Probably more should be moved or split off into other files. My algorithm
was something along the lines of: move the contexts and their transitive
dependencies along with some functions to work with them. I stopped when
I was going to have to start pulling glue generation, which really
should go into a trans_glue file.
This essentially starts the bootstrapping one step earlier by building
the stdlib from source using the stage0 compiler and then using that
stdlib to build the stage1 compiler. (Instead of starting by building
the stage1 compiler and then building a stdlib with it).
This means we should now be able to add features to the stdlib and use
them in the compiler without having to do a snapshot. (On the flip
side, this means that we now need to do a snapshot if we want to use a
new language feature in the stdlib, but that doesn't really seem too
burdensome (we already need to snapshot if we want to use a new
language feature in the compiler)).
We're trying to get closer to doing correct move semantics for channel
operations. This involves a lot of cleanup (such as removing the
unused sched parameter from rust_vec constructor) and making
circular_buffer kernel_owned.
Added tagging for memory allocations. This means we give a string tag
to everything we allocate. If we leak something and TRACK_ALLOCATIONS
is enabled, then it's much easier now to tell exactly what is leaking.
I'm not sure if this is because of changes to glue generation in the
last few days while I've been working on other things, or if it's a
side effect of the improvements I made to typechecking for anonymous
objects, or something else, but I guess I'll take it!
Closes issue #543.
This is just until unwinding works. Adds a flag to the runtime to turn
the memory leak checks on task destruction into warnings instead of fatal
errors. I am so sorry.
Issue #428
Programs with constrained types now parse and typecheck, but
typestate doesn't check them specially, so the one relevant test
case so far is XFAILed.
Also rewrote all of the constraint-related data structures in the
process (again), for some reason. I got rid of a superfluous
data structure in the context that was mapping front-end constraints
to resolved constraints, instead handling constraints in the same
way in which everything else gets resolved.