This ensures we don't get compile errors on unreachable code (see
test/run-pass/artificial-block.rs for an example of sane code that
wasn't compiling). In the future, we might want to warn about
non-trivial code appearing in an unreachable context, and/or avoid
generating unreachable code altogether (though I'm sure LLVM will weed
it out as well).
There was some confusion on whether the destructors took their
argument by pointer or direct value. They now take it directly, just
like other methods. You no longer get a segfault when a constructor
actually does something with its self value.
This giant commit changes the syntax of Rust to use "assert" for
"check" expressions that didn't mean anything to the typestate
system, and continue using "check" for checks that are used as
part of typestate checking.
Most of the changes are just replacing "check" with "assert" in test
cases and rustc.
Unlike rustboot, rustc keeps it destructors in vtables. Entry 0 holds
either the destructor for the obj or a NULL pointer. The method
offsets start at 1.
I changed instantiate to print out a more helpful error message,
which required passing it a session argument. To avoid
threading extra arguments through a lot of functions,
I added a session field to ty_ctxt.
In rustc, nested patterns were potentially matching when they shouldn't
match, because a loop index wasn't being incremented. Fixed it and added
one test case.
Added support for self_method, cont, chan, port, recv, send, be,
do_while, spawn, and ext; handled break and cont correctly.
(However, there are no non-xfailed test cases for ext or spawn in
stage0 currently.)
Although the standard library compiles and all test cases pass with
typestate enabled, I left typestate checking disabled as rustc
terminates abnormally when building the standard library if so,
even though it does generate code correctly.
Lots of work on typestate_check, seems to get a lot of the way
through checking the standard library.
* Added for, for_each, assign_op, bind, cast, put, check, break,
and cont. (I'm not sure break and cont are actually handled correctly.)
* Fixed side-effect bug in seq_preconds so that unioning the
preconditions of a sequence of statements or expressions
is handled correctly.
* Pass poststate correctly through a stmt_decl.
* Handle expr_ret and expr_fail properly (after execution of a ret
or fail, everything is true -- this is needed to handle ifs and alts
where one branch is a ret or fail)
* Fixed bug in set_prestate_ann where a thing that needed to be
mutated wasn't getting passed as an alias
* Fixed bug in how expr_alt was treated (zero is not the identity
for intersect, who knew, right?)
* Update logging to reflect log_err vs. log
* Fixed find_locals so as to return all local decls and exclude
function arguments.
* Make union_postconds work on an empty vector (needed to handle
empty blocks correctly)
* Added _vec.cat_options, which takes a list of option[T] to a list
of T, ignoring any Nones
* Added two test cases.
working (on hello world at least):
~/inst/gdb/bin/gdb --args ./foo
(gdb) b write
...
(gdb) r
...
Breakpoint 1, 0xf7f04270 in write () from /lib32/libc.so.6
(gdb) bt
0 0xf7f04270 in write () from /lib32/libc.so.6
1 0x0804931a in rust_native_cdecl_3 ()
2 0x080487d7 in _rust_wrapper3_ ()
3 0x0804890a in _rust_fn5_main ()
4 0x08049440 in rust_native_cdecl_7 ()
Summary says it all. Actually, only nested objects and functions
are handled, but that's better than before. The fold that I was using
before to traverse a crate wasn't working correctly, because annotations
have to reflect the number of local variables of the nearest enclosing
function (in turn, because annotations are represented as bit vectors).
The fold was traversing the AST in the wrong order, first filling in
the annotations correctly, but then re-traversing them with the bit
vector length for any outer nested functions, and so on.
Remedying this required writing a lot of tedious boilerplate code
because I scrapped the idea of using a fold altogether.
I also made typestate_check handle unary, field, alt, and fail.
Also, some miscellaneous changes:
* added annotations to blocks in typeck
* fix pprust so it can handle spawn
* added more logging functions in util.common
* fixed _vec.or
* added maybe and from_maybe in option
* removed fold_block field from ast_fold, since it was never used
Apparently it can't live in the main binary, since on non-Linux
platforms, dynamics libs won't find symbols in the binary. This
removes the crate_map pointer from rust_crate again, and instead
passes it as an extra argument to rust_start. Rustboot doesn't pass
this argument, but supposedly that's okay as long as we don't actually
use it on that platform.
This overloads the meaning of RUST_LOG to also allow
'module.submodule' or 'module.somethingelse=2' forms. The first turn
on all logging for a module (loglevel 3), the second sets its loglevel
to 2. Log levels are:
0: Show only errors
1: Errors and warnings
2: Errors, warnings, and notes
3: Everything, including debug logging
Right now, since we only have one 'log' operation, everything happens
at level 1 (warning), so the only meaningful thing that can be done
with the new RUST_LOG support is disable logging (=0) for some
modules.
TODOS:
* Language support for logging at a specific level
* Also add a log level field to tasks, query the current task as well
as the current module before logging (log if one of them allows it)
* Revise the C logging API to conform to this set-up (globals for
per-module log level, query the task level before logging, stop
using a global mask)
Implementation notes:
Crates now contain two extra data structures. A 'module map' that
contains names and pointers to the module-log-level globals for each
module in the crate that logs, and a 'crate map' that points at the
crate's module map, as well as at the crate maps of all external
crates it depends on. These are walked by the runtime (in
rust_crate.cpp) to set the currect log levels based on RUST_LOG.
These module log globals are allocated as-needed whenever a log
expression is encountered, and their location is hard-coded into the
logging code, which compares the current level to the log statement's
level, and skips over all logging code when it is lower.