The std macros used to be injected with a filename of "<std-macros>", but macros
are now injected with a filename of "<{} macros>" where `{}` is filled in with
the crate name. This updates rustdoc to understand this new system so it'll
render source more frequently.
Because the build system treats Makefile.in and the .mk files slightly
differently (.in is copied, .mk are included), this makes the system
more uniform. Fewer build system changes will require a complete
reconfigure.
Strip trait impls for types that are stripped either due to the strip-hidden or strip-private passes.
This fixes the search index including trait methods on stripped structs (which breaks searching), and it also removes private types from the implementors list of a trait.
Fixes#9981 and #11439.
The std macros used to be injected with a filename of "<std-macros>", but macros
are now injected with a filename of "<{} macros>" where `{}` is filled in with
the crate name. This updates rustdoc to understand this new system so it'll
render source more frequently.
In strip-private, also strip impls of traits for private types. This
fixes the search index so searching for "drop", "eq", etc doesn't throw
an exception.
Currently when you run `make -jN` it's likely that you'll remove compiler-rt and
then it won't get cp'd back into the right place. I believe the reason for this
is that the compiler-rt library target never got updated so make decided it
never needed to copy the files back into place. The files were all there at the
beginning of `make`, but then we may clean out the stage0 versions if we unzip
the snapshot again.
This will hopefully bring us closer to #11937. We're still using gcc's idea of
"startup files", but this should prevent us from leaking in dependencies that we
don't quite want (libgcc for example once compiler-rt is what we use).
This will hopefully bring us closer to #11937. We're still using gcc's idea of
"startup files", but this should prevent us from leaking in dependencies that we
don't quite want (libgcc for example once compiler-rt is what we use).
Now that fold_item can return multiple items, this is pretty trivial. It
also recursively expands generated items so ItemDecorators can generate
items that are tagged with ItemDecorators!
Closes#4913
When tests fail, their stdout and stderr is printed as part of the summary, but
this helps suppress failure messages from #[should_fail] tests and generally
clean up the output of the test runner.
Includes an upstream commit by pcwalton to improve codegen of our enums getting
moved around.
This also introduces a new commit on top of our stack of patches to fix a mingw32 build issue. I have submitted the patch upstream: http://lists.cs.uiuc.edu/pipermail/llvm-commits/Week-of-Mon-20140210/204653.html
I verified that this builds on the try bots, which amazes me because I think that c++11 is turned on now, but I guess we're still lucky!
Closes#10613 (pcwalton's patch landed)
Closes#11992 (llvm has removed these options)
The old method of building up a list of items and threading it through
all of the decorators was unwieldy and not really scalable as
non-deriving ItemDecorators become possible. The API is now that the
decorator gets an immutable reference to the item it's attached to, and
a callback that it can pass new items to. If we want to add syntax
extensions that can modify the item they're attached to, we can add that
later, but I think it'll have to be separate from ItemDecorator to avoid
strange ordering issues.
@huonw
Any single-threaded task benchmark will spend a good chunk of time in `kqueue()` on osx and `epoll()` on linux, and the reason for this is that each time a task is terminated it will hit the syscall. When a task terminates, it context switches back to the scheduler thread, and the scheduler thread falls out of `run_sched_once` whenever it figures out that it did some work.
If we know that `epoll()` will return nothing, then we can continue to do work locally (only while there's work to be done). We must fall back to `epoll()` whenever there's active I/O in order to check whether it's ready or not, but without that (which is largely the case in benchmarks), we can prevent the costly syscall and can get a nice speedup.
I've separated the commits into preparation for this change and then the change itself, the last commit message has more details.
The old method of building up a list of items and threading it through
all of the decorators was unwieldy and not really scalable as
non-deriving ItemDecorators become possible. The API is now that the
decorator gets an immutable reference to the item it's attached to, and
a callback that it can pass new items to. If we want to add syntax
extensions that can modify the item they're attached to, we can add that
later, but I think it'll have to be separate from ItemDecorator to avoid
strange ordering issues.
These commits pick off some low-hanging fruit which were slowing down spawning green threads. The major speedup comes from fixing a bug in stack caching where we never used any cached stacks!
The program I used to benchmark is at the end. It was compiled with `rustc --opt-level=3 bench.rs --test` and run as `RUST_THREADS=1 ./bench --bench`. I chose to use `RUST_THREADS=1` due to #11730 as the profiles I was getting interfered too much when all the schedulers were in play (and shouldn't be after #11730 is fixed). All of the units below are in ns/iter as reported by `--bench` (lower is better).
| | green | native | raw |
| ------------- | ----- | ------ | ------ |
| osx before | 12699 | 24030 | 19734 |
| linux before | 10223 | 125983 | 122647 |
| osx after | 3847 | 25771 | 20835 |
| linux after | 2631 | 135398 | 122765 |
Note that this is *not* a benchmark of spawning green tasks vs native tasks. I put in the native numbers just to get a ballpark of where green tasks are. This is benchmark is *clearly* benefiting from stack caching. Also, OSX is clearly not 5x faster than linux, I think my VM is just much slower.
All in all, this ended up being a nice 4x speedup for spawning a green task when you're using a cached stack.
```rust
extern mod extra;
extern mod native;
use std::rt:🧵:Thread;
#[bench]
fn green(bh: &mut extra::test::BenchHarness) {
let (p, c) = SharedChan::new();
bh.iter(|| {
let c = c.clone();
spawn(proc() {
c.send(());
});
p.recv();
});
}
#[bench]
fn native(bh: &mut extra::test::BenchHarness) {
let (p, c) = SharedChan::new();
bh.iter(|| {
let c = c.clone();
native::task::spawn(proc() {
c.send(());
});
p.recv();
});
}
#[bench]
fn raw(bh: &mut extra::test::BenchHarness) {
bh.iter(|| {
Thread::start(proc() {}).join()
});
}
```
Two unfortunate allocations were wrapping a proc() in a proc() with
GreenTask::build_start_wrapper, and then boxing this proc in a ~proc() inside of
Context::new(). Both of these allocations were a direct result from two
conditions:
1. The Context::new() function has a nice api of taking a procedure argument to
start up a new context with. This inherently required an allocation by
build_start_wrapper because extra code needed to be run around the edges of a
user-provided proc() for a new task.
2. The initial bootstrap code only understood how to pass one argument to the
next function. By modifying the assembly and entry points to understand more
than one argument, more information is passed through in registers instead of
allocating a pointer-sized context.
This is sadly where I end up throwing mips under a bus because I have no idea
what's going on in the mips context switching code and don't know how to modify
it.
Closes#7767
cc #11389
Instead, use an enum to allow running both a procedure and sending the task
result over a channel. I expect the common case to be sending on a channel (e.g.
task::try), so don't require an extra allocation in the common case.
cc #11389
The condition was the wrong direction and it also didn't take equality into
account. Tests were added for both cases.
For the small benchmark of `task::try(proc() {}).unwrap()`, this takes the
iteration time on OSX from 15119 ns/iter to 6179 ns/iter (timed with
RUST_THREADS=1)
cc #11389