Adjust the handling of `#[inline]` items so that they get translated into every
compilation unit that uses them. This is necessary to preserve the semantics
of `#[inline(always)]`.
Crate-local `#[inline]` functions and statics are blindly translated into every
compilation unit. Cross-crate inlined items and monomorphizations of
`#[inline]` functions are translated the first time a reference is seen in each
compilation unit. When using multiple compilation units, inlined items are
given `available_externally` linkage whenever possible to avoid duplicating
object code.
Use a shared lookup table of previously-translated monomorphizations/glue
functions to avoid translating those functions in every compilation unit where
they're used. Instead, the function will be translated in whichever
compilation unit uses it first, and the remaining compilation units will link
against that original definition.
[breaking-change]
1. The internal layout for traits has changed from (vtable, data) to (data, vtable). If you were relying on this in unsafe transmutes, you might get some very weird and apparently unrelated errors. You should not be doing this! Prefer not to do this at all, but if you must, you should use raw::TraitObject rather than hardcoding rustc's internal representation into your code.
2. The minimal type of reference-to-vec-literals (e.g., `&[1, 2, 3]`) is now a fixed size vec (e.g., `&[int, ..3]`) where it used to be an unsized vec (e.g., `&[int]`). If you want the unszied type, you must explicitly give the type (e.g., `let x: &[_] = &[1, 2, 3]`). Note in particular where multiple blocks must have the same type (e.g., if and else clauses, vec elements), the compiler will not coerce to the unsized type without a hint. E.g., `[&[1], &[1, 2]]` used to be a valid expression of type '[&[int]]'. It no longer type checks since the first element now has type `&[int, ..1]` and the second has type &[int, ..2]` which are incompatible.
3. The type of blocks (including functions) must be coercible to the expected type (used to be a subtype). Mostly this makes things more flexible and not less (in particular, in the case of coercing function bodies to the return type). However, in some rare cases, this is less flexible. TBH, I'm not exactly sure of the exact effects. I think the change causes us to resolve inferred type variables slightly earlier which might make us slightly more restrictive. Possibly it only affects blocks with unreachable code. E.g., `if ... { fail!(); "Hello" }` used to type check, it no longer does. The fix is to add a semicolon after the string.
When a struct implements Drop, its fields should still drop in
declaration order (just as they do when the struct does not implement
Drop).
Fixes#16492.
When a struct implements Drop, its fields should still drop in
declaration order (just as they do when the struct does not implement
Drop).
Fixes#16492.
`call_visit_glue` is only ever called from trans_intrinsic, and the
block won't be unreachable there. Also, the comment doesn't make sense
anymore. When the code was introduced in 38fee9526a the function was
also responsible for the cleanup glue, which is no longer the case.
While we're at it, also fixed the debug message to output the right
function name.
`call_visit_glue` is only ever called from trans_intrinsic, and the
block won't be unreachable there. Also, the comment doesn't make sense
anymore. When the code was introduced in 38fee9526a the function was
also responsible for the cleanup glue, which is no longer the case.
While we're at it, also fixed the debug message to output the right
function name.
LLVM doesn't handle i1 value in allocas/memory very well and skips a number of optimizations if it hits it. So we have to do the same thing that Clang does, using i1 for SSA values, but storing i8 in memory.
Fixes#15203.
LLVM doesn't really like types with a bit-width that isn't a multiple of
8 and disable various optimizations if it encounters such types used
with loads/stores. OTOH, booleans must be represented as i1 when used as
SSA values. To get the best results, we must use i1 for SSA values, and
i8 when storing the value to memory.
By using range asserts on loads, LLVM can eliminate the required
zero-extend and truncate operations.
Fixes#15203
Use ty_rptr/ty_uniq(ty_trait) rather than TraitStore to represent trait types.
Also addresses (but doesn't close) #12470.
Part of the work towards DST (#12938).
[breaking-change] lifetime parameters in `&mut trait` are now invariant. They used to be contravariant.
ty::substs struct. This is a holdover from the olden days of yore. This patch
removes the last vestiges of that practice. This is part of the work
I was doing on #5527.
for `~str`/`~[]`.
Note that `~self` still remains, since I forgot to add support for
`Box<self>` before the snapshot.
How to update your code:
* Instead of `~EXPR`, you should write `box EXPR`.
* Instead of `~TYPE`, you should write `Box<Type>`.
* Instead of `~PATTERN`, you should write `box PATTERN`.
[breaking-change]
Similar to my recent changes to ~[T]/&[T], these changes remove the vstore abstraction and represent str types as ~(str) and &(str). The Option<uint> in ty_str is the length of the string, None if the string is dynamically sized.
Refactores all uses of ty_vec and associated things to remove the vstore abstraction (still used for strings, for now). Pointers to vectors are stored as ty_rptr or ty_uniq wrapped around a ty_vec. There are no user-facing changes. Existing behaviour is preserved by special-casing many instances of pointers containing vectors. Hopefully with DST most of these hacks will go away. For now it is useful to leave them hanging around rather than abstracting them into a method or something.
Closes#13554.