I removed the unused wrappers methods named `calloc` because they relied on the malloc wrapper having a `bool zero = true` default parameter (which resulted in some accidental zeroing). Perhaps wrapping the actual calloc function would be useful, but I don't know of an existing use case that could use it so I just removed these.
This gives an ~1% performance improvement for TreeMap, which does a lot of small allocations. Vectors use `realloc` which didn't zero before these changes so there's no measurable change in performance.
This is a natural extension of #4887, and handles the following three cases:
~~~~
a line with only /s
////////////////////////////////////////////
a line with only /s followed by whitespace
////////////////////////////////////////////
a block comment with only *s between two /s
/********************************/
~~~~
Using `noinline` causes a 3-10% hit in performance for most compiled Rust code. For the TreeMap it's ~15% and that's where I first noticed it.
Removing the noinline attribute doesn't slow down unoptimized builds, but it does significantly increase the time spent in LLVM passes for optimized builds. The improved speed of the compiler actually improves compile-times when optimization is off.
However, the reason for the increase is because more optimization is being done - I'm sure it would speed up compiles to mark *everything* with noinline, but it wouldn't be a good idea.
LLVM is clever enough with the inlining heuristics that this doesn't cause a notable increase in code size - some code becomes a bit bigger, some becomes a bit smaller. There are some cases where it's able to strip out a ton of code thanks to inlining.
I tried out `optsize` for glue code instead but it caused the same hit for LLVM passes in the compile time and the compiled code was a bit slower than just trusting LLVM to make the decisions.
* [TIME_PASSES=1 benchmarks](http://ompldr.org/vaGdxaA) (showing the performance increase in `rustc` and also the extra time spent in LLVM passes for more optimization)
r?
Apply deriving_eq to the data structures in ast.rs, and get rid of the custom definitions of eq that were everywhere. resulting ast.rs is about 400 lines shorter.
Also: add a few test cases and a bunch of comments.
Also: change ast_ty_to_ty_cache to use node ids rather than ast::ty's. I believe this was a suggestion related to my changes, and it appears to pass all tests.
Also: tiny doc fix, remove references to crate keywords.
This patch finishes removing inner vector mutability from the vast majority of the compiler. Exceptions:
* core::dvec: ideally this entire type will be able to be replaced by `~[]`, but Niko asked me to hold off on removing Dvecs until he makes some fixes to borrowed pointers.
* liveness: liveness.rs is an impenetrable neutron star of deprecated semantics.
* compile-fail: I'm not sure if a lot of these tests are testing inner mutability or mutability in general. I figure that RIMOVing this folder should wait until this syntax is removed from the parser.
I also took this chance to remove many of the inner-mutability-related functions from core::vec, or as many uses of those functions as possible where still necessary. consume_mut and append_mut have been axed. cast_to_mut and cast_from_mut are still needed in a few places.
Note that the replaced definition of equality on tokens
contains a *huge* shortcut on INTERPOLATED tokens (those
that contain ASTs), whereby any two INTERPOLATED tokens
are considered equal. This seems like a really broken
notion of equality, but it appears that the existing
test cases and the compiler don't depend on it. Niko
noticed this, BTW.
Replace long definition of Eq on tokens and binops
w
r?
I added code to the JSON encoder to support the serialization of enums. Before this, the JSON serializer only handled Option, and encoded None as 'null'. Following this change, all enums are encoded as arrays containing the enum name followed by the encoded fields. This appears consistent with the unstated invariant that the resulting output can be mapped back to the input *if* there's a decoder around that knows the types that were in existence when the serialization occurred.
Also, added test cases.