The invocation for making a directory should be able to specify a mode to make
the directory with (instead of defaulting to one particular mode). Additionally,
libuv and various OSes implement efficient versions of renaming files, so this
operation is exposed as an IoFactory call.
Tests now have the same name as the test that they're running (to allow for
easier diagnosing of failure sources), and the main task is now specially named
`<main>` instead of `<unnamed>`.
Closes#10195Closes#10073
This takes the last reforms on the `Option` type and applies them to `Result` too. For that, I reordered and grouped the functions in both modules, and also did some refactorings:
- Added `as_ref` and `as_mut` adapters to `Result`.
- Renamed `Result::map_move` to `Result::map` (same for `_err` variant), deleted other map functions.
- Made the `.expect()` methods be generic over anything you can
fail with.
- Updated some doc comments to the line doc comment style
- Cleaned up and extended standard trait implementations on `Option` and `Result`
- Removed legacy implementations in the `option` and `result` module
Tests now have the same name as the test that they're running (to allow for
easier diagnosing of failure sources), and the main task is now specially named
<main> instead of <unnamed>.
Closes#10195Closes#10073
The previous method was unsound because you could very easily create two mutable
pointers which alias the same location (not sound behavior). This hides the
function which does so and then exports an explicit flush() function (with
documentation about how it works).
Cleaned up the source in a few places
Renamed `map_move` to `map`, removed other `map` methods
Added `as_ref` and `as_mut` adapters to `Result`
Added `fmt::Default` impl
The previous method was unsound because you could very easily create two mutable
pointers which alias the same location (not sound behavior). This hides the
function which does so and then exports an explicit flush() function (with
documentation about how it works).
- `begin_unwind` and `fail!` is now generic over any `T: Any + Send`.
- Every value you fail with gets boxed as an `~Any`.
- Because of implementation issues, `&'static str` and `~str` are still
handled specially behind the scenes.
- Changed the big macro source string in libsyntax to a raw string
literal, and enabled doc comments there.
- `begin_unwind` is now generic over any `T: Any + Send`.
- Every value you fail with gets boxed as an `~Any`.
- Because of implementation details, `&'static str` and `~str` are still
handled specially behind the scenes.
- Changed the big macro source string in libsyntax to a raw string
literal, and enabled doc comments there.
Allows an enum with a discriminant to use any of the primitive integer types to store it. By default the smallest usable type is chosen, but this can be overridden with an attribute: `#[repr(int)]` etc., or `#[repr(C)]` to match the target's C ABI for the equivalent C enum.
Also adds a lint pass for using non-FFI safe enums in extern declarations, checks that specified discriminants can be stored in the specified type if any, and fixes assorted code that was assuming int.
This is one of the final steps needed to complete #9128. It still needs a little bit of polish before closing that issue, but it's in a pretty much "done" state now.
The idea here is that the entire event loop implementation using libuv is now housed in `librustuv` as a completely separate library. This library is then injected (via `extern mod rustv`) into executable builds (similarly to how libstd is injected, tunable via `#[no_uv]`) to bring in the "rust blessed event loop implementation."
Codegen-wise, there is a new `event_loop_factory` language item which is tagged on a function with 0 arguments returning `~EventLoop`. This function's symbol is then inserted into the crate map for an executable crate, and if there is no definition of the `event_loop_factory` language item then the value is null.
What this means is that embedding rust as a library in another language just got a little harder. Libraries don't have crate maps, which means that there's no way to find the event loop implementation to spin up the runtime. That being said, it's always possible to build the runtime manually. This request also makes more runtime components public which should probably be public anyway. This new public-ness should allow custom scheduler setups everywhere regardless of whether you follow the `rt::start `path.
There are a few reasons that this is a desirable move to take:
1. Proof of concept that a third party event loop is possible
2. Clear separation of responsibility between rt::io and the uv-backend
3. Enforce in the future that the event loop is "pluggable" and replacable
Here's a quick summary of the points of this pull request which make this
possible:
* Two new lang items were introduced: event_loop, and event_loop_factory.
The idea of a "factory" is to define a function which can be called with no
arguments and will return the new event loop as a trait object. This factory
is emitted to the crate map when building an executable. The factory doesn't
have to exist, and when it doesn't then an empty slot is in the crate map and
a basic event loop with no I/O support is provided to the runtime.
* When building an executable, then the rustuv crate will be linked by default
(providing a default implementation of the event loop) via a similar method to
injecting a dependency on libstd. This is currently the only location where
the rustuv crate is ever linked.
* There is a new #[no_uv] attribute (implied by #[no_std]) which denies
implicitly linking to rustuv by default
Closes#5019
Primarily this makes the Scheduler and all of its related interfaces public. The
reason for doing this is that currently any extern event loops had no access to
the scheduler at all. This allows third-party event loops to manipulate the
scheduler, along with allowing the uv event loop to live inside of its own
crate.
This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.
Closes#8704
Some code cleanup, sorting of import blocks
Removed std::unstable::UnsafeArc's use of Either
Added run-fail tests for the new FailWithCause impls
Changed future_result and try to return Result<(), ~Any>.
- Internally, there is an enum of possible fail messages passend around.
- In case of linked failure or a string message, the ~Any gets
lazyly allocated in future_results recv method.
- For that, future result now returns a wrapper around a Port.
- Moved and renamed task::TaskResult into rt::task::UnwindResult
and made it an internal enum.
- Introduced a replacement typedef `type TaskResult = Result<(), ~Any>`.
I'm not entirely sure why this is happening, but the server task is never seeing
the second send of the client task, and this test will very reliably fail to
complete on windows.
It was pretty much a miracle that these tests were ever passing. They would
never have passed in the single threaded case because only one sigint in the
tests is ever generated, but when run in parallel two sigints will be generated.
This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.
Closes#8704
This optimizes the `home_for_io` code path by requiring fewer scheduler
operations in some situtations.
When moving to your home scheduler, this no longer forces a context switch if
you're already on the home scheduler. Instead, the homing code now simply pins
you to your current scheduler (making it so you can't be stolen away). If you're
not on your home scheduler, then we context switch away, sending you to your
home scheduler.
When the I/O operation is done, then we also no longer forcibly trigger a
context switch. Instead, the action is cased on whether the task is homed or
not. If a task does not have a home, then the task is re-flagged as not having a
home and no context switch is performed. If a task is homed to the current
scheduler, then we don't do anything, and if the task is homed to a foreign
scheduler, then it's sent along its merry way.
I verified that there are about a third as many `write` syscalls done in print
operations now. Libuv uses write to implement async handles, and the homing
before and after each I/O operation was triggering a write on these async
handles. Additionally, using the terrible benchmark of printing 10k times in a
loop, this drives the runtime from 0.6s down to 0.3s (yay!).