Generalized FunctionCx
Added ValueTrait and first change
Generalize CondegenCx
Generalized the Builder struct defined in librustc_codegen_llvm/builder.rs
This commit refactors `PlaceContext` to split it into four different
smaller enums based on if the context represents a mutating use,
non-mutating use, maybe-mutating use or a non-use (this is based on the
recommendation from @oli-obk on Zulip[1]).
This commit then introduces a `PlaceContext::AscribeUserTy` variant.
`StatementKind::AscribeUserTy` is now correctly mapped to
`PlaceContext::AscribeUserTy` instead of `PlaceContext::Validate`.
`PlaceContext::AscribeUserTy` can also now be correctly categorized as a
non-use which fixes an issue with constant promotion in statics after a
cast introduces a `AscribeUserTy` statement.
[1]: https://rust-lang.zulipchat.com/#narrow/stream/122657-wg-nll/subject/.2355288.20cast.20fails.20to.20promote.20to.20'static/near/136536949
Update the existing NLL `patterns.rs` test accordingly.
includes changes addressing review feedback:
* Added example to docs for `UserTypeProjections` illustrating how we
build up multiple projections when descending into a pattern with
type ascriptions.
* Adapted niko's suggested docs for `UserTypeProjection`.
* Factored out `projection_ty` from more general `projection_ty_core`
(as a drive-by, made its callback an `FnMut`, as I discovered later
that I need that).
* Add note to docs that `PlaceTy.field_ty(..)` does not normalize its result.
* Normalize as we project out `field_ty`.
Currently we have two files implementing bitsets (and 2D bit matrices).
This commit combines them into one, taking the best features from each.
This involves renaming a lot of things. The high level changes are as
follows.
- bitvec.rs --> bit_set.rs
- indexed_set.rs --> (removed)
- BitArray + IdxSet --> BitSet (merged, see below)
- BitVector --> GrowableBitSet
- {,Sparse,Hybrid}IdxSet --> {,Sparse,Hybrid}BitSet
- BitMatrix --> BitMatrix
- SparseBitMatrix --> SparseBitMatrix
The changes within the bitset types themselves are as follows.
```
OLD OLD NEW
BitArray<C> IdxSet<T> BitSet<T>
-------- ------ ------
grow - grow
new - (remove)
new_empty new_empty new_empty
new_filled new_filled new_filled
- to_hybrid to_hybrid
clear clear clear
set_up_to set_up_to set_up_to
clear_above - clear_above
count - count
contains(T) contains(&T) contains(T)
contains_all - superset
is_empty - is_empty
insert(T) add(&T) insert(T)
insert_all - insert_all()
remove(T) remove(&T) remove(T)
words words words
words_mut words_mut words_mut
- overwrite overwrite
merge union union
- subtract subtract
- intersect intersect
iter iter iter
```
In general, when choosing names I went with:
- names that are more obvious (e.g. `BitSet` over `IdxSet`).
- names that are more like the Rust libraries (e.g. `T` over `C`,
`insert` over `add`);
- names that are more set-like (e.g. `union` over `merge`, `superset`
over `contains_all`, `domain_size` over `num_bits`).
Also, using `T` for index arguments seems more sensible than `&T` --
even though the latter is standard in Rust collection types -- because
indices are always copyable. It also results in fewer `&` and `*`
sigils in practice.