Unify terminology used in unwind action and terminator, and reflect
the fact that a nounwind panic is triggered instead of an immediate
abort is triggered for this terminator.
Insert alignment checks for pointer dereferences when debug assertions are enabled
Closes https://github.com/rust-lang/rust/issues/54915
- [x] Jake tells me this sounds like a place to use `MirPatch`, but I can't figure out how to insert a new basic block with a new terminator in the middle of an existing basic block, using `MirPatch`. (if nobody else backs up this point I'm checking this as "not actually a good idea" because the code looks pretty clean to me after rearranging it a bit)
- [x] Using `CastKind::PointerExposeAddress` is definitely wrong, we don't want to expose. Calling a function to get the pointer address seems quite excessive. ~I'll see if I can add a new `CastKind`.~ `CastKind::Transmute` to the rescue!
- [x] Implement a more helpful panic message like slice bounds checking.
r? `@oli-obk`
And while doing the updates for that, also uses `FieldIdx` in `ProjectionKind::Field` and `TypeckResults::field_indices`.
There's more places that could use it (like `rustc_const_eval` and `LayoutS`), but I tried to keep this PR from exploding to *even more* places.
Part 2/? of https://github.com/rust-lang/compiler-team/issues/606
Move `mir::Field` → `abi::FieldIdx`
The first PR for https://github.com/rust-lang/compiler-team/issues/606
This is just the move-and-rename, because it's plenty big already. Future PRs will start using `FieldIdx` more broadly, and concomitantly removing `FieldIdx::new`s.
The first PR for https://github.com/rust-lang/compiler-team/issues/606
This is just the move-and-rename, because it's plenty big-and-bitrotty already. Future PRs will start using `FieldIdx` more broadly, and concomitantly removing `FieldIdx::new`s.
Use Rayon's TLV directly
This accesses Rayon's `TLV` thread local directly avoiding wrapper functions. This makes rustc work with https://github.com/rust-lang/rustc-rayon/pull/10.
r? `@cuviper`
Since structs are always `VariantIdx(0)`, there's a bunch of files where the only reason they had `VariantIdx` or `vec::Idx` imported at all was to get the first variant.
So this uses a constant for that, and adds some doc-comments to `VariantIdx` while I'm there, since it doesn't have any today.