Don't copy bytecode files into the incr. comp. cache.
It's no longer necessary now that bitcode is embedded into object files.
This change meant that `WorkProductFileKind::Bytecode` is no longer
necessary, which means that type is no longer necessary, which allowed
several places in the code to become simpler.
This commit was written by @nnethercote in https://github.com/rust-lang/rust/pull/70458 but that didn't land. In the meantime though we managed to land it in https://github.com/rust-lang/rust/pull/71528 and that doesn't seem to be causing too many fires, so I'm re-sending this patch!
It's no longer necessary now that bitcode is embedded into object files.
This change meant that `WorkProductFileKind::Bytecode` is no longer
necessary, which means that type is no longer necessary, which allowed
several places in the code to become simpler.
Have the per-query caches store the results on arenas
This PR leverages the cache for each query to serve as storage area for the query results.
It introduces a new cache `ArenaCache`, which moves the result to an arena,
and only stores the reference in the hash map.
This allows to remove a sizeable part of the usage of the global `TyCtxt` arena.
I only migrated queries that already used arenas before.
Store LLVM bitcode in object files, not compressed
This commit is an attempted resurrection of #70458 where LLVM bitcode
emitted by rustc into rlibs is stored into object file sections rather
than in a separate file. The main rationale for doing this is that when
rustc emits bitcode it will no longer use a custom compression scheme
which makes it both easier to interoperate with existing tools and also
cuts down on compile time since this compression isn't happening.
The blocker for this in #70458 turned out to be that native linkers
didn't handle the new sections well, causing the sections to either
trigger bugs in the linker or actually end up in the final linked
artifact. This commit attempts to address these issues by ensuring that
native linkers ignore the new sections by inserting custom flags with
module-level inline assembly.
Note that this does not currently change the API of the compiler at all.
The pre-existing `-C bitcode-in-rlib` flag is co-opted to indicate
whether the bitcode should be present in the object file or not.
Finally, note that an important consequence of this commit, which is also
one of its primary purposes, is to enable rustc's `-Clto` bitcode
loading to load rlibs produced with `-Clinker-plugin-lto`. The goal here
is that when you're building with LTO Cargo will tell rustc to skip
codegen of all intermediate crates and only generate LLVM IR. Today
rustc will generate both object code and LLVM IR, but the object code is
later simply thrown away, wastefully.
This commit is an attempted resurrection of #70458 where LLVM bitcode
emitted by rustc into rlibs is stored into object file sections rather
than in a separate file. The main rationale for doing this is that when
rustc emits bitcode it will no longer use a custom compression scheme
which makes it both easier to interoperate with existing tools and also
cuts down on compile time since this compression isn't happening.
The blocker for this in #70458 turned out to be that native linkers
didn't handle the new sections well, causing the sections to either
trigger bugs in the linker or actually end up in the final linked
artifact. This commit attempts to address these issues by ensuring that
native linkers ignore the new sections by inserting custom flags with
module-level inline assembly.
Note that this does not currently change the API of the compiler at all.
The pre-existing `-C bitcode-in-rlib` flag is co-opted to indicate
whether the bitcode should be present in the object file or not.
Finally, note that an important consequence of this commit, which is also
one of its primary purposes, is to enable rustc's `-Clto` bitcode
loading to load rlibs produced with `-Clinker-plugin-lto`. The goal here
is that when you're building with LTO Cargo will tell rustc to skip
codegen of all intermediate crates and only generate LLVM IR. Today
rustc will generate both object code and LLVM IR, but the object code is
later simply thrown away, wastefully.
Deprecate the asm! macro in favor of llvm_asm!
Since we will be changing the syntax of `asm!` soon, deprecate it and encourage people to use `llvm_asm!` instead (which preserves the old syntax). This will avoid breakage when `asm!` is changed.
RFC: https://github.com/rust-lang/rfcs/pull/2843