It's been awhile since we last updated jemalloc, and there's likely some bugs
that have been fixed since the last version we're using, so let's try to update
again.
Add note when item accessed from module via `m.i` rather than `m::i`.
(I tried to make this somewhat future-proofed, in that the `UnresolvedNameContext` could be expanded in the future with other cases besides paths that are known to be modules.)
This supersedes PR #30356 ; since I'm responsible for a bunch of new code here, someone else should review it. :)
this PR reverts previous ones, that tried to make `cc` to found `estdc++` in `/usr/local/lib`. It causes more trouble than it resolvs things: rustc become unbuildable if another version already exists in `/usr/local` (for example, `libstd-xxxx.so` is found in `/usr/local/lib` and in builddir).
so this PR tries another way to achieve build, but using the good linker for building. By default, rustc use `cc` for linking. But under OpenBSD, `cc` is gcc 4.2.1 from base, whereas we build with gcc 4.9 from ports. By linking using the compiler found at compile-time, we ensure that the compiler will found his own stdc++ library without trouble.
r? @alexcrichton
correcting use of ':' in sentences.
The colon `:` should be used only when the sentence preceeding it is a
complete sentence. If this is not the case, then a `;` should be used;
this denotes that the following fragment is a part of the previous
fragment.
By default, rustc use `cc` as linker. Under OpenBSD, `cc` is gcc version 4.2.1.
So use the compiler found at configure-time for linking: it will be gcc 4.9.
It permits to resolv problem of finding -lestdc++ or -lgcc. For base gcc (4.2), there are in not standard path, whereas for ports gcc (4.9) there are in standard path.
Rust already supports Linux's getrandom(2), which is very similar and
was based on getentropy(2). This is a pretty clean, simple addition that
uses the same approach as the iOS randomness API support.
This PR is a rebase of the original PR by @eddyb https://github.com/rust-lang/rust/pull/21836 with some unrebasable parts manually reapplied, feature gate added + type equality restriction added as described below.
This implementation is partial because the type equality restriction is applied to all type ascription expressions and not only those in lvalue contexts. Thus, all difficulties with detection of these contexts and translation of coercions having effect in runtime are avoided.
So, you can't write things with coercions like `let slice = &[1, 2, 3]: &[u8];`. It obviously makes type ascription less useful than it should be, but it's still much more useful than not having type ascription at all.
In particular, things like `let v = something.iter().collect(): Vec<_>;` and `let u = t.into(): U;` work as expected and I'm pretty happy with these improvements alone.
Part of https://github.com/rust-lang/rust/issues/23416
This PR adds `memchr`and `memrchr` based on @BurntSushi 's rust-memchr crate to libstd (as discussed in #30151).
I've update some places in libstd to use memchr/memrchr, but I am not sure if there are other places where it could be used as well.
ref #30076
Rust already supports Linux's getrandom(2), which is very similar and
was based on getentropy(2). This is a pretty clean, simple addition that
uses the same approach as the iOS randomness API support.