions, in these uv::direct fns, for callbacks from libuv,
will eschew uv_err_t, if possible, in favor a struct int.. if at all
possible (probably isn't.. hm.. i know libuv wants to eventually move to
replace uv_err_t with an int, as well.. so hm).
- started flushing out a big, gnarly test case to exercise the tcp request
side of the uv::direct functions. I'm at the point where, after the
connection is established, we write to the stream... when the writing is
done, we will read from it, then tear the whole thing down.

overall, it turns out that doing "close to the metal" interaction with
c libraries is painful (and more chatty) when orchestrated from rust. My
understanding is that not much, at all, is written in this fashion in the
existant core/std codebase.. malloc'ing in C has been preferred, from what
I've gathered. So we're treading new ground, here!
2012-04-06 15:35:48 -07:00
Brian Anderson
81ce090643 rt: Include the correct header for alloca on windows 2012-04-03 17:19:15 -07:00
Brian Anderson
ab2158f070 rt: alloca is spelled differently on win32 2012-04-03 17:12:10 -07:00
Brian Anderson
f4b293f0e3 rt: Fix the 0 bytes lost issue
This is a workaround for #1815. libev uses realloc(0) to
free the loop, which valgrind doesn't like. We have suppressions
to make valgrind ignore them.

Valgrind also has a sanity check when collecting allocation backtraces
that the stack pointer must be at least 512 bytes into the stack (at
least 512 bytes of frames must have come before). When this is not
the case it doesn't collect the backtrace.

Unfortunately, with our spaghetti stacks that valgrind check triggers
sometimes and we don't get the backtrace for the realloc(0), it
fails to be suppressed, and it gets reported as 0 bytes lost
from a malloc with no backtrace.

This fixes the issue by alloca'ing 512 bytes before calling uv_loop_delete
2012-04-03 17:08:33 -07:00
Jon Morton
632a4c9326 Refactor includes structure, getting rid of rust_internal.h
Many changes to code structure are included:
- removed TIME_SLICE_IN_MS
- removed sychronized_indexed_list
- removed region_owned
- kernel_owned move to kernel.h, task_owned moved to task.h
- global configs moved to rust_globals.h
- changed #pragma once to standard guard in rust_upcall.h
- got rid of memory.h
2012-04-03 16:02:38 -07:00
Jon Morton
33a949eed6 Add global rust_get_current_task
Previously two methods existed: rust_sched_loop::get_task and rust_task::get_task_from_tcb. Merge both of them into one, trying the faster one (tcb) first, and if that fails, the slower one from the tls.
2012-04-02 14:21:08 -07:00
Brian Anderson
e78396850d Merge remote-tracking branch 'brson/mainthread'
Conflicts:
	src/rt/rust_sched_loop.cpp
	src/rt/rust_shape.cpp
	src/rt/rust_task.cpp
2012-04-01 00:15:04 -07:00
Brian Anderson
21064637ed rt: Fix whitespace 2012-03-31 23:12:06 -07:00
Brian Anderson
243790836a rt: Rename rust_task_thread to rust_sched_loop
This class no longer represents a thread; it just schedules tasks.
2012-03-31 19:51:29 -07:00
Jeff Olson
b4c88cdcec add uv::loop_delete()
because of the last change, the loop ptr is no longer cleaned up
when the loop exits. This api call addresses that. Sadly, the loop
ptr is not "reusable" across multiple calls to uv::run().
2012-02-28 17:56:15 -08:00
Jeff Olson
0b3a06ab2c correcting for libuv behavior that differs between linux & windows
net complexity increase :/
2012-02-28 17:56:15 -08:00
Jeff Olson
bb5960aa57 moving new uv stuff into uv.rs and rust_uv.cpp
- removing the remains of uvtmp.rs and rust_uvtmp.rs
- removing the displaced, low-level libuv bindings
in uv.rs and rust_uv.cpp
2012-02-28 17:56:15 -08:00
Brian Anderson
07f8555b3e std: Add some hacks to use libuv 2012-01-22 20:06:58 -08:00
Brian Anderson
7476a39e47 stdlib: Implement some preliminary libuv bindings
std::uv is intended to be low-level, exactly mirroring the C API.
Difficult to continue the implementation now without scheduler
improvements.
2011-12-01 10:24:21 -08:00
Brian Anderson
8857657640 Rename rust_uv.cpp to rust_aio.cpp 2011-11-07 19:35:39 -08:00
Patrick Walton
af60cf407c rt: Switch the AIO stuff to the C stack 2011-10-04 12:08:06 -07:00
Patrick Walton
53c9b9a5dd rt: Switch the libuv bindings over to not using explicit task pointers 2011-10-03 18:23:30 -07:00
Patrick Walton
3ad4fa00ac rt: Fix comment typo in rust_uv.cpp 2011-10-03 18:23:30 -07:00
Erick Tryzelaar
5f066e06b9 Update to libuv commit 3ca382.
This patch changes libuv's gyp build system to
make it's own makefiles. To generate them for rust,
run these commands. They requires python 2.x to
work:

$ mkdir -p src/rt/libuv/build
$ svn co http://gyp.googlecode.com/svn src/rt/libuv/build/gyp
$ ./etc/src/gyp_uv
2011-09-23 16:53:06 -07:00
Marijn Haverbeke
c9c5ee252a Implement non-internal ivecs
Vectors are now similar to our old, pre-internal vectors, except that
they are uniquely owned, not refcounted.

Their name should probably change too, then. I've renamed them to vec
in the runtime, will do so throughout the compiler later.
2011-08-29 09:07:53 +02:00
Eric Holk
cf2def46c1 Removed trans_comm.rs from the compiler. Updating aio/sio to work with the new chan and port system, started on a networking module for the standard library. 2011-08-16 09:36:29 -07:00
Brian Anderson
e653520a6f Fix uv_buf_t declaration on win32
The fields of this structure are mysteriously defined in the opposite order
on windows as on unix
2011-08-05 11:57:06 -07:00
Rob Arnold
8229c3fa75 Update libuv to revision ee599ec1141cc48f895de1f9d148033babdf9c2a 2011-08-05 11:57:06 -07:00
Rob Arnold
f4b87c749f Basic async IO module using libuv 2011-08-05 11:57:06 -07:00