This is a stopgap until DST (#12938) lands.
Until DST lands, we cannot decompose &str into & and str, so we cannot
usefully take ToCStr arguments by reference (without forcing an
additional & around &str). So we are instead temporarily adding an
instance for &Path and StrBuf, so that we can take ToCStr as owned. When
DST lands, the &Path instance should be removed, the string instances
should be revisted, and arguments bound by ToCStr should be passed by
reference.
FIXMEs have been added accordingly.
This commit deprecates rev_iter, mut_rev_iter, move_rev_iter everywhere (except treemap) and also
deprecates related functions like rsplit, rev_components, and rev_str_components. In every case,
these functions can be replaced with the non-reversed form followed by a call to .rev(). To make this
more concrete, a translation table for all functional changes necessary follows:
* container.rev_iter() -> container.iter().rev()
* container.mut_rev_iter() -> container.mut_iter().rev()
* container.move_rev_iter() -> container.move_iter().rev()
* sliceorstr.rsplit(sep) -> sliceorstr.split(sep).rev()
* path.rev_components() -> path.components().rev()
* path.rev_str_components() -> path.str_components().rev()
In terms of the type system, this change also deprecates any specialized reversed iterator types (except
in treemap), opting instead to use Rev directly if any type annotations are needed. However, since
methods directly returning reversed iterators are now discouraged, the need for such annotations should
be small. However, in those cases, the general pattern for conversion is to take whatever follows Rev in
the original reversed name and surround it with Rev<>:
* RevComponents<'a> -> Rev<Components<'a>>
* RevStrComponents<'a> -> Rev<StrComponents<'a>>
* RevItems<'a, T> -> Rev<Items<'a, T>>
* etc.
The reasoning behind this change is that it makes the standard API much simpler without reducing readability,
performance, or power. The presence of functions such as rev_iter adds more boilerplate code to libraries
(all of which simply call .iter().rev()), clutters up the documentation, and only helps code by saving two
characters. Additionally, the numerous type synonyms that were used to make the type signatures look nice
like RevItems add even more boilerplate and clutter up the docs even more. With this change, all that cruft
goes away.
[breaking-change]
This makes the splitting functions in std::slice return DoubleEndedIterators. Unfortunately,
splitn and rsplitn cannot provide such an interface and so must return different types. As a
result, the following changes were made:
* RevSplits was removed in favor of explicitly using Rev
* Splits can no longer bound the number of splits done
* Splits now implements DoubleEndedIterator
* SplitsN was added, taking the role of what both Splits and RevSplits used to be
* rsplit returns Rev<Splits<'a, T>> instead of RevSplits<'a, T>
* splitn returns SplitsN<'a, T> instead of Splits<'a, T>
* rsplitn returns SplitsN<'a, T> instead of RevSplits<'a, T>
All functions that were previously implemented on each return value still are, so outside of changing
of type annotations, existing code should work out of the box. In the rare case that code relied
on the return types of split and splitn or of rsplit and rsplitn being the same, the previous
behavior can be emulated by calling splitn or rsplitn with a bount of uint::MAX.
The value of this change comes in multiple parts:
* Consistency. The splitting code in std::str is structured similarly to the new slice splitting code,
having separate CharSplits and CharSplitsN types.
* Smaller API. Although this commit doesn't implement it, using a DoubleEndedIterator for splitting
means that rsplit, path::RevComponents, path::RevStrComponents, Path::rev_components, and
Path::rev_str_components are no longer needed - they can be emulated simply with .rev().
* Power. DoubleEndedIterators are able to traverse the list from both sides at once instead of only
forwards or backwards.
* Efficiency. For the common case of using split instead of splitn, the iterator is slightly smaller
and slightly faster.
[breaking-change]
This removes all resizability support for ~[T] vectors in preparation of DST.
The only growable vector remaining is Vec<T>. In summary, the following methods
from ~[T] and various functions were removed. Each method/function has an
equivalent on the Vec type in std::vec unless otherwise stated.
* slice::OwnedCloneableVector
* slice::OwnedEqVector
* slice::append
* slice::append_one
* slice::build (no replacement)
* slice::bytes::push_bytes
* slice::from_elem
* slice::from_fn
* slice::with_capacity
* ~[T].capacity()
* ~[T].clear()
* ~[T].dedup()
* ~[T].extend()
* ~[T].grow()
* ~[T].grow_fn()
* ~[T].grow_set()
* ~[T].insert()
* ~[T].pop()
* ~[T].push()
* ~[T].push_all()
* ~[T].push_all_move()
* ~[T].remove()
* ~[T].reserve()
* ~[T].reserve_additional()
* ~[T].reserve_exect()
* ~[T].retain()
* ~[T].set_len()
* ~[T].shift()
* ~[T].shrink_to_fit()
* ~[T].swap_remove()
* ~[T].truncate()
* ~[T].unshift()
* ~str.clear()
* ~str.set_len()
* ~str.truncate()
Note that no other API changes were made. Existing apis that took or returned
~[T] continue to do so.
[breaking-change]
This needs to be removed as part of removing `~[T]`. Partial type hints
are now allowed, and will remove the need to add a version of this
method for `Vec<T>`. For now, this involves a few workarounds for
partial type hints not completely working.
Formatting via reflection has been a little questionable for some time now, and
it's a little unfortunate that one of the standard macros will silently use
reflection when you weren't expecting it. This adds small bits of code bloat to
libraries, as well as not always being necessary. In light of this information,
this commit switches assert_eq!() to using {} in the error message instead of
{:?}.
In updating existing code, there were a few error cases that I encountered:
* It's impossible to define Show for [T, ..N]. I think DST will alleviate this
because we can define Show for [T].
* A few types here and there just needed a #[deriving(Show)]
* Type parameters needed a Show bound, I often moved this to `assert!(a == b)`
* `Path` doesn't implement `Show`, so assert_eq!() cannot be used on two paths.
I don't think this is much of a regression though because {:?} on paths looks
awful (it's a byte array).
Concretely speaking, this shaved 10K off a 656K binary. Not a lot, but sometime
significant for smaller binaries.
This weeds out a bunch of warnings building stdtest on windows, and it also adds
a check! macro to the io::fs tests to help diagnose errors that are cropping up
on windows platforms as well.
cc #12516
This has been a long time coming. Conditions in rust were initially envisioned
as being a good alternative to error code return pattern. The idea is that all
errors are fatal-by-default, and you can opt-in to handling the error by
registering an error handler.
While sounding nice, conditions ended up having some unforseen shortcomings:
* Actually handling an error has some very awkward syntax:
let mut result = None;
let mut answer = None;
io::io_error::cond.trap(|e| { result = Some(e) }).inside(|| {
answer = Some(some_io_operation());
});
match result {
Some(err) => { /* hit an I/O error */ }
None => {
let answer = answer.unwrap();
/* deal with the result of I/O */
}
}
This pattern can certainly use functions like io::result, but at its core
actually handling conditions is fairly difficult
* The "zero value" of a function is often confusing. One of the main ideas
behind using conditions was to change the signature of I/O functions. Instead
of read_be_u32() returning a result, it returned a u32. Errors were notified
via a condition, and if you caught the condition you understood that the "zero
value" returned is actually a garbage value. These zero values are often
difficult to understand, however.
One case of this is the read_bytes() function. The function takes an integer
length of the amount of bytes to read, and returns an array of that size. The
array may actually be shorter, however, if an error occurred.
Another case is fs::stat(). The theoretical "zero value" is a blank stat
struct, but it's a little awkward to create and return a zero'd out stat
struct on a call to stat().
In general, the return value of functions that can raise error are much more
natural when using a Result as opposed to an always-usable zero-value.
* Conditions impose a necessary runtime requirement on *all* I/O. In theory I/O
is as simple as calling read() and write(), but using conditions imposed the
restriction that a rust local task was required if you wanted to catch errors
with I/O. While certainly an surmountable difficulty, this was always a bit of
a thorn in the side of conditions.
* Functions raising conditions are not always clear that they are raising
conditions. This suffers a similar problem to exceptions where you don't
actually know whether a function raises a condition or not. The documentation
likely explains, but if someone retroactively adds a condition to a function
there's nothing forcing upstream users to acknowledge a new point of task
failure.
* Libaries using I/O are not guaranteed to correctly raise on conditions when an
error occurs. In developing various I/O libraries, it's much easier to just
return `None` from a read rather than raising an error. The silent contract of
"don't raise on EOF" was a little difficult to understand and threw a wrench
into the answer of the question "when do I raise a condition?"
Many of these difficulties can be overcome through documentation, examples, and
general practice. In the end, all of these difficulties added together ended up
being too overwhelming and improving various aspects didn't end up helping that
much.
A result-based I/O error handling strategy also has shortcomings, but the
cognitive burden is much smaller. The tooling necessary to make this strategy as
usable as conditions were is much smaller than the tooling necessary for
conditions.
Perhaps conditions may manifest themselves as a future entity, but for now
we're going to remove them from the standard library.
Closes#9795Closes#8968
I found awkward to have `MutableCloneableVector` and `CloneableIterator` on the one hand, and `CopyableVector` etc. on the other hand.
The concerned traits are:
* `CopyableVector` --> `CloneableVector`
* `OwnedCopyableVector` --> `OwnedCloneableVector`
* `ImmutableCopyableVector` --> `ImmutableCloneableVector`
* `CopyableTuple` --> `CloneableTuple`
Major changes:
- Define temporary scopes in a syntax-based way that basically defaults
to the innermost statement or conditional block, except for in
a `let` initializer, where we default to the innermost block. Rules
are documented in the code, but not in the manual (yet).
See new test run-pass/cleanup-value-scopes.rs for examples.
- Refactors Datum to better define cleanup roles.
- Refactor cleanup scopes to not be tied to basic blocks, permitting
us to have a very large number of scopes (one per AST node).
- Introduce nascent documentation in trans/doc.rs covering datums and
cleanup in a more comprehensive way.
This reverts commit c54427ddfbbab41a39d14f2b1dc4f080cbc2d41b.
Leave the #[ignores] in that were added to rustpkg tests.
Conflicts:
src/librustc/driver/driver.rs
src/librustc/metadata/creader.rs
The reasons for doing this are:
* The model on which linked failure is based is inherently complex
* The implementation is also very complex, and there are few remaining who
fully understand the implementation
* There are existing race conditions in the core context switching function of
the scheduler, and possibly others.
* It's unclear whether this model of linked failure maps well to a 1:1 threading
model
Linked failure is often a desired aspect of tasks, but we would like to take a
much more conservative approach in re-implementing linked failure if at all.
Closes#8674Closes#8318Closes#8863