We might as well handle them internally, via queries.
I am not sure, but it looks like the current LibraryData setup might
even predate salsa? It's not really needed and creates a bunch of
complexity.
4913: Remove debugging code for incremental sync r=matklad a=lnicola
4915: Inspect markdown code fences to determine whether to apply syntax highlighting r=matklad a=ltentrup
Fixes#4904
4916: Warnings as hint or info r=matklad a=GabbeV
Fixes#4229
This PR is my second attempt at providing a solution to the above issue. My last PR(#4721) had to be rolled back(#4862) due to it overriding behavior many users expected. This PR solves a broader problem while trying to minimize surprises for the users.
### Problem description
The underlying problem this PR tries to solve is the mismatch between [Rustc lint levels](https://doc.rust-lang.org/rustc/lints/levels.html) and [LSP diagnostic severity](https://microsoft.github.io/language-server-protocol/specification#diagnostic). Rustc currently doesn't have a lint level less severe than warning forcing the user to disable warnings if they think they get to noisy. LSP however provides two severitys below warning, information and hint. This allows editors like VSCode to provide more fine grained control over how prominently to show different diagnostics.
Info severity shows a blue squiggly underline in code and can be filtered separately from errors and warnings in the problems panel.
![image](https://user-images.githubusercontent.com/13839236/84830640-0bb8d900-b02a-11ea-9e2f-0561b0e8f1ef.png)
![image](https://user-images.githubusercontent.com/13839236/84826931-ffca1880-b023-11ea-8080-5e5b91a6ac0d.png)
Hint severity doesn't show up in the problems panel at all and only show three dots under the affected code or just faded text if the diagnostic also has the unnecessary tag.
![image](https://user-images.githubusercontent.com/13839236/84827165-55062a00-b024-11ea-8bd6-bdbf1217c4c5.png)
### Solution
The solution provided by this PR allows the user to configure lists of of warnings to report as info severity and hint severity respectively. I purposefully only convert warnings and not errors as i believe it's a good idea to have the editor show the same severity as the compiler as much as possible.
![image](https://user-images.githubusercontent.com/13839236/84829609-50437500-b028-11ea-80a8-1bbd05680ba7.png)
### Open questions
#### Discoverability
How do we teach this to new and existing users? Should a section be added to the user manual? If so where and what should it say?
#### Defaults
Other languages such as TypeScript report unused code as hint by default. Should rust-analyzer similarly report some problems as hint/info by default?
Co-authored-by: Laurențiu Nicola <lnicola@dend.ro>
Co-authored-by: Leander Tentrup <leander.tentrup@gmail.com>
Co-authored-by: Gabriel Valfridsson <gabriel.valfridsson@gmail.com>
4394: Simplify r=matklad a=Veetaha
4414: Highlighting improvements r=matklad a=matthewjasper
- `static mut`s are highlighted as `mutable`.
- The name of the macro declared by `macro_rules!` is now highlighted.
Co-authored-by: veetaha <veetaha2@gmail.com>
Co-authored-by: Matthew Jasper <mjjasper1@gmail.com>
The `workspaceLoaded` notification setting was originally designed to
control the display of a popup message that said:
"workspace loaded, {} rust packages"
This popup was removed and replaced by a much sleeker message in the
VSCode status bar that provides a real-time status while loading:
rust-analyzer: {}/{} packages
This was done as part of #3587
The new status-bar indicator is unobtrusive and shouldn't need to be
disabled. So this setting is removed.
4133: main: eagerly prime goto-definition caches r=matklad a=BurntSushi
This commit eagerly primes the caches used by goto-definition by
submitting a "phantom" goto-definition request. This is perhaps a bit
circuitous, but it does actually get the job done. The result of this
change is that once RA is finished its initial loading of a project,
goto-definition requests are instant. There don't appear to be any more
surprise latency spikes.
This _partially_ addresses #1650 in that it front-loads the latency of the
first goto-definition request, which in turn makes it more predictable and
less surprising. In particular, this addresses the use case where one opens
the text editor, starts reading code for a while, and only later issues the
first goto-definition request. Before this PR, that first goto-definition request
is guaranteed to have high latency in any reasonably sized project. But
after this PR, there's a good chance that it will now be instant.
What this _doesn't_ address is that initial loading time. In fact, it makes it
longer by adding a phantom goto-definition request to the initial startup
sequence. However, I observed that while this did make initial loading
slower, it was overall a somewhat small (but not insignificant) fraction
of initial loading time.
-----
At least, the above is what I _want_ to do. The actual change in this PR is just a proof-of-concept. I came up with after an evening of printf-debugging. Once I found the spot where this cache priming should go, I was unsure of how to generate a phantom input. So I just took an input I knew worked from my printf-debugging and hacked it in. Obviously, what I'd like to do is make this more general such that it will always work.
I don't know whether this is the "right" approach or not. My guess is that there is perhaps a cleaner solution that more directly primes whatever cache is being lazily populated rather than fudging the issue with a phantom goto-definition request.
I created this as a draft PR because I'd really like help making this general. I think whether y'all want to accept this patch is perhaps a separate question. IMO, it seems like a good idea, but to be honest, I'm happy to maintain this patch on my own since it's so trivial. But I would like to generalize it so that it will work in any project.
My thinking is that all I really need to do is find a file and a token somewhere in the loaded project, and then use that as input. But I don't quite know how to connect all the data structures to do that. Any help would be appreciated!
cc @matklad since I've been a worm in your ear about this problem. :-)
Co-authored-by: Andrew Gallant <jamslam@gmail.com>
This commit makes RA more aggressive about eagerly priming the caches.
In particular, this fixes an issue where even after RA was done priming
its caches, an initial goto-definition request would have very high
latency. This fixes that issue by requesting syntax highlighting for
everything. It is presumed that this is a tad wasteful, but not overly
so.
This commit also tweaks the logic that determines when the cache is
primed. Namely, instead of just priming it when the state is loaded
initially, we attempt to prime it whenever some state changes. This
fixes an issue where if a modification notification is seen before cache
priming is done, it would stop the cache priming early.
3587: Use WorkDoneProgress LSP API for initial load r=matklad a=slyngbaek
Addresses #3283
Rather than using custom UI for showing the loaded state. Rely
on the WorkDoneProgress API in 3.15.0
https://microsoft.github.io/language-server-protocol/specification#workDoneProgress.
No client-side work was necessary. The UI is not exactly what is
described in the issue but afaict that's how VS Code implements the LSP
API.
- The WorkDoneProgressEnd does not appear to display its message
contents (controlled by vscode)
Co-authored-by: Steffen Lyngbaek <steffenlyngbaek@gmail.com>
Addresses #3283
Rather than using custom UI for showing the loaded state. Rely
on the WorkDoneProgress API in 3.15.0
https://microsoft.github.io/language-server-protocol/specification#workDoneProgress.
No client-side work was necessary. The UI is not exactly what is
described in the issue but afaict that's how VS Code implements the LSP
API.
- The WorkDoneProgressEnd does not appear to display its message
contents (controlled by vscode)
3561: feat: add debug code lens r=matklad a=hdevalke
Refs #3539
3577: Protect against infinite macro expansion in def collector r=edwin0cheng a=flodiebold
Something I noticed while trying to make macro expansion more resilient against errors.
There was a test for this, but it wasn't actually working because the first recursive expansion failed. (The comma...)
Even with this limit, that test (when fixed) still takes some time to pass because of the exponential growth of the expansions, so I disabled it and added a different one without growth.
CC @edwin0cheng
Co-authored-by: Hannes De Valkeneer <hannes@de-valkeneer.be>
Co-authored-by: hdevalke <2261239+hdevalke@users.noreply.github.com>
Co-authored-by: Florian Diebold <florian.diebold@freiheit.com>
3543: Parameter inlay hint separate from variable type inlay? #2876 r=matklad a=slyngbaek
Add setting to allow enabling either type inlay hints or parameter
inlay hints or both. Group the the max inlay hint length option
into the object.
- Add a new type for the inlayHint options.
- Add tests to ensure the inlays don't happen on the server side
Co-authored-by: Steffen Lyngbaek <steffenlyngbaek@gmail.com>
- Instead of a single object type, use several individual nested types
to allow toggling from the settings GUI
- Remove unused struct definitions
- Install and test that the toggles work
3549: Implement env! macro r=matklad a=edwin0cheng
This PR implements `env!` macro by adding following things:
1. Added `additional_outdirs` settings in vscode. (naming to be bikeshed)
2. Added `ExternSourceId` which is a wrapping for SourceRootId but only used in extern sources. It is because `OUT_DIR` is not belonged to any crate and we have to access it behind an `AstDatabase`.
3. This PR does not implement the `OUT_DIR` parsing from `cargo check`. I don't have general design about this, @kiljacken could we reuse some cargo watch code for that ?
~~Block on [#3536]~~
PS: After this PR , we (kind of) completed the `include!(concat!(env!('OUT_DIR'), "foo.rs")` macro call combo. [Exodia Obliterate!](https://www.youtube.com/watch?v=RfqNH3FoGi0)
Co-authored-by: Edwin Cheng <edwin0cheng@gmail.com>
- Updated naming of config
- Define struct in ra_ide and use remote derive in rust-analyzer/config
- Make inlayConfig type more flexible to support more future types
- Remove constructor only used in tests
Add setting to allow enabling either type inlay hints or parameter
inlay hints or both. Group the the max inlay hint length option
into the object.
- Add a new type for the inlayHint options.
- Add tests to ensure the inlays don't happen on the server side
3309: Find cargo toml up the fs r=matklad a=not-much-io
Currently rust-analyzer will look for Cargo.toml in the root of the project and if failing that then go down the filesystem until root.
This unfortunately wouldn't work automatically with (what I imagine is) a fairly common project structure. As an example with multiple languages like:
```
js/
..
rust/
Cargo.toml
...
```
Added this small change so rust-analyzer would glance one level up if not found in root or down the filesystem.
## Why not go deeper?
Could be problematic with large project vendored dependencies etc.
## Why not add a Cargo.toml manual setting option?
Loosely related and a good idea, however the convenience of having this automated also is hard to pass up.
## Testing?
Build a binary with various logs and checked it in a project with such a structure:
```
[ERROR ra_project_model] find_cargo_toml()
[ERROR ra_project_model] find_cargo_toml_up_the_fs()
[ERROR ra_project_model] entities: ReadDir("/workspaces/my-project")
[ERROR ra_project_model] candidate: "/workspaces/my-project/rust/Cargo.toml", exists: true
```
## Edge Cases?
If you have multiple Cargo.toml files one level deeper AND not in the root, will get whatever comes first (order undefined), example:
```
crate1/
Cargo.toml
crate2/
Cargo.toml
... (no root Cargo.toml)
```
However this is quite unusual and wouldn't have worked before either. This is only resolvable via manually choosing.
Co-authored-by: nmio <kristo.koert@gmail.com>