This commit stabilizes the `std::sync::atomics` module, renaming it to
`std::sync::atomic` to match library precedent elsewhere, and tightening
up behavior around incorrect memory ordering annotations.
The vast majority of the module is now `stable`. However, the
`AtomicOption` type has been deprecated, since it is essentially unused
and is not truly a primitive atomic type. It will eventually be replaced
by a higher-level abstraction like MVars.
Due to deprecations, this is a:
[breaking-change]
As discovered in #15460, a particular #[link(kind = "static", ...)] line is not
actually guaranteed to link the library at all. The reason for this is that if
the external library doesn't have any referenced symbols in the object generated
by rustc, the entire library is dropped by the linker.
For dynamic native libraries, this is solved by passing -lfoo for all downstream
compilations unconditionally. For static libraries in rlibs this is solved
because the entire archive is bundled in the rlib. The only situation in which
this was a problem was when a static native library was linked to a rust dynamic
library.
This commit brings the behavior of dylibs in line with rlibs by passing the
--whole-archive flag to the linker when linking native libraries. On OSX, this
uses the -force_load flag. This flag ensures that the entire archive is
considered candidate for being linked into the final dynamic library.
This is a breaking change because if any static library is included twice in the
same compilation unit then the linker will start emitting errors about duplicate
definitions now. The fix for this would involve only statically linking to a
library once.
Closes#15460
[breaking-change]
The BSD socket code does some cast tricks with the `libc::sockaddr*`
structs, which causes useful data to be stored in struct padding.
Since Load/Store instructions do not copy struct padding, this makes
these structures dangerous to pass or return by value.
In particular, https://github.com/rust-lang/rust/issues/15763 changes
return semantics so that a Load instruction is used, breaking the TCP
code. Once this PR is merged, that one should merge without error.
As discovered in #15460, a particular #[link(kind = "static", ...)] line is not
actually guaranteed to link the library at all. The reason for this is that if
the external library doesn't have any referenced symbols in the object generated
by rustc, the entire library is dropped by the linker.
For dynamic native libraries, this is solved by passing -lfoo for all downstream
compilations unconditionally. For static libraries in rlibs this is solved
because the entire archive is bundled in the rlib. The only situation in which
this was a problem was when a static native library was linked to a rust dynamic
library.
This commit brings the behavior of dylibs in line with rlibs by passing the
--whole-archive flag to the linker when linking native libraries. On OSX, this
uses the -force_load flag. This flag ensures that the entire archive is
considered candidate for being linked into the final dynamic library.
This is a breaking change because if any static library is included twice in the
same compilation unit then the linker will start emitting errors about duplicate
definitions now. The fix for this would involve only statically linking to a
library once.
Closes#15460
[breaking-change]
This adds a new `Recompositions` iterator, which performs canonical composition on the result of the `Decompositions` iterator (which is canonical or compatibility decomposition). In effect this implements Unicode normalization forms C and KC.
Using the Show impl for Names created global symbols with names like
`"str\"str\"(1027)"`. This adjusts strings, binaries and vtables to
avoid using that impl.
Using the Show impl for Names created global symbols with names like
`"str\"str\"(1027)"`. This adjusts strings, binaries and vtables to
avoid using that impl.
Fixes#15799.
Before this commit, the LLVM IR of exported items was simply zip-compressed and stored as an object file inside rlib archives. This commit adds a header to this "object" containing a file identifier and a format version number so the compiler can deal with changes in the way bytecode objects are stored within rlibs.
While updating the format of bytecode objects, this commit also worksaround a problem in LLDB which could not handle odd-sized objects within archives before mid-2014.
Fixes#15950.
Before this commit, the LLVM IR of exported items was simply zip-compressed and stored as an object file inside rlib archives. This commit adds a header to this "object" containing a file identifier and a format version number so the compiler can deal with changes in the way bytecode objects are stored within rlibs.
While updating the format of bytecode objects, this commit also worksaround a problem in LLDB which could not handle odd-sized objects within archives before mid-2014.
This PR introduces a couple of minor changes to the rustdoc html templates:
1. The `<meta name="generator" content="rustdoc">` tag now appears in API documentation as well.
2. Adds a `rustdoc` class to the top-level `<body>` tag on all HTML pages.
The second point is a nice-to-have for those who would like to apply a user stylesheet to Rust documentation regardless of where it is hosted. Easier use of user stylesheets may alleviate much of the bikeshedding of personal taste on the rustdoc styles.
The reference manual said that code is interpreted as UTF-8 text and a
implementation will normalize it to NFKC. However, rustc doesn't do
any normalization now.
We may want to do any normalization for symbols, but normalizing whole
text seems harmful because doing so loses some sort of information even
if we choose a non-K variant of normalization.
I'd suggest removing "normalized to Unicode normalization form NFKC"
phrase for the present so that the manual represents the current state
properly. When we address the problem (with a RFC?), then the manual
should be updated.
Closes#12388.
Reference: https://github.com/rust-lang/rust/issues/2253
Signed-off-by: OGINO Masanori <masanori.ogino@gmail.com>
When I originally wrote the read_u32v_be() and write_u32_be() functions, I didn't consider memory alignment requirements of various architectures. Unfortunately, the current implementations may result in unaligned reads and writes. This doesn't impact x86 / x86_64, but it can cause a compiler crash on ARM. This pull requests rewrites those functions to make sure that all memory access is always correctly aligned.
This fix is a little bit academic - due to the way that LLVM aligns the structures that are passed as arguments to these functions, I believe that the end result is that all memory access happens to be aligned anyway. However, there is nothing in that code that actually enforces that, at least not explicitly. The new implementations are definitely slower than the existing ones. However, I don't believe that these functions are all that significant when looking at the overall performance of the compiler. I think getting rid of some unsafe code and removing a potential portability landmine justifies a very slight decrease in raw performance.
<strike>Adds a simple/detailed toggle to api doc pages.
Detailed mode is the current behaviour, simple mode hides all doccomment details leaving only signatures for quick browsing.
</strike>
Adds [expand all] and [collapse all] "links" to all api doc pages. All doccomments are collapsed, leaving only signatures for quick browsing.
In addition, clicking on a <strike>function name</strike> function's [toggle details] link now toggles the visibility of the associated doccomment.
--------
# [Live Build Here](http://cg.scs.carleton.ca/~abeinges/doc/std/vec/struct.Vec.html)
This is something that's been bothering me, and I've seen some people mention in IRC before. The docs are *great* if you want a full in-depth look at an API, but *awful* if you want to scan them. This provides the ability to toggle complexity freely. Interacts perfectly well with noscript, since the static page is effectively unchanged. Collapsing is just hiding divs with css.
I'm not much of a designer, so design input welcome on the actual UX for toggling.
The actual javascript is *a bit* brittle to layout changes, but it always will be without adding lots of extra junk to the actual markup, which didn't seem worth it.