Clarify `Layout` interning.
`Layout` is another type that is sometimes interned, sometimes not, and
we always use references to refer to it so we can't take any advantage
of the uniqueness properties for hashing or equality checks.
This commit renames `Layout` as `LayoutS`, and then introduces a new
`Layout` that is a newtype around an `Interned<LayoutS>`. It also
interns more layouts than before. Previously layouts within layouts
(via the `variants` field) were never interned, but now they are. Hence
the lifetime on the new `Layout` type.
Unlike other interned types, these ones are in `rustc_target` instead of
`rustc_middle`. This reflects the existing structure of the code, which
does layout-specific stuff in `rustc_target` while `TyAndLayout` is
generic over the `Ty`, allowing the type-specific stuff to occur in
`rustc_middle`.
The commit also adds a `HashStable` impl for `Interned`, which was
needed. It hashes the contents, unlike the `Hash` impl which hashes the
pointer.
r? `@fee1-dead`
`Layout` is another type that is sometimes interned, sometimes not, and
we always use references to refer to it so we can't take any advantage
of the uniqueness properties for hashing or equality checks.
This commit renames `Layout` as `LayoutS`, and then introduces a new
`Layout` that is a newtype around an `Interned<LayoutS>`. It also
interns more layouts than before. Previously layouts within layouts
(via the `variants` field) were never interned, but now they are. Hence
the lifetime on the new `Layout` type.
Unlike other interned types, these ones are in `rustc_target` instead of
`rustc_middle`. This reflects the existing structure of the code, which
does layout-specific stuff in `rustc_target` while `TyAndLayout` is
generic over the `Ty`, allowing the type-specific stuff to occur in
`rustc_middle`.
The commit also adds a `HashStable` impl for `Interned`, which was
needed. It hashes the contents, unlike the `Hash` impl which hashes the
pointer.
Currently some `Allocation`s are interned, some are not, and it's very
hard to tell at a use point which is which.
This commit introduces `ConstAllocation` for the known-interned ones,
which makes the division much clearer. `ConstAllocation::inner()` is
used to get the underlying `Allocation`.
In some places it's natural to use an `Allocation`, in some it's natural
to use a `ConstAllocation`, and in some places there's no clear choice.
I've tried to make things look as nice as possible, while generally
favouring `ConstAllocation`, which is the type that embodies more
information. This does require quite a few calls to `inner()`.
The commit also tweaks how `PartialOrd` works for `Interned`. The
previous code was too clever by half, building on `T: Ord` to make the
code shorter. That caused problems with deriving `PartialOrd` and `Ord`
for `ConstAllocation`, so I changed it to build on `T: PartialOrd`,
which is slightly more verbose but much more standard and avoided the
problems.
Direct users towards using Rust target feature names in CLI
This PR consists of a couple of changes on how we handle target features.
In particular there is a bug-fix wherein we avoid passing through features that aren't prefixed by `+` or `-` to LLVM. These appear to be causing LLVM to assert, which is pretty poor a behaviour (and also makes it pretty clear we expect feature names to be prefixed).
The other commit, I anticipate to be somewhat more controversial is outputting a warning when users specify a LLVM-specific, or otherwise unknown, feature name on the CLI. In those situations we request users to either replace it with a known Rust feature name (e.g. `bmi` -> `bmi1`) or file a feature request. I've a couple motivations for this: first of all, if users are specifying these features on the command line, I'm pretty confident there is also a need for these features to be usable via `#[cfg(target_feature)]` machinery. And second, we're growing a fair number of backends recently and having ability to provide some sort of unified-ish interface in this place seems pretty useful to me.
Sponsored by: standard.ai
Partially move cg_ssa towards using a single builder
Not all codegen backends can handle hopping between blocks well. For example Cranelift requires blocks to be terminated before switching to building a new block. Rust-gpu requires a `RefCell` to allow hopping between blocks and cg_gcc currently has a buggy implementation of hopping between blocks. This PR reduces the amount of cases where cg_ssa switches between blocks before they are finished and mostly fixes the block hopping in cg_gcc. (~~only `scalar_to_backend` doesn't handle it correctly yet in cg_gcc~~ fixed that one.)
`@antoyo` please review the cg_gcc changes.
Ensure that queries only return Copy types.
This should pervent the perf footgun of returning a result with an expensive `Clone` impl (like a `Vec` of a hash map).
I went for the stupid solution of allocating on an arena everything that was not `Copy`. Some query results could be made Copy easily, but I did not really investigate.