This commit collapses the various prelude traits for slices into just one trait:
* SlicePrelude/SliceAllocPrelude => SliceExt
* CloneSlicePrelude/CloneSliceAllocPrelude => CloneSliceExt
* OrdSlicePrelude/OrdSliceAllocPrelude => OrdSliceExt
* PartialEqSlicePrelude => PartialEqSliceExt
In regards to:
https://github.com/rust-lang/rust/issues/19253#issuecomment-64836729
This commit:
* Changes the #deriving code so that it generates code that utilizes fewer
reexports (in particur Option::* and Result::*), which is necessary to
remove those reexports in the future
* Changes other areas of the codebase so that fewer reexports are utilized
This commit renames a number of extension traits for slices and string
slices, now that they have been refactored for DST. In many cases,
multiple extension traits could now be consolidated. Further
consolidation will be possible with generalized where clauses.
The renamings are consistent with the [new `-Prelude`
suffix](https://github.com/rust-lang/rfcs/pull/344). There are probably
a few more candidates for being renamed this way, but that is left for
API stabilization of the relevant modules.
Because this renames traits, it is a:
[breaking-change]
However, I do not expect any code that currently uses the standard
library to actually break.
Closes#17917
The tables in libunicode are far too large to want to be inlined into any other
program, so these tables are all going to remain `static`. For them to be legal,
they cannot reference one another by value, but instead use references now.
This commit also modifies the src/etc/unicode.py script to generate the right
tables.
These are like the existing bsearch methods but if the search fails,
it returns the next insertion point.
The new `binary_search` returns a `BinarySearchResult` that is either
`Found` or `NotFound`. For convenience, the `found` and `not_found`
methods convert to `Option`, ala `Result`.
Deprecate bsearch and bsearch_elem.
ImmutableVector -> ImmutableSlice
ImmutableEqVector -> ImmutableEqSlice
ImmutableOrdVector -> ImmutableOrdSlice
MutableVector -> MutableSlice
MutableVectorAllocating -> MutableSliceAllocating
MutableCloneableVector -> MutableCloneableSlice
MutableOrdVector -> MutableOrdSlice
These are all in the prelude so most code will not break.
[breaking-change]