This update brings a few months of changes, but primarily a fix for the
following situation.
When creating a handle to stdin, libuv used to set the stdin handle to
nonblocking mode. This would end up affect this stdin handle across all
processes that shared it, which mean that stdin become nonblocking for everyone
using the same stdin. On linux, this also affected *stdout* because stdin/stdout
roughly point at the same thing.
This problem became apparent when running the test suite manually on a local
computer. The stdtest suite (running with libgreen) would set stdout to
nonblocking mode (as described above), and then the next test suite would always
fail for a printing failure (because stdout was returning EAGAIN).
This has been fixed upstream, joyent/libuv@342e8c, and this update pulls in this
fix. This also brings us in line with a recently upstreamed libuv patch.
Closes#13336Closes#13355
This adds experimental support for timeouts when accepting sockets through
`TcpAcceptor::accept`. This does not add a separate `accept_timeout` function,
but rather it adds a `set_timeout` function instead. This second function is
intended to be used as a hard deadline after which all accepts will never block
and fail immediately.
This idea was derived from Go's SetDeadline() methods. We do not currently have
a robust time abstraction in the standard library, so I opted to have the
argument be a relative time in millseconds into the future. I believe a more
appropriate argument type is an absolute time, but this concept does not exist
yet (this is also why the function is marked #[experimental]).
The native support is built on select(), similarly to connect_timeout(), and the
green support is based on channel select and a timer.
cc #13523
When a uv_tcp_t is closed in libuv, it will still invoke the pending connect_cb,
and I thought that it would always call it with ECANCELED, but it turns out that
sometimes we'll get a different error code instead. Handle this case by checking
to see if the request's data is NULL and bail out if so (the timeout expired).
This adds a `TcpStream::connect_timeout` function in order to assist opening
connections with a timeout (cc #13523). There isn't really much design space for
this specific operation (unlike timing out normal blocking reads/writes), so I
am fairly confident that this is the correct interface for this function.
The function is marked #[experimental] because it takes a u64 timeout argument,
and the u64 type is likely to change in the future.
Closes#13546 (workcache: Don't assume gcc exists on all platforms)
Closes#13545 (std: Remove pub use globs)
Closes#13530 (test: Un-ignore smallest-hello-world.rs)
Closes#13529 (std: Un-ignore some float tests on windows)
Closes#13528 (green: Add a helper macro for booting libgreen)
Closes#13526 (Remove RUST_LOG="::help" from the docs)
Closes#13524 (dist: Make Windows installer uninstall first. Closes#9563)
Closes#13521 (Change AUTHORS section in the man pages)
Closes#13519 (Update GitHub's Rust projects page.)
Closes#13518 (mk: Change windows to install from stage2)
Closes#13516 (liburl doc: insert missing hyphen)
Closes#13514 (rustdoc: Better sorting criteria for searching.)
Closes#13512 (native: Fix a race in select())
Closes#13506 (Use the unsigned integer types for bitwise intrinsics.)
Closes#13502 (Add a default impl for Set::is_superset)
Exposing ctpop, ctlz, cttz and bswap as taking signed i8/i16/... is just
exposing the internal LLVM names pointlessly (LLVM doesn't have "signed
integers" or "unsigned integers", it just has sized integer types
with (un)signed *operations*).
These operations are semantically working with raw bytes, which the
unsigned types model better.
There are currently a number of return values from the std::comm methods, not
all of which are necessarily completely expressive:
Sender::try_send(t: T) -> bool
This method currently doesn't transmit back the data `t` if the send fails
due to the other end having disconnected. Additionally, this shares the name
of the synchronous try_send method, but it differs in semantics in that it
only has one failure case, not two (the buffer can never be full).
SyncSender::try_send(t: T) -> TrySendResult<T>
This method accurately conveys all possible information, but it uses a
custom type to the std::comm module with no convenience methods on it.
Additionally, if you want to inspect the result you're forced to import
something from `std::comm`.
SyncSender::send_opt(t: T) -> Option<T>
This method uses Some(T) as an "error value" and None as a "success value",
but almost all other uses of Option<T> have Some/None the other way
Receiver::try_recv(t: T) -> TryRecvResult<T>
Similarly to the synchronous try_send, this custom return type is lacking in
terms of usability (no convenience methods).
With this number of drawbacks in mind, I believed it was time to re-work the
return types of these methods. The new API for the comm module is:
Sender::send(t: T) -> ()
Sender::send_opt(t: T) -> Result<(), T>
SyncSender::send(t: T) -> ()
SyncSender::send_opt(t: T) -> Result<(), T>
SyncSender::try_send(t: T) -> Result<(), TrySendError<T>>
Receiver::recv() -> T
Receiver::recv_opt() -> Result<T, ()>
Receiver::try_recv() -> Result<T, TryRecvError>
The notable changes made are:
* Sender::try_send => Sender::send_opt. This renaming brings the semantics in
line with the SyncSender::send_opt method. An asychronous send only has one
failure case, unlike the synchronous try_send method which has two failure
cases (full/disconnected).
* Sender::send_opt returns the data back to the caller if the send is guaranteed
to fail. This method previously returned `bool`, but then it was unable to
retrieve the data if the data was guaranteed to fail to send. There is still a
race such that when `Ok(())` is returned the data could still fail to be
received, but that's inherent to an asynchronous channel.
* Result is now the basis of all return values. This not only adds lots of
convenience methods to all return values for free, but it also means that you
can inspect the return values with no extra imports (Ok/Err are in the
prelude). Additionally, it's now self documenting when something failed or not
because the return value has "Err" in the name.
Things I'm a little uneasy about:
* The methods send_opt and recv_opt are not returning options, but rather
results. I felt more strongly that Option was the wrong return type than the
_opt prefix was wrong, and I coudn't think of a much better name for these
methods. One possible way to think about them is to read the _opt suffix as
"optionally".
* Result<T, ()> is often better expressed as Option<T>. This is only applicable
to the recv_opt() method, but I thought it would be more consistent for
everything to return Result rather than one method returning an Option.
Despite my two reasons to feel uneasy, I feel much better about the consistency
in return values at this point, and I think the only real open question is if
there's a better suffix for {send,recv}_opt.
Closes#11527
Few places where previous version of tidy script cannot find XXX:
* inside one-line comment preceding by a few spaces;
* inside multiline comments (now it finds it if multiline comment starts
on the same line with XXX).
Change occurences of XXX found by new tidy script.
The libuv fs wrappers are very thin wrappers around the syscalls they correspond
to, and a notable worrisome case is the write syscall. This syscall is not
guaranteed to write the entire buffer provided, so we may have to continue
calling uv_fs_write if a short write occurs.
Closes#13130
The libuv fs wrappers are very thin wrappers around the syscalls they correspond
to, and a notable worrisome case is the write syscall. This syscall is not
guaranteed to write the entire buffer provided, so we may have to continue
calling uv_fs_write if a short write occurs.
Closes#13130
This is the final nail in the coffin for the crate map. The `start` function for
libgreen now has a new added parameter which is the event loop factory instead
of inferring it from the crate map. The two current valid values for this
parameter are `green::basic::event_loop` and `rustuv::event_loop`.
The compiler will no longer inject libgreen as the default runtime for rust
programs, this commit switches it over to libnative by default. Now that
libnative has baked for some time, it is ready enough to start getting more
serious usage as the default runtime for rustc generated binaries.
We've found that there isn't really a correct decision in choosing a 1:1 or M:N
runtime as a default for all applications, but it seems that a larger number of
programs today would work more reasonable with a native default rather than a
green default.
With this commit come a number of bugfixes:
* The main native task is now named "<main>"
* The main native task has the stack bounds set up properly
* #[no_uv] was renamed to #[no_start]
* The core-run-destroy test was rewritten for both libnative and libgreen and
one of the tests was modified to be more robust.
* The process-detach test was locked to libgreen because it uses signal handling
lint: add lint for use of a `~[T]`.
This is useless at the moment (since pretty much every crate uses
`~[]`), but should help avoid regressions once completely removed from a
crate.
This is something that is plausibly useful, and is provided by libuv. This is
not currently surfaced as part of the `TcpStream` type, but it may possibly
appear in the future. For now only the raw functionality is provided through the
Rtio objects.
This is something that is plausibly useful, and is provided by libuv. This is
not currently surfaced as part of the `TcpStream` type, but it may possibly
appear in the future. For now only the raw functionality is provided through the
Rtio objects.
If a TTY fails to get initialized, it still needs to have uv_close invoked on
it. This fixes the problem by constructing the TtyWatcher struct before the call
to uv_tty_init. The struct has a destructor on it which will close the handle
properly.
Closes#12666
There's a lot of these types in the compiler libraries, and a few of the
older or private stdlib ones. Some types are obviously meant to be
public, others not so much.
Commits for details. Highlights:
- `flate` returns `CVec<u8>` to save reallocating a whole new `&[u8]`
- a lot of `transmute`s removed outright or replaced with `as` (etc.)
This commit removes deriving(ToStr) in favor of deriving(Show), migrating all impls of ToStr to fmt::Show.
Most of the details can be found in the first commit message.
Closes#12477
The std::run module is a relic from a standard library long since past, and
there's not much use to having two modules to execute processes with where one
is slightly more convenient. This commit merges the two modules, moving lots of
functionality from std::run into std::io::process and then deleting
std::run.
New things you can find in std::io::process are:
* Process::new() now only takes prog/args
* Process::configure() takes a ProcessConfig
* Process::status() is the same as run::process_status
* Process::output() is the same as run::process_output
* I/O for spawned tasks is now defaulted to captured in pipes instead of ignored
* Process::kill() was added (plus an associated green/native implementation)
* Process::wait_with_output() is the same as the old finish_with_output()
* destroy() is now signal_exit()
* force_destroy() is now signal_kill()
Closes#2625Closes#10016
This commit changes the ToStr trait to:
impl<T: fmt::Show> ToStr for T {
fn to_str(&self) -> ~str { format!("{}", *self) }
}
The ToStr trait has been on the chopping block for quite awhile now, and this is
the final nail in its coffin. The trait and the corresponding method are not
being removed as part of this commit, but rather any implementations of the
`ToStr` trait are being forbidden because of the generic impl. The new way to
get the `to_str()` method to work is to implement `fmt::Show`.
Formatting into a `&mut Writer` (as `format!` does) is much more efficient than
`ToStr` when building up large strings. The `ToStr` trait forces many
intermediate allocations to be made while the `fmt::Show` trait allows
incremental buildup in the same heap allocated buffer. Additionally, the
`fmt::Show` trait is much more extensible in terms of interoperation with other
`Writer` instances and in more situations. By design the `ToStr` trait requires
at least one allocation whereas the `fmt::Show` trait does not require any
allocations.
Closes#8242Closes#9806
The details can be found in the comments I added to the test, but the gist of it
is that capturing output injects rescheduling a green task on failure, which
wasn't desired for the test in question.
cc #12340
- adds a `LockGuard` type returned by `.lock` and `.trylock` that unlocks the mutex in the destructor
- renames `mutex::Mutex` to `StaticNativeMutex`
- adds a `NativeMutex` type with a destructor
- removes `LittleLock`
- adds `#[must_use]` to `sync::mutex::Guard` to remind people to use it
Any single-threaded task benchmark will spend a good chunk of time in `kqueue()` on osx and `epoll()` on linux, and the reason for this is that each time a task is terminated it will hit the syscall. When a task terminates, it context switches back to the scheduler thread, and the scheduler thread falls out of `run_sched_once` whenever it figures out that it did some work.
If we know that `epoll()` will return nothing, then we can continue to do work locally (only while there's work to be done). We must fall back to `epoll()` whenever there's active I/O in order to check whether it's ready or not, but without that (which is largely the case in benchmarks), we can prevent the costly syscall and can get a nice speedup.
I've separated the commits into preparation for this change and then the change itself, the last commit message has more details.
The green scheduler can optimize its runtime based on this by deciding to not go
to sleep in epoll() if there is no active I/O and there is a task to be stolen.
This is implemented for librustuv by keeping a count of the number of tasks
which are currently homed. If a task is homed, and then performs a blocking I/O
operation, the count will be nonzero while the task is blocked. The homing count
is intentionally 0 when there are I/O handles, but no handles currently blocked.
The reason for this is that epoll() would only be used to wake up the scheduler
anyway.
The crux of this change was to have a `HomingMissile` contain a mutable borrowed
reference back to the `HomeHandle`. The rest of the change was just dealing with
this fallout. This reference is used to decrement the homed handle count in a
HomingMissile's destructor.
Also note that the count maintained is not atomic because all of its
increments/decrements/reads are all on the same I/O thread.
This, the Nth rewrite of channels, is not a rewrite of the core logic behind
channels, but rather their API usage. In the past, we had the distinction
between oneshot, stream, and shared channels, but the most recent rewrite
dropped oneshots in favor of streams and shared channels.
This distinction of stream vs shared has shown that it's not quite what we'd
like either, and this moves the `std::comm` module in the direction of "one
channel to rule them all". There now remains only one Chan and one Port.
This new channel is actually a hybrid oneshot/stream/shared channel under the
hood in order to optimize for the use cases in question. Additionally, this also
reduces the cognitive burden of having to choose between a Chan or a SharedChan
in an API.
My simple benchmarks show no reduction in efficiency over the existing channels
today, and a 3x improvement in the oneshot case. I sadly don't have a
pre-last-rewrite compiler to test out the old old oneshots, but I would imagine
that the performance is comparable, but slightly slower (due to atomic reference
counting).
This commit also brings the bonus bugfix to channels that the pending queue of
messages are all dropped when a Port disappears rather then when both the Port
and the Chan disappear.
Beforehand, using a concurrent queue always mandated that the "shared state" be
stored internally to the queues in order to provide a safe interface. This isn't
quite as flexible as one would want in some circumstances, so instead this
commit moves the queues to not containing the shared state.
The queues no longer have a "default useful safe" interface, but rather a
"default safe" interface (minus the useful part). The queues have to be shared
manually through an Arc or some other means. This allows them to be a little
more flexible at the cost of a usability hindrance.
I plan on using this new flexibility to upgrade a channel to a shared channel
seamlessly.
This is part of the overall strategy I would like to take when approaching
issue #11165. The only two I/O objects that reasonably want to be "split" are
the network stream objects. Everything else can be "split" by just creating
another version.
The initial idea I had was the literally split the object into a reader and a
writer half, but that would just introduce lots of clutter with extra interfaces
that were a little unnnecssary, or it would return a ~Reader and a ~Writer which
means you couldn't access things like the remote peer name or local socket name.
The solution I found to be nicer was to just clone the stream itself. The clone
is just a clone of the handle, nothing fancy going on at the kernel level.
Conceptually I found this very easy to wrap my head around (everything else
supports clone()), and it solved the "split" problem at the same time.
The cloning support is pretty specific per platform/lib combination:
* native/win32 - uses some specific WSA apis to clone the SOCKET handle
* native/unix - uses dup() to get another file descriptor
* green/all - This is where things get interesting. When we support full clones
of a handle, this implies that we're allowing simultaneous writes
and reads to happen. It turns out that libuv doesn't support two
simultaneous reads or writes of the same object. It does support
*one* read and *one* write at the same time, however. Some extra
infrastructure was added to just block concurrent writers/readers
until the previous read/write operation was completed.
I've added tests to the tcp/unix modules to make sure that this functionality is
supported everywhere.
The general consensus is that we want to move away from conditions for I/O, and I propose a two-step plan for doing so:
1. Warn about unused `Result` types. When all of I/O returns `Result`, it will require you inspect the return value for an error *only if* you have a result you want to look at. By default, for things like `write` returning `Result<(), Error>`, these will all go silently ignored. This lint will prevent blind ignorance of these return values, letting you know that there's something you should do about them.
2. Implement a `try!` macro:
```
macro_rules! try( ($e:expr) => (match $e { Ok(e) => e, Err(e) => return Err(e) }) )
```
With these two tools combined, I feel that we get almost all the benefits of conditions. The first step (the lint) is a sanity check that you're not ignoring return values at callsites. The second step is to provide a convenience method of returning early out of a sequence of computations. After thinking about this for awhile, I don't think that we need the so-called "do-notation" in the compiler itself because I think it's just *too* specialized. Additionally, the `try!` macro is super lightweight, easy to understand, and works almost everywhere. As soon as you want to do something more fancy, my answer is "use match".
Basically, with these two tools in action, I would be comfortable removing conditions. What do others think about this strategy?
----
This PR specifically implements the `unused_result` lint. I actually added two lints, `unused_result` and `unused_must_use`, and the first commit has the rationale for why `unused_result` is turned off by default.
The `malloc` family of functions may return a null pointer for a
zero-size allocation, which should not be interpreted as an
out-of-memory error.
If the implementation does not return a null pointer, then handling
this will result in memory savings for zero-size types.
This also switches some code to `malloc_raw` in order to maintain a
centralized point for handling out-of-memory in `rt::global_heap`.
Closes#11634
Right now on linux, an empty executable with LTO still depends on librt becaues
of the clock_gettime function in rust_builtin.o, but this commit moves this
dependency into a rust function which is subject to elimination via LTO.
At the same time, this also drops libstd's dependency on librt on unices that
are not OSX because the library is only used by extra::time (and now the
dependency is listed in that module instead).
* vec::raw::to_ptr is gone
* Pausible => Pausable
* Removing @
* Calling the main task "<main>"
* Removing unused imports
* Removing unused mut
* Bringing some libextra tests up to date
* Allowing compiletest to work at stage0
* Fixing the bootstrap-from-c rmake tests
* assert => rtassert in a few cases
* printing to stderr instead of stdout in fail!()
These functions are all unnecessary now, and they only have meaning in the M:N
context. Removing these functions uncovered a bug in the librustuv timer
bindings, but it was fairly easy to cover (and the test is already committed).
These cannot be completely removed just yet due to their usage in the WaitQueue
of extra::sync, and until the mutex in libextra is rewritten it will not be
possible to remove the deferred sends for channels.
The uv loop was being destroyed before the async handle was being destroyed, so
closing the async handle was causing a use-after-free in the uv loop. This was
fixed by moving destruction of the queue's async handle to an earlier location
and then actually freeing it once the loop has been dropped.
The queue has an async handle which must be destroyed before the loop is
destroyed, so use a little bit of an option dance to get around this
requirement.
Note that this removes a number of run-pass tests which are exercising behavior
of the old runtime. This functionality no longer exists and is thoroughly tested
inside of libgreen and libnative. There isn't really the notion of "starting the
runtime" any more. The major notion now is "bootstrapping the initial task".
This allows creation of different sched pools with different io factories.
Namely, this will be used to test the basic I/O loop in the green crate. This
can also be used to override the global default.
Use the previous commit's new scheduler pool abstraction in libgreen to write
some homing tests which force an I/O handle to be homed from one event loop to
another.
All tests except for the homing tests are now working again with the
librustuv/libgreen refactoring. The homing-related tests are currently commented
out and now placed in the rustuv::homing module.
I plan on refactoring scheduler pool spawning in order to enable more homing
tests in a future commit.
This reimplements librustuv without using the interfaces provided by the
scheduler in libstd. This solely uses the new Runtime trait in order to
interface with the local task and perform the necessary scheduling operations.
The largest snag in this refactoring is reimplementing homing. The new runtime
trait exposes no concept of "homing" a task or forcibly sending a task to a
remote scheduler (there is no concept of a scheduler). In order to reimplement
homing, the transferrence of tasks is now done at the librustuv level instead of
the scheduler level. This means that all I/O loops now have a concurrent queue
which receives homing messages and requests.
This allows the entire implementation of librustuv to be only dependent on the
runtime trait, severing all dependence of librustuv on the scheduler and related
green-thread functions.
This is all in preparation of the introduction of libgreen and libnative.
At the same time, I also took the liberty of removing all glob imports from
librustuv.
Understand 'pkgid' in stage0. As a bonus, the snapshot now contains now metadata
(now that those changes have landed), and the snapshot download is half as large
as it used to be!
This replaces the link meta attributes with a pkgid attribute and uses a hash
of this as the crate hash. This makes the crate hash computable by things
other than the Rust compiler. It also switches the hash function ot SHA1 since
that is much more likely to be available in shell, Python, etc than SipHash.
Fixes#10188, #8523.
This reverts commit c54427ddfb.
Leave the #[ignores] in that were added to rustpkg tests.
Conflicts:
src/librustc/driver/driver.rs
src/librustc/metadata/creader.rs
This function had type &[u8] -> ~str, i.e. it allocates a string
internally, even though the non-allocating version that take &[u8] ->
&str and ~[u8] -> ~str are all that is necessary in most circumstances.
This commit implements the support necessary for generating both intermediate
and result static rust libraries. This is an implementation of my thoughts in
https://mail.mozilla.org/pipermail/rust-dev/2013-November/006686.html.
When compiling a library, we still retain the "lib" option, although now there
are "rlib", "staticlib", and "dylib" as options for crate_type (and these are
stackable). The idea of "lib" is to generate the "compiler default" instead of
having too choose (although all are interchangeable). For now I have left the
"complier default" to be a dynamic library for size reasons.
Of the rust libraries, lib{std,extra,rustuv} will bootstrap with an
rlib/dylib pair, but lib{rustc,syntax,rustdoc,rustpkg} will only be built as a
dynamic object. I chose this for size reasons, but also because you're probably
not going to be embedding the rustc compiler anywhere any time soon.
Other than the options outlined above, there are a few defaults/preferences that
are now opinionated in the compiler:
* If both a .dylib and .rlib are found for a rust library, the compiler will
prefer the .rlib variant. This is overridable via the -Z prefer-dynamic option
* If generating a "lib", the compiler will generate a dynamic library. This is
overridable by explicitly saying what flavor you'd like (rlib, staticlib,
dylib).
* If no options are passed to the command line, and no crate_type is found in
the destination crate, then an executable is generated
With this change, you can successfully build a rust program with 0 dynamic
dependencies on rust libraries. There is still a dynamic dependency on
librustrt, but I plan on removing that in a subsequent commit.
This change includes no tests just yet. Our current testing
infrastructure/harnesses aren't very amenable to doing flavorful things with
linking, so I'm planning on adding a new mode of testing which I believe belongs
as a separate commit.
Closes#552
This adds an implementation of the Chase-Lev work-stealing deque to libstd
under std::rt::deque. I've been unable to break the implementation of the deque
itself, and it's not super highly optimized just yet (everything uses a SeqCst
memory ordering).
The major snag in implementing the chase-lev deque is that the buffers used to
store data internally cannot get deallocated back to the OS. In the meantime, a
shared buffer pool (synchronized by a normal mutex) is used to
deallocate/allocate buffers from. This is done in hope of not overcommitting too
much memory. It is in theory possible to eventually free the buffers, but one
must be very careful in doing so.
I was unable to get some good numbers from src/test/bench tests (I don't think
many of them are slamming the work queue that much), but I was able to get some
good numbers from one of my own tests. In a recent rewrite of select::select(),
I found that my implementation was incredibly slow due to contention on the
shared work queue. Upon switching to the parallel deque, I saw the contention
drop to 0 and the runtime go from 1.6s to 0.9s with the most amount of time
spent in libuv awakening the schedulers (plus allocations).
Closes#4877
It turns out that libuv was returning ENOSPC to us in our usage of the
uv_ipX_name functions. It also turns out that there may be an off-by-one in
libuv. For now just add one to the buffer size and handle the return value
correctly.
Closes#10663
This is a behavioral difference in libuv between different platforms in
different situations. It turns out that libuv on windows will immediately
allocate a buffer instead of waiting for data to be ready. What this implies is
that we must have our custom data set on the handle before we call
uv_read_start.
I wish I knew of a way to test this, but this relies to being on the windows
platform *and* reading from a true TTY handle which only happens when this is
actually attached to a terminal. I have manually verified this works.
Closes#10645
This is a behavioral difference in libuv between different platforms in
different situations. It turns out that libuv on windows will immediately
allocate a buffer instead of waiting for data to be ready. What this implies is
that we must have our custom data set on the handle before we call
uv_read_start.
I wish I knew of a way to test this, but this relies to being on the windows
platform *and* reading from a true TTY handle which only happens when this is
actually attached to a terminal. I have manually verified this works.
Closes#10645
The reasons for doing this are:
* The model on which linked failure is based is inherently complex
* The implementation is also very complex, and there are few remaining who
fully understand the implementation
* There are existing race conditions in the core context switching function of
the scheduler, and possibly others.
* It's unclear whether this model of linked failure maps well to a 1:1 threading
model
Linked failure is often a desired aspect of tasks, but we would like to take a
much more conservative approach in re-implementing linked failure if at all.
Closes#8674Closes#8318Closes#8863
The reasons for doing this are:
* The model on which linked failure is based is inherently complex
* The implementation is also very complex, and there are few remaining who
fully understand the implementation
* There are existing race conditions in the core context switching function of
the scheduler, and possibly others.
* It's unclear whether this model of linked failure maps well to a 1:1 threading
model
Linked failure is often a desired aspect of tasks, but we would like to take a
much more conservative approach in re-implementing linked failure if at all.
Closes#8674Closes#8318Closes#8863
There are issues with reading stdin when it is actually attached to a pipe, but
I have run into no problems in writing to stdout/stderr when they are attached
to pipes.