avoid IdxSets containing garbage above the universe length
This makes sure that all bits in each IdxSet between the universe length
and the end of the word are all zero instead of being in an indeterminate state.
This fixes a crash with RUST_LOG=rustc_mir, and is probably a good idea
anyway.
r? @nikomatsakis - I think you are responsible for this code area now?
Introduce Vec::resize_with method (see #41758)
In #41758, the libs team decided they preferred `Vec::resize_with` over `Vec::resize_default()`. Here is an implementation to get this moving forward.
I don't know what the removal process for `Vec::resize_default()` should be, so I've left it in place for now. Would be happy to follow up with its removal.
Add #[must_use] to a few standard library methods
Chosen to start a precedent of using it on ones that are potentially-expensive and where using it for side effects is particularly discouraged.
Discuss :)
```rust
warning: unused return value of `std::iter::Iterator::collect` which must be used: if you really need to exhaust the iterator, consider `.for_each(drop)` instead
--> $DIR/fn_must_use_stdlib.rs:19:5
|
LL | "1 2 3".split_whitespace().collect::<Vec<_>>();
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
warning: unused return value of `std::borrow::ToOwned::to_owned` which must be used: cloning is often expensive and is not expected to have side effects
--> $DIR/fn_must_use_stdlib.rs:21:5
|
LL | "hello".to_owned();
| ^^^^^^^^^^^^^^^^^^^
warning: unused return value of `std::clone::Clone::clone` which must be used: cloning is often expensive and is not expected to have side effects
--> $DIR/fn_must_use_stdlib.rs:23:5
|
LL | String::from("world").clone();
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
```
cc https://github.com/rust-lang/rust/issues/48926
rustc_driver: get rid of the extra thread
**Do not rollup**
We can alter the stack size afterwards on Unix.
Having a separate thread causes poor debugging experience when interrupting with signals. I have to get the backtrace of the all thread, as the main thread is waiting to join doing nothing else. This patch allows me to just run `bt` to get the desired backtrace.
Reject huge alignments on macos with system allocator only
ef8804ba27 addressed #30170 by rejecting
huge alignments at the allocator API level, transforming a specific
platform bug/limitation into an enforced API limitation on all
platforms.
This change essentially reverts that commit, and instead makes alloc()
itself return AllocErr::Unsupported when receiving huge alignments.
This was discussed in https://github.com/rust-lang/rust/issues/32838#issuecomment-368348408
and following.
Update sccache to its master branch
Ideally I'd like to soon enable sccache for rustbuild itself and some of the
stage0 tools, but for that to work we'll need some better Rust support than the
pretty old version we were previously using!
The docs team has decided that we're framing resources in three ways:
"learning Rust," "using Rust," "mastering Rust." This is a more useful
split than "beginner/intermediate/advanced." As we add more resources
in the future, we expect "using Rust" to grow. "the bookshelf" as a
concept is great, but isn't really organized along these lines. As such,
this reorganizes the docs along these lines.
This is too likely to cause spurious bounces on CI; what we run may be
dependent on what ran successfully before hand (e.g. RLS features with
Clippy), which makes this not tenable. There's no good way to ignore
specifically these problematic steps so we'll just ignore everything for
the time being. We still test that a dry run worked though so largely
this is the same from a ensure-that-tests-work perspective.
Eventually we'll want to undo this commit, though, to make our tests
more accurate.
This ensures that each build will support the testing design of "dry
running" builds. It's also checked that a dry run build is equivalent
step-wise to a "wet" run build; the graphs we generate when running are
directly compared node/node and edge/edge, both for order and contents.
In order to run tests, previous commits have cfg'd out various parts of
rustbuild. Generally speaking, these are filesystem-related operations
and process-spawning related parts. Then, rustbuild is run "as normal"
and the various steps that where run are retrieved from the cache and
checked against the expected results.
Note that this means that the current implementation primarily tests
"what" we build, but doesn't actually test that what we build *will*
build. In other words, it doesn't do any form of dependency verification
for any crate. This is possible to implement, but is considered future
work.
This implementation strives to cfg out as little code as possible; it
also does not currently test anywhere near all of rustbuild. The current
tests are also not checked for "correctness," rather, they simply
represent what we do as of this commit, which may be wrong.
Test cases are drawn from the old implementation of rustbuild, though
the expected results may vary.