There are a few reasons that this is a desirable move to take:
1. Proof of concept that a third party event loop is possible
2. Clear separation of responsibility between rt::io and the uv-backend
3. Enforce in the future that the event loop is "pluggable" and replacable
Here's a quick summary of the points of this pull request which make this
possible:
* Two new lang items were introduced: event_loop, and event_loop_factory.
The idea of a "factory" is to define a function which can be called with no
arguments and will return the new event loop as a trait object. This factory
is emitted to the crate map when building an executable. The factory doesn't
have to exist, and when it doesn't then an empty slot is in the crate map and
a basic event loop with no I/O support is provided to the runtime.
* When building an executable, then the rustuv crate will be linked by default
(providing a default implementation of the event loop) via a similar method to
injecting a dependency on libstd. This is currently the only location where
the rustuv crate is ever linked.
* There is a new #[no_uv] attribute (implied by #[no_std]) which denies
implicitly linking to rustuv by default
Closes#5019
Sadly, there's a lack of resources for maintaining the `rust` tool,
and we decided in the 2013-10-08 Rust team meeting that it's better
to remove it altogether than to leave it in a broken state.
This deletion is without prejudice. If a person or people appear who
would like to maintain the tool, we will probably be happy to
resurrect it!
Closes#9775
Fixes a bug that `rustc.exe -v` didn't show git revision hash.
The bug is caused by that `$(wildcard $(CFG_GIT))` requires
space-escaped inputs while `$(CFG_GIT)` is usually
`C:\Program Files (x86)\Git\bin\git.exe`.
We're not outright removing fmt! just yet, but this prevents it from leaking
into the compiler further (it's still turned on by default for all other code).
Turns out that even if the default is "enabled", that doesn't mean that the
CFG_ENABLE_DEBUG variable will be defined. Instead, test whether
CFG_DISABLE_DEBUG is defined and disable debug things if that's the case.
Turns out that even if the default is "enabled", that doesn't mean that the
CFG_ENABLE_DEBUG variable will be defined. Instead, test whether
CFG_DISABLE_DEBUG is defined and disable debug things if that's the case.
Removes old rustdoc, moves rustdoc_ng into its place instead (plus drops the _ng
suffix). Also shreds all reference to rustdoc_ng from the Makefile rules.
Many people will be very confused that their debug! statements aren't working
when they first use rust only to learn that they should have been building with
`--cfg debug` the entire time. This inverts the meaning of the flag to instead
of enabling debug statements, now it disables debug statements.
This way the default behavior is a bit more reasonable, and requires less
end-user configuration. Furthermore, this turns on debug by default when
building the rustc compiler.
Now rustdoc_ng will be built as both a binary and a library (using the same
rules as all the other binaries that rust has). Furthermore, this will also
start building rustdoc_ng unit tests (and running them).
Naturally, and sadly, turning off sanity checks in the runtime is
a noticable performance win. The particular test I'm running goes from
~1.5 s to ~1.3s.
Sanity checks are turned *on* when not optimizing, or when cfg
includes `rtdebug` or `rtassert`.
When building Rust libraries (e.g. librustc, libstd, etc), checks for
and verbosely removes previous build products before invoking rustc.
(Also, when Make variable VERBOSE is defined, it will list all of the
libraries matching the object library's glob after the rustc
invocation has completed.)
When installing Rust libraries, checks for previous libraries in
target install directory, but does not remove them.
The thinking behind these two different modes of operation is that the
installation target, unlike the build tree, is not under the control
of this infrastructure and it is not up to this Makefile to decide if
the previous libraries should be removed.
Fixes#3225 (at least in terms of mitigating the multiple library
problem by proactively warning the user about it.)
Namely, switched in many places to using GNU make provided functions
for directory listing and text processing, rather than spawning a
shell process to do that work.
In the process of the revision, learned about Target-specific
variables, which were very applicable to INSTALL_LIB (which, on a
per-recipe basis, was always receiving the same actual arguments for
its first two formal parameters in every invocation).
http://www.gnu.org/software/make/manual/html_node/Target_002dspecific.html
(We might be able to make use of those in future refactorings.)
----
Also adds a cleanup pass to get-snapshot.py as well, since the same
problem arises when we unpack libraries from the snapshot archive into
a build directory with a prior snapshot's artifacts. (I put this step
into the python script rather than the makefile because I wanted to
delay the cleanup pass until after we have at least successfully
downloaded the tarball. That way, if the download fails, you should
not destroy the previous unarchived snapshot libraries and build
products.)
----
Also reverted whitespace changes to minimize diff.
I plan to put them back in in a dedicated commit elsewhere.
When building Rust libraries (e.g. librustc, libstd, etc), checks for
and verbosely removes previous build products before invoking rustc.
(Also, when Make variable VERBOSE is defined, it will list all of the
libraries matching the object library's glob after the rustc
invocation has completed.)
When installing Rust libraries, checks for previous libraries in
target install directory, but does not remove them.
The thinking behind these two different modes of operation is that the
installation target, unlike the build tree, is not under the control
of this infrastructure and it is not up to this Makefile to decide if
the previous libraries should be removed.
This makes it possible for us to trigger the llvm-clean make-target by checking in a change that touches rustllvm/llvm-auto-clean-stamp. Most developers don't need to see or know about this, but when you push a change that "needs an LLVM rebuild", even if not otherwise obvious, this should give a mechanism to do it.
Refactor the optimization passes to explicitly use the passes. This commit
just re-implements the same passes as were already being run.
It also adds an option (behind `-Z`) to run the LLVM lint pass on the
unoptimized IR.