refactor: create multiple HIR items for imports
When lowering `use` statements into HIR, they get a `Def` of the thing they're pointing at. This is great for things that need to know what was just pulled into scope. However, this is a bit misleading, because a `use` statement can pull things from multiple namespaces if their names collide. This is a problem for rustdoc, because if there are a module and a function with the same name (for example) then it will only document the module import, because that's that the lowered `use` statement points to.
The current version of this PR does the following:
* Whenever the resolver comes across a `use` statement, it loads the definitions into a new `import_map` instead of the existing `def_map`. This keeps the resolutions per-namespace so that all the target definitions are available.
* When lowering `use` statements, it looks up the resolutions in the `import_map` and creates multiple `Item`s if there is more than one resolution.
* To ensure the `NodeId`s are properly tracked in the lowered module, they need to be created in the AST, and pulled out as needed if multiple resolutions are available.
Fixes https://github.com/rust-lang/rust/issues/34843
Add lint for intra link resolution failure
This PR is almost done, just remains this note:
```
note: requested on the command line with `-W intra-link-resolution-failure`
```
I have no idea why my lint is considered as being passed through command line and wasn't able to find where it was set. If anyone has an idea, it'd be very helpful!
cc @QuietMisdreavus
rustdoc: process cross-crate glob re-exports
Turns out, we were deliberately ignoring glob re-exports when they were occurring across crates, even though we were fully processing them for local re-exports. This will at least bring the two into parity.
Fixes https://github.com/rust-lang/rust/issues/51252
Use spans pointing at the inside of a rustdoc attribute
Follow up to #51111.
Point to the link in a rustdoc attribute where intralink resolution failed, instead of the full rustdoc attribute's span.
r? @GuillaumeGomez cc @kennytm
Rollup of 6 pull requests
Successful merges:
- #51143 (Specify that packed types must derive, not implement, Copy)
- #51226 (Make Layout's align a NonZeroUsize)
- #51297 (Fix run button style)
- #51306 (impl Default for &mut str)
- #51312 (Clarify the difference between get_mut and into_mut for OccupiedEntry)
- #51313 (use type name in E0599 enum variant suggestion)
Failed merges:
rustdoc: hide macro export statements from docs
As mentioned in https://github.com/rust-lang/rust/issues/50647, rustdoc now prints both the import statement and the macro itself when re-exporting macros. This is a stopgap solution to clean up the std docs and get something small backported into beta.
What this does: When rustdoc finds an export statement for a macro, instead of printing the export and bailing, now it will instead hide the export and bail. Until we can solve https://github.com/rust-lang/rust/issues/34843 or have a better way to find the attributes on an export statement when inlining macros, this will at least match the current behavior and clean up the re-export statements from the docs.
rustdoc: use "short form" doc(cfg) printing even when combined with other conditionals
Fixes https://github.com/rust-lang/rust/issues/49334
The original "short form" printing was introduced when `target_feature` was added to the `doc(cfg)` handling. However, it didn't properly propagate the "short form" indicator if the cfg was a combination of multiple conditionals, so the linked issue happened. This changes the handling to use a bool in the original `Html` wrapper, rather than a separate wrapper struct that defers to the original one.
lexer: Fix span override for the first token in a string
Previously due to peculiarities of `StringReader` construction something like `"a b c d".parse::<TokenStream>()` gave you one non-overridden span for `a` and then three correctly overridden spans for `b`, `c` and `d`.
Now all the spans are overridden.
Switch to bootstrapping from 1.27
It's possible the Float trait could be removed from core, but I couldn't tell whether it was intended to be removed or not. @SimonSapin may be able to comment more here; we can presumably also do that in a follow up PR as this one is already quite large.