This commit removes all morestack support from the compiler which entails:
* Segmented stacks are no longer emitted in codegen.
* We no longer build or distribute libmorestack.a
* The `stack_exhausted` lang item is no longer required
The only current use of the segmented stack support in LLVM is to detect stack
overflow. This is no longer really required, however, because we already have
guard pages for all threads and registered signal handlers watching for a
segfault on those pages (to print out a stack overflow message). Additionally,
major platforms (aka Windows) already don't use morestack.
This means that Rust is by default less likely to catch stack overflows because
if a function takes up more than one page of stack space it won't hit the guard
page. This is what the purpose of morestack was (to catch this case), but it's
better served with stack probes which have more cross platform support and no
runtime support necessary. Until LLVM supports this for all platform it looks
like morestack isn't really buying us much.
cc #16012 (still need stack probes)
Closes#26458 (a drive-by fix to help diagnostics on stack overflow)
LLVM might perform tail merging on the calls that initiate the unwinding
process which breaks debuginfo and therefore this test. Since tail
merging is guaranteed to break debuginfo, it should be disabled for this
test.
This allows us to restore a testcase that I had to remove earlier
because of the same problem, because back then I didn't realize that
disabling tail merging was an option.
cc #27619
The replacements are functions that usually use a single `mem::transmute` in their body and restrict input and output via more concrete types than `T` and `U`. Worth noting are the `transmute` functions for slices and the `from_utf8*` family for mutable slices. Additionally, `mem::transmute` was often used for casting raw pointers, when you can already cast raw pointers just fine with `as`.
This builds upon #27233.
The investigation into #14232 discovered that it's possible that signal delivery
to a newly spawned process is racy on OSX. This test has been failing spuriously
on the OSX bots for some time now, so ignore it as we don't currently know a
solution and it looks like it may be out of our control.
As noted in my previous PR #27439 , the import resolution algorithm has two cases where it bails out:
- The algorithm will delay an import if the module containing the target of the import still has unresolved glob imports
- The algorithm will delay a glob import of the target module still has unresolved imports
This PR alters the behaviour to only bail out when the above described unresolved imports are `pub`, as non-pub imports don't affect the result anyway.
It is still possible to fail the algorithm with examples like
```rust
pub mod a {
pub use b::*;
}
pub mod b {
pub use a::*;
}
```
but such configurations cannot be resolved in any meaningful way, as these are cyclic imports.
Closes#4865
See line 181: The lookup should start with the random index and iterate from there.
Also locked stdout (which makes it a bit faster on my machine).
Perhaps the multi-thread output from the fasta benchmark could be used to speed it up even more.
New enough find on Linux doesn't support "-perm +..." and suggests
using "-perm /..." instead, but that doesn't work on Windows.
Hopefully all platforms are happy with this expanded version.
The replacements are functions that usually use a single `mem::transmute` in
their body and restrict input and output via more concrete types than `T` and
`U`. Worth noting are the `transmute` functions for slices and the `from_utf8*`
family for mutable slices. Additionally, `mem::transmute` was often used for
casting raw pointers, when you can already cast raw pointers just fine with
`as`.
The "nth" element can be confusing. In an array context, we know indexes
start from 0 but one may believe this is not the case with "nth". For
example, would `.nth(1)` return the first (1th/1st) or the second
element? Rephrase a bit to be less confusing.
The previous wording was confusing. While would we need to go through
the whole list just to find the first code point? `chars()` being an
iterator, we only need to walk from the beginning of the list.
Keeping integer values and integer references in the "value" columns made the examples quite difficult for me to follow. I've added unicode arrows to references to make them more obvious, without using any characters with actual meaning in the rust language (like `&` or previously `~`).
r? @steveklabnik
This commit primarily adds implementations of the algorithms from William
Clinger's paper "How to Read Floating Point Numbers Accurately". It also
includes a lot of infrastructure necessary for those algorithms, and some
unit tests.
Since these algorithms reject a few (extreme) inputs that were previously
accepted, this could be seen as a [breaking-change]
- Exposing digits and individual bits
- Counting the number of bits
- Add small (digit-sized) values
- Multiplication by power of 5
- Division with remainder
All are necessary for decimal to floating point conversions.
All but the most trivial ones come with tests.
This is necessary for decimal-to-float code (in a later commit) to handle
inputs such as 4.9406564584124654e-324 (the smallest subnormal f64).
According to the benchmarks for flt2dec::dragon, this does not
affect performance measurably. It probably uses slightly more stack
space though.
Instead of the actual return type, we're currently passing the function
type to get_extern_fn(). The only reason this doesn't explode is because
get_extern_fn() actually doesn't care about the actual return type, just
about it being converging or not.
Keeping integer values and integer references in the "value" columns made the examples quite difficult for me to follow. I've added unicode arrows to make references more obvious, without using a character with actual meaning in the rust language (like `&` or previously `~`).