Enable parallel codegen (2 units) by default when --opt-level is 0 or 1. This
gives a minor speedup on large crates (~10%), with only a tiny slowdown (~2%)
for small ones (which usually build in under a second regardless). The current
default (no parallelization) is used when the user requests optimization
(--opt-level 2 or 3), and when the user has enabled LTO (which is incompatible
with parallel codegen).
This commit also changes the rust build system to use parallel codegen
when appropriate. This means codegen-units=4 for stage0 always, and
also for stage1 and stage2 when configured with --disable-optimize.
(Other settings use codegen-units=1 for stage1 and stage2, to get
maximum performance for release binaries.) The build system also sets
codegen-units=1 for compiletest tests (compiletest does its own
parallelization) and uses the same setting as stage2 for crate tests.
r? @aturon
Convert trait method dispatch to use new trait matching machinery.
This fixes about 90% of #17918. What remains to be done is to make inherent dispatch work with conditional dispatch as well. I plan to do this in a future patch by generalizing the "method match" code slightly to work for inherent impls as well (the basic algorithm is precisely the same).
Fixes#17178.
This is a [breaking-change] for two reasons:
1. The old code was a bit broken. I found various minor cases, particularly around operators, where the old code incorrectly matched, but an extra `*` or other change is now required. (See commit e8cef25 ("Correct case where the old version of method lookup...") for examples.)
2. The old code didn't type check calls against the method signature from the *trait* but rather the *impl*. The two can be different in subtle ways. This makes the new method dispatch both more liberal and more conservative than the original. (See commit 8308332 ("The new method lookup mechanism typechecks...") for examples.)
r? @pcwalton since he's been reviewing most of this series of changes
f? @nick29581 for commit 39df55f ("Permit DST types to unify like other types")
cc @aturon as this relates to library stabilization
Enable parallel codegen (2 units) by default when --opt-level is 0 or 1. This
gives a minor speedup on large crates (~10%), with only a tiny slowdown (~2%)
for small ones (which usually build in under a second regardless). The current
default (no parallelization) is used when the user requests optimization
(--opt-level 2 or 3), and when the user has enabled LTO (which is incompatible
with parallel codegen).
This commit also changes the rust build system to use parallel codegen
when appropriate. This means codegen-units=4 for stage0 always, and
also for stage1 and stage2 when configured with --disable-optimize.
(Other settings use codegen-units=1 for stage1 and stage2, to get
maximum performance for release binaries.) The build system also sets
codegen-units=1 for compiletest tests (compiletest does its own
parallelization) and uses the same setting as stage2 for crate tests.
of tracking individual candidates per impl, we just track one
candidate for the extension trait itself, and let the trait resolution
handle walking the individual impls and so forth. Also change the
interface to report back a richer notion of error.
Explain the primary disadvantage of garbage collection is runtime
overhead and unpredictable pauses. Elucidate where the name "race
condition" comes from. Emphasize that Rust can guarantee your code is
free of race conditions and other memory errors, with no runtime
overhead.
Finishes the job of #17286.
Now the stability lint will successfully detect patterns such as:
```
first_macro!(second_macro!(deprecated_function()));
```
```
macro_rules! foo (
($e: expr) => (bar!($e))
)
foo!(deprected_function());
```
and
```
println!("{}", deprecated_function());
```
even with more levels of nesting, such as
```
println!("{}", foo!(bar!(deprecated_function())));
```
This was run into while attempting to integrate rust with bitbake's build system. I expect it's caused by some other environment variables being set to gcc but didn't track down the exact cause myself.
This is an almost-done draft of a guide on crates and modules. This is a hard guide to get right, I had to remove a chunk of the Guide because it was confusing.
I've also pushed up https://github.com/steveklabnik/phrases which has matching code. Whenever we finish this guide, I think it'd be good to have a sample crate like this in the rust-lang org for people to compare against. The hardest part of a guide like this is that it depends on multiple files being correct, and being able to point to a repository would be very helpful.
Things yet to do:
1. external crates via cargo
2. documentation
I'm super open to still revising this if it's still confusing. There's been a lot of Reddit discussion about the module system, and I tried to incorporate those posts and the comments into this.
This is a large spring-cleaning commit now that the 0.12.0 release has passed removing an amount of deprecated functionality. This removes a number of deprecated crates (all still available as cargo packages in the rust-lang organization) as well as a slew of deprecated functions. All `#[crate_id]` support has also been removed.
I tried to avoid anything that was recently deprecated, but I may have missed something! The major pain points of this commit is the fact that rustc/syntax have `#[allow(deprecated)]`, but I've removed that annotation so moving forward they should be cleaned up as we go.