This pull request implements the functionality for [RFC 873](https://github.com/rust-lang/rfcs/blob/master/text/0873-type-macros.md). This is currently just an update of @freebroccolo's branch from January, the corresponding commits are linked in each commit message.
@nikomatsakis and I had talked about updating the macro language to support a lifetime fragment specifier, and it is possible to do that work on this branch as well. If so we can (collectively) talk about it next week during the pre-RustCamp work week.
In Section 3.2, TARPL says that "standard allocators (including jemalloc, the one used by default in Rust) generally consider passing in 0 for the size of an allocation as Undefined Behaviour."
However, the C standard and jemalloc manual says allocating zero bytes
should succeed:
- C11 7.22.3 paragraph 1: "If the size of the space requested is zero, the behavior is implementation-defined: either a null pointer is returned, or the behavior is as if the size were some nonzero value, except that the returned pointer shall not be used to access an object."
- [jemalloc manual](http://www.freebsd.org/cgi/man.cgi?query=jemalloc&sektion=3): "The malloc and calloc functions return a pointer to the allocated memory if successful; otherwise a NULL pointer is returned and errno is set to ENOMEM."
+ Note that the description for `allocm` says "Behavior is undefined if size is 0," but it is an experimental API.
r? @Gankro
In Section 3.2, TARPL says that "standard allocators (including jemalloc, the one used by default in Rust) generally consider passing in 0 for the size of an allocation as Undefined Behaviour."
However, the C standard and jemalloc manual says allocating zero bytes
should succeed:
- C11 7.22.3 paragraph 1: "If the size of the space requested is zero, the behavior is implementation-defined: either a null pointer is returned, or the behavior is as if the size were some nonzero value, except that the returned pointer shall not be used to access an object."
- [jemalloc manual](http://www.freebsd.org/cgi/man.cgi?query=jemalloc&sektion=3): "The malloc and calloc functions return a pointer to the allocated memory if successful; otherwise a NULL pointer is returned and errno is set to ENOMEM."
+ Note that the description for `allocm` says "Behavior is undefined if size is 0," but it is an experimental API.
This permits collections with `String` keys to be ranged over with
`&str` bounds. The `K` defaults for `Min` and `Max` permit the default
type parameter fallback to work with things like
```rust
use std::collections::{BTreeSet, Bound};
let set = BTreeSet::<String>::new();
set.range(Bound::Included("a"), Bound::Unbounded);
```
Without the defaults, the type of the maximum bound would be
unconstrained.
r? @Gankro
This permits collections with `String` keys to be ranged over with
`&str` bounds. The `K` defaults for `Min` and `Max` permit the default
type parameter fallback to work with things like
```rust
use std::collections::{BTreeSet, Bound};
let set = BTreeSet::<String>::new();
set.range(Bound::Included("a"), Bound::Unbounded);
```
Without the defaults, the type of the maximum bound would be
unconstrained.
'work' can refer to the game itself, ie, 'this compiles but the game isn't finished,'
so 'compile' is a more clear way to describe the problem.
Thanks jhun on irc