The Ninja generator generally builds much faster than make. It may also
be used on Windows to have a vast speed improvement over the Visual
Studio generators.
Currently hidden behind an `--enable-ninja` flag because it does not
obey the top-level `-j` or `-l` flags given to `make`.
Currently if an LLVM build is interrupted *after* it creates the llvm-config
binary but before it's done it puts us in an inconsistent state where we think
LLVM is compiled but it's not actually. This tweaks our logic to only consider
LLVM done building once it's actually done building.
This should hopefully alleviate problems on the bots where if we interrupt at
the wrong time it doesn't corrupt the build directory.
* Implement the clean-llvm target for those cases where makefiles are being used
* Have all cross-compiled LLVMs depend on the **host** LLVM as they'll require
the llvm-tablegen executable from there
It looks like #27937 accidentally switched the llvmdeps file from the target to
the host by accident, so be sure to use the right llvmdeps file which is built
for the target when building rustc_llvm
This handles cases when the LLVM used isn't configured will the 'usual'
targets. Also, cases where LLVM is shared are also handled (ie with
`LD_LIBRARY_PATH` etc).
The important one is $(MAKE). make handles recipes containing the
literal string "$(MAKE)" specially, so it is important to make sure it
isn't evaluated until recipe invocation time.
it makes rustc compatible with gcc installation that are using
`--program-transform-name' configure flag (on OpenBSD for example).
- detects at configure the name of stdc++ library on the system
- use the detected name in llvm makefile (with enable-static-stdcpp),
and pass it to mklldeps.py
- generate mklldeps.rs using this detected name
note that CFG_STDCPP_NAME is about stdc++ name, not about libc++. If
using libc++, the default name will be `stdc++', but it won't be used
when linking.
The compiler will require that `llvm-ar.exe` be available for MSVC-targeting
builds (more comments on this soon), so this commit adds support for targets to
depend on LLVM tools. The `core` library for MSVC depends on `llvm-ar.exe` which
will be copied into place for the target before the compiler starts to run.
Note that these targets all depend on `llvm-config.exe` to ensure that they're
built before they're attempted to be copied.
This commit modifies the makefiles to enable building LLVM with cmake and Visual
Studio to generate an LLVM that targets MSVC. Rust's configure script requires
cmake to be installed when targeting MSVC and will configure LLVM with cmake
instead of the normal `./configure` script LLVM provides. The build will then
run cmake to execute the build instead of the normal `make`.
Currently `make clean-llvm` isn't supported on MSVC as I can't figure out how to
run a "clean" target for the Visual Studio files.
We use a script called `mklldeps.py` to run `llvm-config` to generate a list
of LLVM libraries and native dependencies needed by LLVM, but all cross-compiled
LLVM builds were using the *host triple's* `llvm-config` instead of the
*target's* `llvm-config`. This commit alters this to require the right
`llvmdeps.rs` to be generated which will run the correct `llvm-config`.
Strategy: If the end goal is to touch e.g. `stamp.std`, then we first
touch `stamp.std.start_time` before doing anything else. Then when
the receipe finishes, we touch `stamp.std` using the timestamp from
`stamp.std.start_time` as the reference time, and remove
`stamp.std.start_time`.
Fix#6518.
When building for multiple targets, the initial 'make' invocation
always fails. The missing build stamp causes clean-llvm to be
invoked, but clean-llvm cleans *all* llvm builds. So what happens
is that 1) all llvm's are cleaned (a no-op), 2) llvm-${target1}
builds, 3) all llvm's are cleaned (deleting llvm-${target1}),
4) llvm-${target2} is built, 5) the remaining build for ${target1}
fails because llvm does not exist.
This makes the clean operation only clean the correct llvm build.
Should greatly reduce bot failures.
The goal of the snapshot bots is to produce binaries which can run in as many
locations as possible. Currently we build on Centos 6 for this reason, but with
LLVM's update to C++11, this reduces the number of platforms that we could
possibly run on.
This adds a --enable-llvm-static-stdcpp option to the ./configure script for
Rust which will enable building a librustc with a static dependence on
libstdc++. This normally isn't necessary, but this option can be used on the
snapshot builders in order to continue to make binaries which should be able to
run in as many locations as possible.
In a multi-host build the mklldeps.py tool is getting called before
all the llvm-configs are built. I am not actually sure the cause. I
had convinced myself that DEF_LLVM_RULES needed to be called before
the llvmdeps.rs rule, but now looking at it again I can't see why.
In order to keep up to date with changes to the libraries that `llvm-config`
spits out, the dependencies to the LLVM are a dynamically generated rust file.
This file is now automatically updated whenever LLVM is updated to get kept
up-to-date.
At the same time, this cleans out some old cruft which isn't necessary in the
makefiles in terms of dependencies.
Closes#10745Closes#10744
The main one removed is rust_upcall_reset_stack_limit (continuation of #10156),
and this also removes the upcall_trace function. The was hidden behind a
`-Z trace` flag, but if you attempt to use this now you'll get a linker error
because there is no implementation of the 'upcall_trace' function. Due to this
no longer working, I decided to remove it entirely from the compiler (I'm also a
little unsure on what it did in the first place).
This works by adding this directory to GCC include search path before mingw system headers directories,
so we can intercept their inclusions and add missing definitions without having to modify files in mingw/include.