This commit partly undoes #104863, which combined the builtin lints pass
with other lints. This caused a slowdown, because often there are no
other lints, and it's faster to do a pass with a single lint directly
than it is to do a combined pass with a `passes` vector containing a
single lint.
I removed these in #105291, and subsequently learned they are necessary
for performance.
This commit reinstates them with the new and more descriptive names
`RuntimeCombined{Early,Late}LintPass`, similar to the existing passes
like `BuiltinCombinedEarlyLintPass`. It also adds some comments,
particularly emphasising how we have ways to combine passes at both
compile-time and runtime. And it moves some comments around.
compiler: remove unnecessary imports and qualified paths
Some of these imports were necessary before Edition 2021, others were already in the prelude.
I hope it's fine that this PR is so spread-out across files :/
Make `missing_copy_implementations` more cautious
- Fixes https://github.com/rust-lang/rust/issues/98348
- Also makes the lint not fire on large types and types containing raw pointers. Thoughts?
Remove `{Early,Late}LintPassObjects`.
`EarlyContextAndPass` wraps a single early lint pass. We aggregate multiple passes into that single pass by using `EarlyLintPassObjects`.
This commit removes `EarlyLintPassObjects` by changing `EarlyContextAndPass` into `EarlyContextAndPasses`. I.e. it just removes a level of indirection. This makes the code simpler and slightly faster.
The commit does likewise for late lints.
r? `@cjgillot`
Put all cached values into a central struct instead of just the stable hash
cc `@nnethercote`
this allows re-use of the type for Predicate without duplicating all the logic for the non-hash cached fields
`EarlyContextAndPass` wraps a single early lint pass. We aggregate
multiple passes into that single pass by using `EarlyLintPassObjects`.
This commit removes `EarlyLintPassObjects` by changing
`EarlyContextAndPass` into `EarlyContextAndPasses`. I.e. it just removes
a level of indirection. This makes the code simpler and slightly faster.
The commit does likewise for late lints.
This avoids calling `early_lint_node` twice.
Note: one `early_lint_node` call had `!pre_expansion` for the second
argument and the other had `false`. The new single call just has
`!pre_expansion`. This results in a reduction of duplicate error
messages in some `ui-fulldeps` tests. The order of some `ui-fulldeps`
output also changes, but that doesn't matter.
The lint definitions use macros heavily. This commit merges some of them
that are split unnecessarily. I find the reduced indirection makes it
easier to imagine what the generated code will look like.
Lower them into a single item with multiple resolutions instead.
This also allows to remove additional `NodId`s and `DefId`s related to those additional items.
Prefer doc comments over `//`-comments in compiler
Doc comments are generally nicer: they show up in the documentation, they are shown in IDEs when you hover other mentions of items, etc. Thus it makes sense to use them instead of `//`-comments.
Separate lifetime ident from lifetime resolution in HIR
Drive-by: change how suggested generic args are computed.
Fixes https://github.com/rust-lang/rust/issues/103815
I recommend reviewing commit-by-commit.