Tasks are spawned on a random thread. Currently they stay there, but
we should add task migration and load balancing in the future. This
should drammatically improve our task performance benchmarks.
This was previously disallowed by the typechecker and not properly handled
in trans. I removed the typechecker check (replacing it with a simpler
check that spawned functions don't have type params) and fixed trans.
Closes#756.
This commit just disables the check. All of the real work was in previous
commits that moved the target function into the bindings part of the closure
that is tracked by the tydesc.
Closes#754.
This replaces the make-based test runner with a set of Rust-based test
runners. I believe that all existing functionality has been
preserved. The primary objective is to dogfood the Rust test
framework.
A few main things happen here:
1) The run-pass/lib-* tests are all moved into src/test/stdtest. This
is a standalone test crate intended for all standard library tests. It
compiles to build/test/stdtest.stageN.
2) rustc now compiles into yet another build artifact, this one a test
runner that runs any tests contained directly in the rustc crate. This
allows much more fine-grained unit testing of the compiler. It
compiles to build/test/rustctest.stageN.
3) There is a new custom test runner crate at src/test/compiletest
that reproduces all the functionality for running the compile-fail,
run-fail, run-pass and bench tests while integrating with Rust's test
framework. It compiles to build/test/compiletest.stageN.
4) The build rules have been completely changed to use the new test
runners, while also being less redundant, following the example of the
recent stageN.mk rewrite.
It adds two new features to the cfail/rfail/rpass/bench tests:
1) Tests can specify multiple 'error-pattern' directives which must be
satisfied in order.
2) Tests can specify a 'compile-flags' directive which will make the
test runner provide additional command line arguments to rustc.
There are some downsides, the primary being that Rust has to be
functioning pretty well just to run _any_ tests, which I imagine will
be the source of some frustration when the entire test suite
breaks. Will also cause some headaches during porting.
Not having individual make rules, each rpass, etc test no longer
remembers between runs whether it completed successfully. As a result,
it's not possible to incrementally fix multiple tests by just running
'make check', fixing a test, and repeating without re-running all the
tests contained in the test runner. Instead you can filter just the
tests you want to run by using the TESTNAME environment variable.
This also dispenses with the ability to run stage0 tests, but they
tended to be broken more often than not anyway.
Updated the MapReduce protocol so that it's correct more often. It's
still not perfect, but the bugs repro less often now.
Also found a race condition in channel sending. The problem is that
send and receive both need to refer to the _unread field in
circular_buffer. For now I just grabbed the port lock to send. We can
probably get around this by using atomics instead.
We're trying to get closer to doing correct move semantics for channel
operations. This involves a lot of cleanup (such as removing the
unused sched parameter from rust_vec constructor) and making
circular_buffer kernel_owned.
Added tagging for memory allocations. This means we give a string tag
to everything we allocate. If we leak something and TRACK_ALLOCATIONS
is enabled, then it's much easier now to tell exactly what is leaking.
I'm not sure if this is because of changes to glue generation in the
last few days while I've been working on other things, or if it's a
side effect of the improvements I made to typechecking for anonymous
objects, or something else, but I guess I'll take it!
Closes issue #543.
Programs with constrained types now parse and typecheck, but
typestate doesn't check them specially, so the one relevant test
case so far is XFAILed.
Also rewrote all of the constraint-related data structures in the
process (again), for some reason. I got rid of a superfluous
data structure in the context that was mapping front-end constraints
to resolved constraints, instead handling constraints in the same
way in which everything else gets resolved.