This is a workaround for #1815. libev uses realloc(0) to
free the loop, which valgrind doesn't like. We have suppressions
to make valgrind ignore them.
Valgrind also has a sanity check when collecting allocation backtraces
that the stack pointer must be at least 512 bytes into the stack (at
least 512 bytes of frames must have come before). When this is not
the case it doesn't collect the backtrace.
Unfortunately, with our spaghetti stacks that valgrind check triggers
sometimes and we don't get the backtrace for the realloc(0), it
fails to be suppressed, and it gets reported as 0 bytes lost
from a malloc with no backtrace.
This fixes the issue by alloca'ing 512 bytes before calling uv_loop_delete
Many changes to code structure are included:
- removed TIME_SLICE_IN_MS
- removed sychronized_indexed_list
- removed region_owned
- kernel_owned move to kernel.h, task_owned moved to task.h
- global configs moved to rust_globals.h
- changed #pragma once to standard guard in rust_upcall.h
- got rid of memory.h
Previously two methods existed: rust_sched_loop::get_task and rust_task::get_task_from_tcb. Merge both of them into one, trying the faster one (tcb) first, and if that fails, the slower one from the tls.
because of the last change, the loop ptr is no longer cleaned up
when the loop exits. This api call addresses that. Sadly, the loop
ptr is not "reusable" across multiple calls to uv::run().
This patch changes libuv's gyp build system to
make it's own makefiles. To generate them for rust,
run these commands. They requires python 2.x to
work:
$ mkdir -p src/rt/libuv/build
$ svn co http://gyp.googlecode.com/svn src/rt/libuv/build/gyp
$ ./etc/src/gyp_uv
Vectors are now similar to our old, pre-internal vectors, except that
they are uniquely owned, not refcounted.
Their name should probably change too, then. I've renamed them to vec
in the runtime, will do so throughout the compiler later.