This pull request extracts all scheduling functionality from libstd, moving it into its own separate crates. The new libnative and libgreen will be the new way in which 1:1 and M:N scheduling is implemented. The standard library still requires an interface to the runtime, however, (think of things like `std::comm` and `io::println`). The interface is now defined by the `Runtime` trait inside of `std::rt`.
The booting process is now that libgreen defines the start lang-item and that's it. I want to extend this soon to have libnative also have a "start lang item" but also allow libgreen and libnative to be linked together in the same process. For now though, only libgreen can be used to start a program (unless you define the start lang item yourself). Again though, I want to change this soon, I just figured that this pull request is large enough as-is.
This certainly wasn't a smooth transition, certain functionality has no equivalent in this new separation, and some functionality is now better enabled through this new system. I did my best to separate all of the commits by topic and keep things fairly bite-sized, although are indeed larger than others.
As a note, this is currently rebased on top of my `std::comm` rewrite (or at least an old copy of it), but none of those commits need reviewing (that will all happen in another pull request).
It only really makes sense to run tests for the build target anyway because it's
not guaranteed that you can execute other targets.
This is blocking the next snapshot
The rmake tests should depend on the target libraries (for linking), not just
the host libraries (for running). The host file dependencies are also correct
now because HLIBRUSTC_DEFAULT doesn't actually exist.
Note that this removes a number of run-pass tests which are exercising behavior
of the old runtime. This functionality no longer exists and is thoroughly tested
inside of libgreen and libnative. There isn't really the notion of "starting the
runtime" any more. The major notion now is "bootstrapping the initial task".
Turns out libuv's build system doesn't like us telling them that the build
directory is a relative location, as it always spits out a warning about a
circular dependency being dropped. By using an absolute path, turns out the
warnings isn't spit out, who knew?
Closes#11067
Turns out libuv's build system doesn't like us telling them that the build
directory is a relative location, as it always spits out a warning about a
circular dependency being dropped. By using an absolute path, turns out the
warnings isn't spit out, who knew?
Closes#11067
rustdoc:
- fix search-bar layout
doc: CSS:
- switch to native pandoc toc depth
- rm some dead code
- clamp width to be readable (we're not Wikipedia!)
- don't background-color titles, it's bloating
- make syntax-highlighting colors inline with rust-lang.org
- space indents
@alexcrichton
This replaces the link meta attributes with a pkgid attribute and uses a hash
of this as the crate hash. This makes the crate hash computable by things
other than the Rust compiler. It also switches the hash function ot SHA1 since
that is much more likely to be available in shell, Python, etc than SipHash.
Fixes#10188, #8523.
Right now multiple targets/hosts is broken because the libdir passed for all of
the LLVM libraries is for the wrong architecture. By using the right arch
(target, not host), everything is linked and assembled just fine.
In order to keep up to date with changes to the libraries that `llvm-config`
spits out, the dependencies to the LLVM are a dynamically generated rust file.
This file is now automatically updated whenever LLVM is updated to get kept
up-to-date.
At the same time, this cleans out some old cruft which isn't necessary in the
makefiles in terms of dependencies.
Closes#10745Closes#10744
The main one removed is rust_upcall_reset_stack_limit (continuation of #10156),
and this also removes the upcall_trace function. The was hidden behind a
`-Z trace` flag, but if you attempt to use this now you'll get a linker error
because there is no implementation of the 'upcall_trace' function. Due to this
no longer working, I decided to remove it entirely from the compiler (I'm also a
little unsure on what it did in the first place).
Turns out that we only want to install the target rlibs, not the host rlibs.
I had it backwards the first time, then mixed up the second time, but this time
should get it right.
There's no need for host rlib files because none of them are needed at runtime.
CFG_BUILD_DIR, CFG_LLVM_SRC_DIR and CFG_SRC_DIR all have trailing
slashes, by definition, so this is correct.
(This is purely cosmetic; the doubled slash is ignored by all the tools we're using.)
This infrastructure is meant to support runnings tests that involve various
interesting interdependencies about the types of crates being linked or possibly
interacting with C libraries. The goal of these make tests is to not restrict
them to a particular test runner, but allow each test to run its own tests.
To this end, there is a new src/test/run-make directory which has sub-folders of
tests. Each test requires a `Makefile`, and running the tests constitues simply
running `make` inside the directory. The new target is `check-stageN-rmake`.
These tests will have the destination directory (as TMPDIR) and the local rust
compiler (as RUSTC) passed along to them. There is also some helpful
cross-platform utilities included in src/test/run-make/tools.mk to aid with
compiling C programs and running them.
The impetus for adding this new test suite is to allow various interesting forms
of testing rust linkage. All of the tests initially added are various flavors of
compiling Rust and C with one another as well as just making sure that rust
linkage works in general.
Closes#10434
This commit alters the build process of the compiler to build a static
librustrt.a instead of a dynamic version. This means that we can stop
distributing librustrt as well as default linking against it in the compiler.
This also means that if you attempt to build rust code without libstd, it will
no longer work if there are any landing pads in play. The reason for this is
that LLVM and rustc will emit calls to the various upcalls in librustrt used to
manage exception handling. In theory we could split librustrt into librustrt and
librustupcall. We would then distribute librustupcall and link to it for all
programs using landing pads, but I would rather see just one librustrt artifact
and simplify the build process.
The major benefit of doing this is that building a static rust library for use
in embedded situations all of a sudden just became a whole lot more feasible.
Closes#3361
This commit implements the support necessary for generating both intermediate
and result static rust libraries. This is an implementation of my thoughts in
https://mail.mozilla.org/pipermail/rust-dev/2013-November/006686.html.
When compiling a library, we still retain the "lib" option, although now there
are "rlib", "staticlib", and "dylib" as options for crate_type (and these are
stackable). The idea of "lib" is to generate the "compiler default" instead of
having too choose (although all are interchangeable). For now I have left the
"complier default" to be a dynamic library for size reasons.
Of the rust libraries, lib{std,extra,rustuv} will bootstrap with an
rlib/dylib pair, but lib{rustc,syntax,rustdoc,rustpkg} will only be built as a
dynamic object. I chose this for size reasons, but also because you're probably
not going to be embedding the rustc compiler anywhere any time soon.
Other than the options outlined above, there are a few defaults/preferences that
are now opinionated in the compiler:
* If both a .dylib and .rlib are found for a rust library, the compiler will
prefer the .rlib variant. This is overridable via the -Z prefer-dynamic option
* If generating a "lib", the compiler will generate a dynamic library. This is
overridable by explicitly saying what flavor you'd like (rlib, staticlib,
dylib).
* If no options are passed to the command line, and no crate_type is found in
the destination crate, then an executable is generated
With this change, you can successfully build a rust program with 0 dynamic
dependencies on rust libraries. There is still a dynamic dependency on
librustrt, but I plan on removing that in a subsequent commit.
This change includes no tests just yet. Our current testing
infrastructure/harnesses aren't very amenable to doing flavorful things with
linking, so I'm planning on adding a new mode of testing which I believe belongs
as a separate commit.
Closes#552