We're currently using the actual function type as the return type when
creating the debug info for a function, so we're actually creating
debug info for a function that takes the same parameters, and returns
the actual function type, which is completely wrong.
The "hint" mechanism is essentially used as a workaround to compute
types for expressions which have not yet been type-checked. This
commit clarifies that usage, and limits the effects to the places
where it is currently necessary.
Fixes#26210.
Transition to the new object lifetime defaults, replacing the old defaults completely.
r? @pnkfelix
This is a [breaking-change] as specified by [RFC 1156][1156] (though all cases that would break should have been receiving warnings starting in Rust 1.2). Types like `&'a Box<Trait>` (or `&'a Rc<Trait>`, etc) will change from being interpreted as `&'a Box<Trait+'a>` to `&'a Box<Trait+'static>`. To restore the old behavior, write the `+'a` explicitly. For example, the function:
```rust
trait Trait { }
fn foo(x: &Box<Trait>) { ... }
```
would be rewritten as:
```rust
trait Trait { }
fn foo(x: &'a Box<Trait+'a>) { ... }
```
if one wanted to preserve the current typing.
[1156]: https://github.com/rust-lang/rfcs/blob/master/text/1156-adjust-default-object-bounds.md
Turns out for OSX our data layout was subtly wrong and the LLVM update must have
exposed this. Instead of fixing this I've removed all data layouts from the
compiler to just use the defaults that LLVM provides for all targets. All data
layouts (and a number of dead modules) are removed from the compiler here.
Custom target specifications can still provide a custom data layout, but it is
now an optional key as the default will be used if one isn't specified.
The C API of this function changed so it no longer takes a personality function.
A shim was introduced to call the right LLVM function (depending on which
version we're compiled against) to set the personality function on the outer
function.
The compiler only ever sets one personality function for all generated
functions, so this should be equivalent.
If we match a whole struct or tuple, the "field" for the reassignment
checker will be "None" which means that mutating any field should count
as a reassignment.
Fixes#26996.
This PR modernizes some names in the type checker. The only remaining snake_case name in ty.rs is `ctxt` which should be resolved by @eddyb's pending refactor. We can bike shed over the names, it would just be nice to bring the type checker inline with modern Rust.
r? @eddyb
cc @nikomatsakis
There are a number of problems with MSVC landing pads today:
* They only work about 80% of the time with optimizations enabled. For example when running the run-pass test suite a failing test will cause `compiletest` to segfault (b/c of a thread panic). There are also a large number of run-fail tests which will simply crash.
* Enabling landing pads caused the regression seen in #26915.
Overall it looks like LLVM's support for MSVC landing pads isn't as robust as we'd like for now, so let's take a little more time before we turn them on by default.
Closes#26915
In a followup to PR #26849, improve one more location for I/O where
we can use `Vec::resize` to ensure better performance when zeroing
buffers.
Use the `vec![elt; n]` macro everywhere we can in the tree. It replaces
`repeat(elt).take(n).collect()` which is more verbose, requires type
hints, and right now produces worse code. `vec![]` is preferable for vector
initialization.
The `vec![]` replacement touches upon one I/O path too, Stdin::read
for windows, and that should be a small improvement.
r? @alexcrichton
The common pattern `iter::repeat(elt).take(n).collect::<Vec<_>>()` is
exactly equivalent to `vec![elt; n]`, do this replacement in the whole
tree.
(Actually, vec![] is smart enough to only call clone n - 1 times, while
the former solution would call clone n times, and this fact is
virtually irrelevant in practice.)
the indentation has always been a thorn in my eye.
If it's preferred I'll leave the `unsafe` where it was and change it to
```rust
unsafe { match e.node {
...
} } // unsafe { match e.node {
```
so there's no unnecessary indent
This PR was originally going to be a "let's start running tests on MSVC" PR, but it didn't quite get to that point. It instead gets us ~80% of the way there! The steps taken in this PR are:
* Landing pads are turned on by default for 64-bit MSVC. The LLVM support is "good enough" with the caveat the destructor glue is now marked noinline. This was recommended [on the associated bug](https://llvm.org/bugs/show_bug.cgi?id=23884) as a stopgap until LLVM has a better representation for exception handling in MSVC. The consequence of this is that MSVC will have a bit of a perf hit, but there are possible routes we can take if this workaround sticks around for too long.
* The linker (`link.exe`) is now looked up in the Windows Registry if it's not otherwise available in the environment. This improves using the compiler outside of a VS shell (e.g. in a MSYS shell or in a vanilla cmd.exe shell). This also makes cross compiles via Cargo "just work" when crossing between 32 and 64 bit!
* TLS destructors were fixed to start running on MSVC (they previously weren't running at all)
* A few assorted `run-pass` tests were fixed.
* The dependency on the `rust_builtin` library was removed entirely for MSVC to try to prevent any `cl.exe` compiled objects get into the standard library. This should help us later remove any dependence on the CRT by the standard library.
* I re-added `rust_try_msvc_32.ll` for 32-bit MSVC and ensured that landing pads were turned off by default there as well.
Despite landing pads being enabled, there are still *many* failing tests on MSVC. The two major classes I've identified so far are:
* Spurious aborts. It appears that when optimizations are enabled that landing pads aren't always lined up properly, and sometimes an exception being thrown can't find the catch block down the stack, causing the program to abort. I've been working to reduce this test case but haven't been met with great success just yet.
* Parallel codegen does not work on MSVC. Our current strategy is to take the N object files emitted by the N codegen threads and use `ld -r` to assemble them into *one* object file. The MSVC linker, however, does not have this ability, and this will need to be rearchitected to work on MSVC.
I will fix parallel codegen in a future PR, and I'll also be watching LLVM closely to see if the aborts... disappear!
region-bound is expected to change in Rust 1.3, but don't use it for
anything in this commit. Note that this is not a "significant" part of
the type (it's not part of the formal model) so we have to normalize
this away or trans starts to get confused because two equal types wind
up with distinct LLVM types.
This is currently quite buggy in LLVM from what I can tell, so just disable it
entirely. This commit also adds preliminary support, however, to actually
target 32-bit MSVC by making sure the `rust_try_msvc_32.ll` file exists and
wiring up exceptions to `_except_handler3` instead of `__C_specific_handler`
(which doesn't exist on 32-bit).
The current split between create_datums_for_fn_args,
copy_args_to_allocas and store_arg involves a detour via rvalue datums
which cause additional work in form of insertvalue/extractvalue pairs
for fat pointer arguments, and an extra alloca and memcpy for tupled
args in rust-call functions.
By merging those three functions into just one that actually covers the
whole process of creating the final argument datums, we can skip all
that. Also, this allows to easily merge in the handling of rust-call
functions, allowing to make create_datum_for_fn_args_under_call_abi
obsolete.
cc #26600 -- The insertvalue instructions kicked us off of fast-isel.
The tupling only happens for actual closures, same for the untupling.
The only code that actually sees the tupled types is some debugging
output for which it is actually rather confusing to have the types
tupled, because neither the function signature in Rust nor the
function signature for LLVM has them tupled.
This commit turns on landing pads for MSVC by default, which means that we'll
now be running cleanups for values on the stack when an exception is thrown.
This commit "fixes" the previously seen LLVM abort by attaching the `noinline`
attribute to all generated drop glue to prevent landing pads from being inlined
into other landing pads.
The performance of MSVC is highly likely to decrease from this commit, but there
are various routes we can taken in the future if this ends up staying for quite
a while, such as generating a shim function only called from landing pads which
calls the actual drop glue, and this shim is marked noinline.
For now, however, this patch enables MSVC to successfully bootstrap itself!
This commit finalizes the work of the past commits by fully moving the fulfillment context into
the InferCtxt, cleaning up related context interfaces, removing the Typer and ClosureTyper
traits and cleaning up related intefaces
Update all uses of FulfillmentContext to be ones obtained via
an InferCtxt. This is another step of flattening the type
checking context into a single piece of state.