In order to keep up to date with changes to the libraries that `llvm-config`
spits out, the dependencies to the LLVM are a dynamically generated rust file.
This file is now automatically updated whenever LLVM is updated to get kept
up-to-date.
At the same time, this cleans out some old cruft which isn't necessary in the
makefiles in terms of dependencies.
Closes#10745Closes#10744
This commit alters the build process of the compiler to build a static
librustrt.a instead of a dynamic version. This means that we can stop
distributing librustrt as well as default linking against it in the compiler.
This also means that if you attempt to build rust code without libstd, it will
no longer work if there are any landing pads in play. The reason for this is
that LLVM and rustc will emit calls to the various upcalls in librustrt used to
manage exception handling. In theory we could split librustrt into librustrt and
librustupcall. We would then distribute librustupcall and link to it for all
programs using landing pads, but I would rather see just one librustrt artifact
and simplify the build process.
The major benefit of doing this is that building a static rust library for use
in embedded situations all of a sudden just became a whole lot more feasible.
Closes#3361
This commit implements the support necessary for generating both intermediate
and result static rust libraries. This is an implementation of my thoughts in
https://mail.mozilla.org/pipermail/rust-dev/2013-November/006686.html.
When compiling a library, we still retain the "lib" option, although now there
are "rlib", "staticlib", and "dylib" as options for crate_type (and these are
stackable). The idea of "lib" is to generate the "compiler default" instead of
having too choose (although all are interchangeable). For now I have left the
"complier default" to be a dynamic library for size reasons.
Of the rust libraries, lib{std,extra,rustuv} will bootstrap with an
rlib/dylib pair, but lib{rustc,syntax,rustdoc,rustpkg} will only be built as a
dynamic object. I chose this for size reasons, but also because you're probably
not going to be embedding the rustc compiler anywhere any time soon.
Other than the options outlined above, there are a few defaults/preferences that
are now opinionated in the compiler:
* If both a .dylib and .rlib are found for a rust library, the compiler will
prefer the .rlib variant. This is overridable via the -Z prefer-dynamic option
* If generating a "lib", the compiler will generate a dynamic library. This is
overridable by explicitly saying what flavor you'd like (rlib, staticlib,
dylib).
* If no options are passed to the command line, and no crate_type is found in
the destination crate, then an executable is generated
With this change, you can successfully build a rust program with 0 dynamic
dependencies on rust libraries. There is still a dynamic dependency on
librustrt, but I plan on removing that in a subsequent commit.
This change includes no tests just yet. Our current testing
infrastructure/harnesses aren't very amenable to doing flavorful things with
linking, so I'm planning on adding a new mode of testing which I believe belongs
as a separate commit.
Closes#552
New standards have arisen in recent months, mostly for the use of
rustpkg, but the main Rust codebase has not been altered to match these
new specifications. This changeset rectifies most of these issues.
- Renamed the crate source files `src/libX/X.rs` to `lib.rs`, for
consistency with current styles; this affects extra, rustc, rustdoc,
rustpkg, rustuv, std, syntax.
- Renamed `X/X.rs` to `X/mod.rs,` as is now recommended style, for
`std::num` and `std::terminfo`.
- Shifted `src/libstd/str/ascii.rs` out of the otherwise unused `str`
directory, to be consistent with its import path of `std::ascii`;
libstd is flat at present so it's more appropriate thus.
While this removes some `#[path = "..."]` directives, it does not remove
all of them, and leaves certain other inconsistencies, such as `std::u8`
et al. which are actually stored in `src/libstd/num/` (one subdirectory
down). No quorum has been reached on this issue, so I felt it best to
leave them all alone at present. #9208 deals with the possibility of
making libstd more hierarchical (such as changing the crate to match the
current filesystem structure, which would make the module path
`std::num::u8`).
There is one thing remaining in which this repository is not
rustpkg-compliant: rustpkg would have `src/std/` et al. rather than
`src/libstd/` et al. I have not endeavoured to change that at this point
as it would guarantee prompt bitrot and confusion. A change of that
magnitude needs to be discussed first.
This commit removes the propagation of `link_args` attributes across crates. The first commit message has the reasons as to why. Additionally, this starts statically linking some C/C++ helper libraries that we have to their respective crates instead of throwing then in librustrt and then having everything depend on librustrt.
The major downside of this movement is that we're losing the ability to control visible symbols. I couldn't figure out a way to internalize symbols from a static library during the linking process, so everyone who links to librustdoc will be able to use its sundown implementation (not exactly ideal). I'm not entirely sure how to fix this (beyond generating a list of all public symbols, including rust ones, and passing that to the linker), but we may have a much easier time with this once we start using llvm's linker toolchain.
There's certainly a lot more possibilities in where this can go, but I didn't want to go too deep just yet. The main idea here is to stop propagating linker arguments and then see how we're able to start statically linking libraries as a result.
r? @catamorphism, you're going to be working on linking soon, so feel free to completely throw this away for something else!
Similarly to the previous commit, libuv is only used by this library, so there's
no need for it to be linked into librustrt and available to all crates by
default.
There are a few reasons that this is a desirable move to take:
1. Proof of concept that a third party event loop is possible
2. Clear separation of responsibility between rt::io and the uv-backend
3. Enforce in the future that the event loop is "pluggable" and replacable
Here's a quick summary of the points of this pull request which make this
possible:
* Two new lang items were introduced: event_loop, and event_loop_factory.
The idea of a "factory" is to define a function which can be called with no
arguments and will return the new event loop as a trait object. This factory
is emitted to the crate map when building an executable. The factory doesn't
have to exist, and when it doesn't then an empty slot is in the crate map and
a basic event loop with no I/O support is provided to the runtime.
* When building an executable, then the rustuv crate will be linked by default
(providing a default implementation of the event loop) via a similar method to
injecting a dependency on libstd. This is currently the only location where
the rustuv crate is ever linked.
* There is a new #[no_uv] attribute (implied by #[no_std]) which denies
implicitly linking to rustuv by default
Closes#5019
Sadly, there's a lack of resources for maintaining the `rust` tool,
and we decided in the 2013-10-08 Rust team meeting that it's better
to remove it altogether than to leave it in a broken state.
This deletion is without prejudice. If a person or people appear who
would like to maintain the tool, we will probably be happy to
resurrect it!
Closes#9775
Fixes a bug that `rustc.exe -v` didn't show git revision hash.
The bug is caused by that `$(wildcard $(CFG_GIT))` requires
space-escaped inputs while `$(CFG_GIT)` is usually
`C:\Program Files (x86)\Git\bin\git.exe`.
We're not outright removing fmt! just yet, but this prevents it from leaking
into the compiler further (it's still turned on by default for all other code).
Turns out that even if the default is "enabled", that doesn't mean that the
CFG_ENABLE_DEBUG variable will be defined. Instead, test whether
CFG_DISABLE_DEBUG is defined and disable debug things if that's the case.
Turns out that even if the default is "enabled", that doesn't mean that the
CFG_ENABLE_DEBUG variable will be defined. Instead, test whether
CFG_DISABLE_DEBUG is defined and disable debug things if that's the case.
Removes old rustdoc, moves rustdoc_ng into its place instead (plus drops the _ng
suffix). Also shreds all reference to rustdoc_ng from the Makefile rules.
Many people will be very confused that their debug! statements aren't working
when they first use rust only to learn that they should have been building with
`--cfg debug` the entire time. This inverts the meaning of the flag to instead
of enabling debug statements, now it disables debug statements.
This way the default behavior is a bit more reasonable, and requires less
end-user configuration. Furthermore, this turns on debug by default when
building the rustc compiler.
Now rustdoc_ng will be built as both a binary and a library (using the same
rules as all the other binaries that rust has). Furthermore, this will also
start building rustdoc_ng unit tests (and running them).
Naturally, and sadly, turning off sanity checks in the runtime is
a noticable performance win. The particular test I'm running goes from
~1.5 s to ~1.3s.
Sanity checks are turned *on* when not optimizing, or when cfg
includes `rtdebug` or `rtassert`.
When building Rust libraries (e.g. librustc, libstd, etc), checks for
and verbosely removes previous build products before invoking rustc.
(Also, when Make variable VERBOSE is defined, it will list all of the
libraries matching the object library's glob after the rustc
invocation has completed.)
When installing Rust libraries, checks for previous libraries in
target install directory, but does not remove them.
The thinking behind these two different modes of operation is that the
installation target, unlike the build tree, is not under the control
of this infrastructure and it is not up to this Makefile to decide if
the previous libraries should be removed.
Fixes#3225 (at least in terms of mitigating the multiple library
problem by proactively warning the user about it.)
Namely, switched in many places to using GNU make provided functions
for directory listing and text processing, rather than spawning a
shell process to do that work.
In the process of the revision, learned about Target-specific
variables, which were very applicable to INSTALL_LIB (which, on a
per-recipe basis, was always receiving the same actual arguments for
its first two formal parameters in every invocation).
http://www.gnu.org/software/make/manual/html_node/Target_002dspecific.html
(We might be able to make use of those in future refactorings.)
----
Also adds a cleanup pass to get-snapshot.py as well, since the same
problem arises when we unpack libraries from the snapshot archive into
a build directory with a prior snapshot's artifacts. (I put this step
into the python script rather than the makefile because I wanted to
delay the cleanup pass until after we have at least successfully
downloaded the tarball. That way, if the download fails, you should
not destroy the previous unarchived snapshot libraries and build
products.)
----
Also reverted whitespace changes to minimize diff.
I plan to put them back in in a dedicated commit elsewhere.
When building Rust libraries (e.g. librustc, libstd, etc), checks for
and verbosely removes previous build products before invoking rustc.
(Also, when Make variable VERBOSE is defined, it will list all of the
libraries matching the object library's glob after the rustc
invocation has completed.)
When installing Rust libraries, checks for previous libraries in
target install directory, but does not remove them.
The thinking behind these two different modes of operation is that the
installation target, unlike the build tree, is not under the control
of this infrastructure and it is not up to this Makefile to decide if
the previous libraries should be removed.
This makes it possible for us to trigger the llvm-clean make-target by checking in a change that touches rustllvm/llvm-auto-clean-stamp. Most developers don't need to see or know about this, but when you push a change that "needs an LLVM rebuild", even if not otherwise obvious, this should give a mechanism to do it.
Refactor the optimization passes to explicitly use the passes. This commit
just re-implements the same passes as were already being run.
It also adds an option (behind `-Z`) to run the LLVM lint pass on the
unoptimized IR.
The DESTDIR variable is not intended as a prefix substitute, but
as an additonal staging pre-path. Concatenate the two when available.
Signed-off-by: Luca Bruno <lucab@debian.org>
This should trim some time off "make all" because it doesn't force the
stage3 rustc to be built. Even better, we can directly use the cargo out
of the build directory because we automatically build the stage2 libcore
and libstd.