The motivation here is that the bottom of each stack needs to contain a C++
try/catch block so that we can unwind. This is already the case for main, but
not spawned tasks.
Issue #236
When the kernel fails, kill all tasks and wait for the schedulers to stop
instead of just exiting. I'm sure there are tons of lurking issues here but
this is enough to fail without leaking (at least in the absence of cleanups).
getenv is not threadsafe and (maybe as a result) it's randomly crashing with
CFLAGS=-g and RUST_THREADS=32. Calls from rust code are still on their
own.
Tasks are spawned on a random thread. Currently they stay there, but
we should add task migration and load balancing in the future. This
should drammatically improve our task performance benchmarks.
We're trying to get closer to doing correct move semantics for channel
operations. This involves a lot of cleanup (such as removing the
unused sched parameter from rust_vec constructor) and making
circular_buffer kernel_owned.
Added tagging for memory allocations. This means we give a string tag
to everything we allocate. If we leak something and TRACK_ALLOCATIONS
is enabled, then it's much easier now to tell exactly what is leaking.
When the root task fails the process fails. Failures on other tasks propagate
up the task tree. Failures on non-root tasks without parents just
(theoretically) unwind and disappear.
The callback happens when a task moves from the "blocked" state to the
"running" state. The callback is also inherited by child tasks. There
is currently only a native API.
This code hasn't been heavily exercised yet.