This change has a few parts. We introduce a new `item_path` module for
constructing item paths. The job of this module is basically to make
nice, user-readable paths -- but these paths are not necessarily 100%
unique. They meant to help a *human* find code, but not necessarily a
compute. These paths are used to drive `item_path_str` but also symbol
names.
Because the paths are not unique, we also modify the symbol name hash to
include the full `DefPath`, whereas before it included only those
aspects of the def-path that were not included in the "informative"
symbol name.
Eventually, I'd like to make the item-path infrastructure a bit more
declarative. Right now it's based purely on strings. In particular, for
impls, we should supply the raw types to the `ItemPathBuffer`, so that
symbol names can be encoded using the C++ encoding scheme for better
integration with tooling.