This deadlock was caused when the channel was closed at just the right time, so
the extra `self.cnt.fetch_add` actually should have preserved the DISCONNECTED
state of the channel. by modifying this the channel entered a state such that
the port would never succeed in dropping.
This also moves the increment of self.steals until after the MAX_STEALS block.
The reason for this is that in 'fn recv()' the steals variable is decremented
immediately after the try_recv(), which could in theory set steals to -1 if it
was previously set to 0 in try_recv().
Closes#12340
The previous code erroneously assumed that 'steals > cnt' was always true, but
that was a false assumption. The code was altered to decrement steals to a
minimum of 0 instead of taking all of cnt into account.
I didn't include the exact test from #12295 because it could run for quite
awhile, and instead set the threshold for MAX_STEALS to much lower during
testing. I found that this triggered the old bug quite frequently when running
without this fix.
Closes#12295
The previous code erroneously assumed that 'steals > cnt' was always true, but
that was a false assumption. The code was altered to decrement steals to a
minimum of 0 instead of taking all of cnt into account.
I didn't include the exact test from #12295 because it could run for quite
awhile, and instead set the threshold for MAX_STEALS to much lower during
testing. I found that this triggered the old bug quite frequently when running
without this fix.
Closes#12295
It asserted that the previous count was always nonnegative, but DISCONNECTED is
a valid value for it to see. In order to continue to remember to store
DISCONNECTED after DISCONNECTED was seen, I also added a helper method.
Closes#12226
This, the Nth rewrite of channels, is not a rewrite of the core logic behind
channels, but rather their API usage. In the past, we had the distinction
between oneshot, stream, and shared channels, but the most recent rewrite
dropped oneshots in favor of streams and shared channels.
This distinction of stream vs shared has shown that it's not quite what we'd
like either, and this moves the `std::comm` module in the direction of "one
channel to rule them all". There now remains only one Chan and one Port.
This new channel is actually a hybrid oneshot/stream/shared channel under the
hood in order to optimize for the use cases in question. Additionally, this also
reduces the cognitive burden of having to choose between a Chan or a SharedChan
in an API.
My simple benchmarks show no reduction in efficiency over the existing channels
today, and a 3x improvement in the oneshot case. I sadly don't have a
pre-last-rewrite compiler to test out the old old oneshots, but I would imagine
that the performance is comparable, but slightly slower (due to atomic reference
counting).
This commit also brings the bonus bugfix to channels that the pending queue of
messages are all dropped when a Port disappears rather then when both the Port
and the Chan disappear.