Vectors are now similar to our old, pre-internal vectors, except that
they are uniquely owned, not refcounted.
Their name should probably change too, then. I've renamed them to vec
in the runtime, will do so throughout the compiler later.
This is the new way to refer to tasks in rust-land. Currently all they
do is serve as a key to look up the old rust_task structure. Ideally
they won't be ref counted, but baby steps.
getenv is not threadsafe and (maybe as a result) it's randomly crashing with
CFLAGS=-g and RUST_THREADS=32. Calls from rust code are still on their
own.
that absolutely will not succeed with a large default stack. This
should be removed once we have stack grown working.
Also updated word-count to succeed under the new test framework.
Updated the MapReduce protocol so that it's correct more often. It's
still not perfect, but the bugs repro less often now.
Also found a race condition in channel sending. The problem is that
send and receive both need to refer to the _unread field in
circular_buffer. For now I just grabbed the port lock to send. We can
probably get around this by using atomics instead.
We're trying to get closer to doing correct move semantics for channel
operations. This involves a lot of cleanup (such as removing the
unused sched parameter from rust_vec constructor) and making
circular_buffer kernel_owned.
Added tagging for memory allocations. This means we give a string tag
to everything we allocate. If we leak something and TRACK_ALLOCATIONS
is enabled, then it's much easier now to tell exactly what is leaking.
This is just until unwinding works. Adds a flag to the runtime to turn
the memory leak checks on task destruction into warnings instead of fatal
errors. I am so sorry.
Issue #428
The first is that the memory_region destructor would complain there is
still an outstanding allocation. This is because circular_buffer from
rust_chan wasn't refing its task, so the task was being destructed too
soon.
The second was where the program could deadlock while joining a
task. The target task would die in the time between checking whether
the task should block and then actually blocking. The fix is to use
the target task's lock.
The duplication of upcalls is due to the fact that the runtime is
shared between stage0/rustc and stage1/rustc. Once snapshots are
updated, they should be de-duplicated.