132 Commits

Author SHA1 Message Date
Daniel Micay
1b1ca6d546 add back jemalloc to the tree
This adds a `std::rt::heap` module with a nice allocator API. It's a
step towards fixing #13094 and is a starting point for working on a
generic allocator trait.

The revision used for the jemalloc submodule is the stable 3.6.0 release.

Closes #11807
2014-05-10 19:58:17 -04:00
Alex Crichton
e4271cae54 core: Add a limited implementation of failure
This adds an small of failure to libcore, hamstrung by the fact that std::fmt
hasn't been migrated yet. A few asserts were re-worked to not use std::fmt
features, but these asserts can go back to their original form once std::fmt has
migrated.

The current failure implementation is to just have some symbols exposed by
std::rt::unwind that are linked against by libcore. This is an explicit circular
dependency, unfortunately. This will be officially supported in the future
through compiler support with much nicer failure messages. Additionally, there
are two depended-upon symbols today, but in the future there will only be one
(once std::fmt has migrated).
2014-05-07 08:16:14 -07:00
Patrick Walton
090040bf40 librustc: Remove ~EXPR, ~TYPE, and ~PAT from the language, except
for `~str`/`~[]`.

Note that `~self` still remains, since I forgot to add support for
`Box<self>` before the snapshot.

How to update your code:

* Instead of `~EXPR`, you should write `box EXPR`.

* Instead of `~TYPE`, you should write `Box<Type>`.

* Instead of `~PATTERN`, you should write `box PATTERN`.

[breaking-change]
2014-05-06 23:12:54 -07:00
Alexandre Gagnon
6c41253a47 Fix repeated module documentation 2014-04-27 22:17:49 -04:00
Vadim Chugunov
f686e5ebff Fixed Win64 build 2014-04-22 18:08:06 -07:00
Alex Crichton
c3ea3e439f Register new snapshots 2014-04-08 00:03:11 -07:00
Brian Anderson
451e8c1c61 Convert most code to new inner attribute syntax.
Closes #2569
2014-03-28 17:12:21 -07:00
Alex Crichton
bb9172d7b5 Fix fallout of removing default bounds
This is all purely fallout of getting the previous commit to compile.
2014-03-27 10:14:50 -07:00
Alex Crichton
3ccad75641 rustc: Remove all crate map support
The crate map is no longer necessary now that logging and event loop factories
have been moved out.

Closes #11617
Closes #11731
2014-03-24 11:19:28 -07:00
Alex Crichton
cc6ec8df95 log: Introduce liblog, the old std::logging
This commit moves all logging out of the standard library into an external
crate. This crate is the new crate which is responsible for all logging macros
and logging implementation. A few reasons for this change are:

* The crate map has always been a bit of a code smell among rust programs. It
  has difficulty being loaded on almost all platforms, and it's used almost
  exclusively for logging and only logging. Removing the crate map is one of the
  end goals of this movement.

* The compiler has a fair bit of special support for logging. It has the
  __log_level() expression as well as generating a global word per module
  specifying the log level. This is unfairly favoring the built-in logging
  system, and is much better done purely in libraries instead of the compiler
  itself.

* Initialization of logging is much easier to do if there is no reliance on a
  magical crate map being available to set module log levels.

* If the logging library can be written outside of the standard library, there's
  no reason that it shouldn't be. It's likely that we're not going to build the
  highest quality logging library of all time, so third-party libraries should
  be able to provide just as high-quality logging systems as the default one
  provided in the rust distribution.

With a migration such as this, the change does not come for free. There are some
subtle changes in the behavior of liblog vs the previous logging macros:

* The core change of this migration is that there is no longer a physical
  log-level per module. This concept is still emulated (it is quite useful), but
  there is now only a global log level, not a local one. This global log level
  is a reflection of the maximum of all log levels specified. The previously
  generated logging code looked like:

    if specified_level <= __module_log_level() {
        println!(...)
    }

  The newly generated code looks like:

    if specified_level <= ::log::LOG_LEVEL {
        if ::log::module_enabled(module_path!()) {
            println!(...)
        }
    }

  Notably, the first layer of checking is still intended to be "super fast" in
  that it's just a load of a global word and a compare. The second layer of
  checking is executed to determine if the current module does indeed have
  logging turned on.

  This means that if any module has a debug log level turned on, all modules
  with debug log levels get a little bit slower (they all do more expensive
  dynamic checks to determine if they're turned on or not).

  Semantically, this migration brings no change in this respect, but
  runtime-wise, this will have a perf impact on some code.

* A `RUST_LOG=::help` directive will no longer print out a list of all modules
  that can be logged. This is because the crate map will no longer specify the
  log levels of all modules, so the list of modules is not known. Additionally,
  warnings can no longer be provided if a malformed logging directive was
  supplied.

The new "hello world" for logging looks like:

    #[phase(syntax, link)]
    extern crate log;

    fn main() {
        debug!("Hello, world!");
    }
2014-03-15 22:26:36 -07:00
Alex Crichton
829df69f9f Add basic backtrace functionality
Whenever a failure happens, if a program is run with
`RUST_LOG=std::rt::backtrace` a backtrace will be printed to the task's stderr
handle. Stack traces are uncondtionally printed on double-failure and
rtabort!().

This ended up having a nontrivial implementation, and here's some highlights of
it:

* We're bundling libbacktrace for everything but OSX and Windows
* We use libgcc_s and its libunwind apis to get a backtrace of instruction
  pointers
* On OSX we use dladdr() to go from an instruction pointer to a symbol
* On unix that isn't OSX, we use libbacktrace to get symbols
* Windows, as usual, has an entirely separate implementation

Lots more fun details and comments can be found in the source itself.

Closes #10128
2014-03-13 00:24:20 -07:00
Alex Crichton
9668ab58f3 std: Move libnative task count bookkeeping to std
When using tasks in Rust, the expectation is that the runtime does not exit
before all tasks have exited. This is enforced in libgreen through the
`SchedPool` type, and it is enforced in libnative through a `bookkeeping` module
and a global count/mutex pair. Unfortunately, this means that a process which
originates with libgreen will not wait for spawned native tasks.

In order to fix this problem, the bookkeeping module was moved from libnative to
libstd so the runtime itself can wait for native tasks to exit. Green tasks do
not manage themselves through this bookkeeping module, but native tasks will
continue to manage themselves through this module.

Closes #12684
2014-03-05 21:48:08 -08:00
Brian Anderson
db111846b5 std: Move unstable::stack to rt::stack 2014-02-23 01:47:08 -08:00
Alex Crichton
0a6b9219d1 Rewrite channels yet again for upgradeability
This, the Nth rewrite of channels, is not a rewrite of the core logic behind
channels, but rather their API usage. In the past, we had the distinction
between oneshot, stream, and shared channels, but the most recent rewrite
dropped oneshots in favor of streams and shared channels.

This distinction of stream vs shared has shown that it's not quite what we'd
like either, and this moves the `std::comm` module in the direction of "one
channel to rule them all". There now remains only one Chan and one Port.

This new channel is actually a hybrid oneshot/stream/shared channel under the
hood in order to optimize for the use cases in question. Additionally, this also
reduces the cognitive burden of having to choose between a Chan or a SharedChan
in an API.

My simple benchmarks show no reduction in efficiency over the existing channels
today, and a 3x improvement in the oneshot case. I sadly don't have a
pre-last-rewrite compiler to test out the old old oneshots, but I would imagine
that the performance is comparable, but slightly slower (due to atomic reference
counting).

This commit also brings the bonus bugfix to channels that the pending queue of
messages are all dropped when a Port disappears rather then when both the Port
and the Chan disappear.
2014-02-11 16:32:00 -08:00
Alex Crichton
454882dcb7 Remove std::condition
This has been a long time coming. Conditions in rust were initially envisioned
as being a good alternative to error code return pattern. The idea is that all
errors are fatal-by-default, and you can opt-in to handling the error by
registering an error handler.

While sounding nice, conditions ended up having some unforseen shortcomings:

* Actually handling an error has some very awkward syntax:

    let mut result = None;
    let mut answer = None;
    io::io_error::cond.trap(|e| { result = Some(e) }).inside(|| {
        answer = Some(some_io_operation());
    });
    match result {
        Some(err) => { /* hit an I/O error */ }
        None => {
            let answer = answer.unwrap();
            /* deal with the result of I/O */
        }
    }

  This pattern can certainly use functions like io::result, but at its core
  actually handling conditions is fairly difficult

* The "zero value" of a function is often confusing. One of the main ideas
  behind using conditions was to change the signature of I/O functions. Instead
  of read_be_u32() returning a result, it returned a u32. Errors were notified
  via a condition, and if you caught the condition you understood that the "zero
  value" returned is actually a garbage value. These zero values are often
  difficult to understand, however.

  One case of this is the read_bytes() function. The function takes an integer
  length of the amount of bytes to read, and returns an array of that size. The
  array may actually be shorter, however, if an error occurred.

  Another case is fs::stat(). The theoretical "zero value" is a blank stat
  struct, but it's a little awkward to create and return a zero'd out stat
  struct on a call to stat().

  In general, the return value of functions that can raise error are much more
  natural when using a Result as opposed to an always-usable zero-value.

* Conditions impose a necessary runtime requirement on *all* I/O. In theory I/O
  is as simple as calling read() and write(), but using conditions imposed the
  restriction that a rust local task was required if you wanted to catch errors
  with I/O. While certainly an surmountable difficulty, this was always a bit of
  a thorn in the side of conditions.

* Functions raising conditions are not always clear that they are raising
  conditions. This suffers a similar problem to exceptions where you don't
  actually know whether a function raises a condition or not. The documentation
  likely explains, but if someone retroactively adds a condition to a function
  there's nothing forcing upstream users to acknowledge a new point of task
  failure.

* Libaries using I/O are not guaranteed to correctly raise on conditions when an
  error occurs. In developing various I/O libraries, it's much easier to just
  return `None` from a read rather than raising an error. The silent contract of
  "don't raise on EOF" was a little difficult to understand and threw a wrench
  into the answer of the question "when do I raise a condition?"

Many of these difficulties can be overcome through documentation, examples, and
general practice. In the end, all of these difficulties added together ended up
being too overwhelming and improving various aspects didn't end up helping that
much.

A result-based I/O error handling strategy also has shortcomings, but the
cognitive burden is much smaller. The tooling necessary to make this strategy as
usable as conditions were is much smaller than the tooling necessary for
conditions.

Perhaps conditions may manifest themselves as a future entity, but for now
we're going to remove them from the standard library.

Closes #9795
Closes #8968
2014-02-06 15:48:56 -08:00
Alex Crichton
b49771e392 std: Remove try_send_deferred plus all fallout
Now that extra::sync primitives are built on a proper mutex instead of a
pthreads one, there's no longer any use for this function.
2014-02-03 12:05:16 -08:00
Huon Wilson
b4bb8c0f4e std: add begin_unwind_fmt that reduces codesize for formatted fail!().
This ends up saving a single `call` instruction in the optimised code,
but saves a few hundred lines of non-optimised IR for `fn main() {
fail!("foo {}", "bar"); }` (comparing against the minimal generic
baseline from the parent commit).
2014-01-27 23:58:03 +11:00
Salem Talha
cc61fc0994 Removed all instances of XXX in preparation for relaxing of FIXME rule 2014-01-26 14:42:53 -05:00
Derek Chiang
e8baed0b2d Fix some docs about rt 2014-01-25 02:16:17 -05:00
Alex Crichton
530909f2d8 Implement std::rt::at_exit
This routine is currently only used to clean up the timer helper thread in the
libnative implementation, but there are possibly other uses for this.

The documentation is clear that the procedures are *not* run with any task
context and hence have very little available to them. I also opted to disallow
at_exit inside of at_exit and just abort the process at that point.
2014-01-22 15:15:28 -08:00
Alex Crichton
a8807771b2 Purge borrowck from libstd
This hasn't been in use since `@mut` was removed
2014-01-21 09:23:56 -08:00
bors
f78293c274 auto merge of #11360 : huonw/rust/stack_bounds, r=alexcrichton
We just approximate with a 2MB stack for native::start.
2014-01-09 20:21:17 -08:00
Alex Crichton
7e0443d6c4 std: Fill in all missing imports
Fallout from the previous commits
2014-01-07 23:51:38 -08:00
Huon Wilson
65ce505819 std::rt: require known stack bounds for all tasks.
We just approximate with a 1 or 2 MB stack for native::start.
2014-01-07 15:14:55 +11:00
Alex Crichton
dcaf10f8de Add a stack_bounds function to the Runtime trait
This allows inspection of the current task's bounds regardless of what the
underlying task is.

Closes #11293
2014-01-04 00:08:03 -08:00
Luca Bruno
a9a7a427a1 std: uniform modules titles for doc
This commit uniforms the short title of modules provided by libstd,
in order to make their roles more explicit when glancing at the index.

Signed-off-by: Luca Bruno <lucab@debian.org>
2013-12-27 09:49:11 +01:00
Alex Crichton
6cad8f4f14 Test fixes and rebase conflicts
* vec::raw::to_ptr is gone
* Pausible => Pausable
* Removing @
* Calling the main task "<main>"
* Removing unused imports
* Removing unused mut
* Bringing some libextra tests up to date
* Allowing compiletest to work at stage0
* Fixing the bootstrap-from-c rmake tests
* assert => rtassert in a few cases
* printing to stderr instead of stdout in fail!()
2013-12-25 23:10:46 -08:00
Alex Crichton
51abdee5f1 green: Rip the bandaid off, introduce libgreen
This extracts everything related to green scheduling from libstd and introduces
a new libgreen crate. This mostly involves deleting most of std::rt and moving
it to libgreen.

Along with the movement of code, this commit rearchitects many functions in the
scheduler in order to adapt to the fact that Local::take now *only* works on a
Task, not a scheduler. This mostly just involved threading the current green
task through in a few locations, but there were one or two spots where things
got hairy.

There are a few repercussions of this commit:

* tube/rc have been removed (the runtime implementation of rc)
* There is no longer a "single threaded" spawning mode for tasks. This is now
  encompassed by 1:1 scheduling + communication. Convenience methods have been
  introduced that are specific to libgreen to assist in the spawning of pools of
  schedulers.
2013-12-24 19:59:52 -08:00
Alex Crichton
cab44fb076 std: Introduce a Runtime trait
This trait is used to abstract the differences between 1:1 and M:N scheduling
and is the sole dispatch point for the differences between these two scheduling
modes.

This, and the following series of commits, is not intended to compile. Only
after the entire transition is complete are programs expected to compile.
2013-12-24 14:41:59 -08:00
Vadim Chugunov
e3b37154b0 Stop using C++ exceptions for stack unwinding. 2013-12-24 12:13:42 -08:00
Alex Crichton
529e268ab9 Fallout of rewriting std::comm 2013-12-16 17:47:11 -08:00
Patrick Walton
786dea207d libextra: Another round of de-Cell-ing.
34 uses of `Cell` remain.
2013-12-10 15:13:12 -08:00
Kevin Ballard
b1705714d5 Rename std::rt::deque::*::init() to *::new() 2013-12-04 22:33:53 -08:00
Alex Crichton
acc5e32e53 Register new snapshots 2013-12-03 14:31:54 -08:00
Alex Crichton
a70f9d7324 Implement a lock-free work-stealing deque
This adds an implementation of the Chase-Lev work-stealing deque to libstd
under std::rt::deque. I've been unable to break the implementation of the deque
itself, and it's not super highly optimized just yet (everything uses a SeqCst
memory ordering).

The major snag in implementing the chase-lev deque is that the buffers used to
store data internally cannot get deallocated back to the OS. In the meantime, a
shared buffer pool (synchronized by a normal mutex) is used to
deallocate/allocate buffers from. This is done in hope of not overcommitting too
much memory. It is in theory possible to eventually free the buffers, but one
must be very careful in doing so.

I was unable to get some good numbers from src/test/bench tests (I don't think
many of them are slamming the work queue that much), but I was able to get some
good numbers from one of my own tests. In a recent rewrite of select::select(),
I found that my implementation was incredibly slow due to contention on the
shared work queue. Upon switching to the parallel deque, I saw the contention
drop to 0 and the runtime go from 1.6s to 0.9s with the most amount of time
spent in libuv awakening the schedulers (plus allocations).

Closes #4877
2013-11-29 12:19:16 -08:00
Alex Crichton
ab387a6838 Register new snapshots 2013-11-28 20:27:56 -08:00
Alex Crichton
1686bfabf5 Use the native tls implementation on android
Turns out android doesn't support LLVM's thread_local attribute and accompanying
implementation.

Closes #10686
2013-11-27 11:56:43 -08:00
Alex Crichton
ed86b48cc9 Clean up statically initialized data on shutdown
Whenever the runtime is shut down, add a few hooks to clean up some of the
statically initialized data of the runtime. Note that this is an unsafe
operation because there's no guarantee on behalf of the runtime that there's no
other code running which is using the runtime.

This helps turn down the noise a bit in the valgrind output related to
statically initialized mutexes. It doesn't turn the noise down to 0 because
there are still statically initialized mutexes in dynamic_lib and
os::with_env_lock, but I believe that it would be easy enough to add exceptions
for those cases and I don't think that it's the runtime's job to go and clean up
that data.
2013-11-26 21:11:17 -08:00
bors
35ebf03489 auto merge of #10312 : thestinger/rust/thread_local, r=alexcritchton
This provides a building block for fast thread-local storage. It does
not change the safety semantics of `static mut`.

Closes #10310
2013-11-26 13:32:43 -08:00
Daniel Micay
2cf3d8adf2 port the runtime to #[thread_local] 2013-11-26 14:49:14 -05:00
Patrick Walton
749ee53c6d librustc: Make || lambdas not infer to procs 2013-11-26 08:25:27 -08:00
Alex Crichton
acca9e3834 Remove linked failure from the runtime
The reasons for doing this are:

* The model on which linked failure is based is inherently complex
* The implementation is also very complex, and there are few remaining who
  fully understand the implementation
* There are existing race conditions in the core context switching function of
  the scheduler, and possibly others.
* It's unclear whether this model of linked failure maps well to a 1:1 threading
  model

Linked failure is often a desired aspect of tasks, but we would like to take a
much more conservative approach in re-implementing linked failure if at all.

Closes #8674
Closes #8318
Closes #8863
2013-11-24 21:21:12 -08:00
Patrick Walton
500a8f15c9 libstd: Change all ~fn()s to procs in the standard library.
This makes `Cell`s no longer necessary in most cases.
2013-11-18 18:27:30 -08:00
Alex Crichton
49ee49296b Move std::rt::io to std::io 2013-11-11 20:44:07 -08:00
Alex Crichton
7755ffd013 Remove #[fixed_stack_segment] and #[rust_stack]
These two attributes are no longer useful now that Rust has decided to leave
segmented stacks behind. It is assumed that the rust task's stack is always
large enough to make an FFI call (due to the stack being very large).

There's always the case of stack overflow, however, to consider. This does not
change the behavior of stack overflow in Rust. This is still normally triggered
by the __morestack function and aborts the whole process.

C stack overflow will continue to corrupt the stack, however (as it did before
this commit as well). The future improvement of a guard page at the end of every
rust stack is still unimplemented and is intended to be the mechanism through
which we attempt to detect C stack overflow.

Closes #8822
Closes #10155
2013-11-11 10:40:34 -08:00
Alex Crichton
e2a68b6867 Give test and main tasks better names
Tests now have the same name as the test that they're running (to allow for
easier diagnosing of failure sources), and the main task is now specially named
<main> instead of <unnamed>.

Closes #10195
Closes #10073
2013-11-01 09:16:11 -07:00
Alex Crichton
e203f30bc7 Register new snapshots 2013-10-29 15:56:16 -07:00
Alex Crichton
201cab84e8 Move rust's uv implementation to its own crate
There are a few reasons that this is a desirable move to take:

1. Proof of concept that a third party event loop is possible
2. Clear separation of responsibility between rt::io and the uv-backend
3. Enforce in the future that the event loop is "pluggable" and replacable

Here's a quick summary of the points of this pull request which make this
possible:

* Two new lang items were introduced: event_loop, and event_loop_factory.
  The idea of a "factory" is to define a function which can be called with no
  arguments and will return the new event loop as a trait object. This factory
  is emitted to the crate map when building an executable. The factory doesn't
  have to exist, and when it doesn't then an empty slot is in the crate map and
  a basic event loop with no I/O support is provided to the runtime.

* When building an executable, then the rustuv crate will be linked by default
  (providing a default implementation of the event loop) via a similar method to
  injecting a dependency on libstd. This is currently the only location where
  the rustuv crate is ever linked.

* There is a new #[no_uv] attribute (implied by #[no_std]) which denies
  implicitly linking to rustuv by default

Closes #5019
2013-10-29 08:39:22 -07:00
Alex Crichton
5dd1583c57 Make some more rt components public
Primarily this makes the Scheduler and all of its related interfaces public. The
reason for doing this is that currently any extern event loops had no access to
the scheduler at all. This allows third-party event loops to manipulate the
scheduler, along with allowing the uv event loop to live inside of its own
crate.
2013-10-28 13:14:42 -07:00
Marvin Löbel
fa8e71a825 Allow fail messages to be caught, and introduce the Any trait
Some code cleanup, sorting of import blocks

Removed std::unstable::UnsafeArc's use of Either

Added run-fail tests for the new FailWithCause impls

Changed future_result and try to return Result<(), ~Any>.

- Internally, there is an enum of possible fail messages passend around.
- In case of linked failure or a string message, the ~Any gets
  lazyly allocated in future_results recv method.
- For that, future result now returns a wrapper around a Port.
- Moved and renamed task::TaskResult into rt::task::UnwindResult
  and made it an internal enum.
- Introduced a replacement typedef `type TaskResult = Result<(), ~Any>`.
2013-10-28 08:50:32 +01:00