This is useful in contexts like this:
let size = rdr.read_be_i32() as uint;
let mut limit = LimitReader::new(rdr.by_ref(), size);
let thing = read_a_thing(&mut limit);
assert!(limit.limit() == 0);
Change `os::args()` and `os::env()` to use `str::from_utf8_lossy()`.
Add new functions `os::args_as_bytes()` and `os::env_as_bytes()` to retrieve the args/env as byte vectors instead.
The existing methods were left returning strings because I expect that the common use-case is to want string handling.
Fixes#7188.
Parse the environment by default with from_utf8_lossy. Also provide
byte-vector equivalents (e.g. os::env_as_bytes()).
Unfortunately, setenv() can't have a byte-vector equivalent because of
Windows support, unless we want to define a setenv_bytes() that fails
under Windows for non-UTF8 (or non-UTF16).
os::args() was using str::raw::from_c_str(), which would assert if the
C-string wasn't valid UTF-8. Switch to using from_utf8_lossy() instead,
and add a separate function os::args_as_bytes() that returns the ~[u8]
byte-vectors instead.
This will hopefully bring us closer to #11937. We're still using gcc's idea of
"startup files", but this should prevent us from leaking in dependencies that we
don't quite want (libgcc for example once compiler-rt is what we use).
When tests fail, their stdout and stderr is printed as part of the summary, but
this helps suppress failure messages from #[should_fail] tests and generally
clean up the output of the test runner.
Any single-threaded task benchmark will spend a good chunk of time in `kqueue()` on osx and `epoll()` on linux, and the reason for this is that each time a task is terminated it will hit the syscall. When a task terminates, it context switches back to the scheduler thread, and the scheduler thread falls out of `run_sched_once` whenever it figures out that it did some work.
If we know that `epoll()` will return nothing, then we can continue to do work locally (only while there's work to be done). We must fall back to `epoll()` whenever there's active I/O in order to check whether it's ready or not, but without that (which is largely the case in benchmarks), we can prevent the costly syscall and can get a nice speedup.
I've separated the commits into preparation for this change and then the change itself, the last commit message has more details.
These commits pick off some low-hanging fruit which were slowing down spawning green threads. The major speedup comes from fixing a bug in stack caching where we never used any cached stacks!
The program I used to benchmark is at the end. It was compiled with `rustc --opt-level=3 bench.rs --test` and run as `RUST_THREADS=1 ./bench --bench`. I chose to use `RUST_THREADS=1` due to #11730 as the profiles I was getting interfered too much when all the schedulers were in play (and shouldn't be after #11730 is fixed). All of the units below are in ns/iter as reported by `--bench` (lower is better).
| | green | native | raw |
| ------------- | ----- | ------ | ------ |
| osx before | 12699 | 24030 | 19734 |
| linux before | 10223 | 125983 | 122647 |
| osx after | 3847 | 25771 | 20835 |
| linux after | 2631 | 135398 | 122765 |
Note that this is *not* a benchmark of spawning green tasks vs native tasks. I put in the native numbers just to get a ballpark of where green tasks are. This is benchmark is *clearly* benefiting from stack caching. Also, OSX is clearly not 5x faster than linux, I think my VM is just much slower.
All in all, this ended up being a nice 4x speedup for spawning a green task when you're using a cached stack.
```rust
extern mod extra;
extern mod native;
use std::rt:🧵:Thread;
#[bench]
fn green(bh: &mut extra::test::BenchHarness) {
let (p, c) = SharedChan::new();
bh.iter(|| {
let c = c.clone();
spawn(proc() {
c.send(());
});
p.recv();
});
}
#[bench]
fn native(bh: &mut extra::test::BenchHarness) {
let (p, c) = SharedChan::new();
bh.iter(|| {
let c = c.clone();
native::task::spawn(proc() {
c.send(());
});
p.recv();
});
}
#[bench]
fn raw(bh: &mut extra::test::BenchHarness) {
bh.iter(|| {
Thread::start(proc() {}).join()
});
}
```
Two unfortunate allocations were wrapping a proc() in a proc() with
GreenTask::build_start_wrapper, and then boxing this proc in a ~proc() inside of
Context::new(). Both of these allocations were a direct result from two
conditions:
1. The Context::new() function has a nice api of taking a procedure argument to
start up a new context with. This inherently required an allocation by
build_start_wrapper because extra code needed to be run around the edges of a
user-provided proc() for a new task.
2. The initial bootstrap code only understood how to pass one argument to the
next function. By modifying the assembly and entry points to understand more
than one argument, more information is passed through in registers instead of
allocating a pointer-sized context.
This is sadly where I end up throwing mips under a bus because I have no idea
what's going on in the mips context switching code and don't know how to modify
it.
Closes#7767
cc #11389
Instead, use an enum to allow running both a procedure and sending the task
result over a channel. I expect the common case to be sending on a channel (e.g.
task::try), so don't require an extra allocation in the common case.
cc #11389
If you were writing to something along the lines of `self.foo` then with the new
closure rules it meant that you were borrowing `self` for the entirety of the
closure, meaning that you couldn't format other fields of `self` at the same
time as writing to a buffer contained in `self`.
By lifting the borrow outside of the closure the borrow checker can better
understand that you're only borrowing one of the fields at a time. This had to
use type ascription as well in order to preserve trait object coercions.
It asserted that the previous count was always nonnegative, but DISCONNECTED is
a valid value for it to see. In order to continue to remember to store
DISCONNECTED after DISCONNECTED was seen, I also added a helper method.
Closes#12226
The `id` shouldn't be changed by external code, and exposing it publicly
allows to be accidentally changed.
Also, remove the first element special case in the `select!` macro.
The green scheduler can optimize its runtime based on this by deciding to not go
to sleep in epoll() if there is no active I/O and there is a task to be stolen.
This is implemented for librustuv by keeping a count of the number of tasks
which are currently homed. If a task is homed, and then performs a blocking I/O
operation, the count will be nonzero while the task is blocked. The homing count
is intentionally 0 when there are I/O handles, but no handles currently blocked.
The reason for this is that epoll() would only be used to wake up the scheduler
anyway.
The crux of this change was to have a `HomingMissile` contain a mutable borrowed
reference back to the `HomeHandle`. The rest of the change was just dealing with
this fallout. This reference is used to decrement the homed handle count in a
HomingMissile's destructor.
Also note that the count maintained is not atomic because all of its
increments/decrements/reads are all on the same I/O thread.
This adopts the rules posted in #10432:
1. If a seek position is negative, then an error is generated
2. Seeks beyond the end-of-file are allowed. Future writes will fill the gap
with data and future reads will return errors.
3. Seeks within the bounds of a file are fine.
Closes#10432
This adopts the rules posted in #10432:
1. If a seek position is negative, then an error is generated
2. Seeks beyond the end-of-file are allowed. Future writes will fill the gap
with data and future reads will return errors.
3. Seeks within the bounds of a file are fine.
Closes#10432
This, the Nth rewrite of channels, is not a rewrite of the core logic behind
channels, but rather their API usage. In the past, we had the distinction
between oneshot, stream, and shared channels, but the most recent rewrite
dropped oneshots in favor of streams and shared channels.
This distinction of stream vs shared has shown that it's not quite what we'd
like either, and this moves the `std::comm` module in the direction of "one
channel to rule them all". There now remains only one Chan and one Port.
This new channel is actually a hybrid oneshot/stream/shared channel under the
hood in order to optimize for the use cases in question. Additionally, this also
reduces the cognitive burden of having to choose between a Chan or a SharedChan
in an API.
My simple benchmarks show no reduction in efficiency over the existing channels
today, and a 3x improvement in the oneshot case. I sadly don't have a
pre-last-rewrite compiler to test out the old old oneshots, but I would imagine
that the performance is comparable, but slightly slower (due to atomic reference
counting).
This commit also brings the bonus bugfix to channels that the pending queue of
messages are all dropped when a Port disappears rather then when both the Port
and the Chan disappear.
Beforehand, using a concurrent queue always mandated that the "shared state" be
stored internally to the queues in order to provide a safe interface. This isn't
quite as flexible as one would want in some circumstances, so instead this
commit moves the queues to not containing the shared state.
The queues no longer have a "default useful safe" interface, but rather a
"default safe" interface (minus the useful part). The queues have to be shared
manually through an Arc or some other means. This allows them to be a little
more flexible at the cost of a usability hindrance.
I plan on using this new flexibility to upgrade a channel to a shared channel
seamlessly.
I factored the commits by affected files, for the most part. The last 7 or 8 contain the meat of the PR. The rest are small changes to closures found in the codebase. Maybe interesting to read to see some of the impact of the rules.
r? @pcwalton
Fixes#6801
This is a fairly trivial (but IMHO handy) change to implement IterBytes for IpAddr and SocketAddr.
I originally stumbled across this because I wanted to use a SocketAddr as a HashMap key and discovered that I couldn't do it directly. Had to impl IterBytes on a new intermediate type to work around it.
Thinking about swap as an example of unsafe programming. This cleans it up a bit. It also removes type parametrization over `RawPtr` from the memcpy functions to make this compile.
It unsafe assumptions that any impl of RawPtr is for actual pointers,
that they can be copied by memcpy. Removing it is easy, so I don't
think it's solving a real problem.
Declare a `type SendStr = MaybeOwned<'static>` to ease readibility of
types that needed the old SendStr behavior.
Implement all the traits for MaybeOwned that SendStr used to implement.
- Convert the formatting traits to `&self` rather than `_: &Self`
- Rejig `syntax::ext::{format,deriving}` a little in preparation
- Implement `#[deriving(Show)]`
This also drops support for the managed pointer POISON_ON_FREE feature
as it's not worth adding back the support for it. After a snapshot, the
leftovers can be removed.
This pull request:
1) Changes the initial insertion sort to be in-place, and defers allocation of working set until merge is needed.
2) Increases the increases the maximum run length to use insertion sort for from 8 to 32 elements. This increases the size of vectors that will not allocate, and reduces the number of merge passes by two. It seemed to be the sweet spot in the benchmarks that I ran.
Here are the results of some benchmarks. Note that they are sorting u64s, so types that are more expensive to compare or copy may have different behaviors.
Before changes:
```
test vec::bench::sort_random_large bench: 719753 ns/iter (+/- 130173) = 111 MB/s
test vec::bench::sort_random_medium bench: 4726 ns/iter (+/- 742) = 169 MB/s
test vec::bench::sort_random_small bench: 344 ns/iter (+/- 76) = 116 MB/s
test vec::bench::sort_sorted bench: 437244 ns/iter (+/- 70043) = 182 MB/s
```
Deferred allocation (8 element insertion sort):
```
test vec::bench::sort_random_large bench: 702630 ns/iter (+/- 88158) = 113 MB/s
test vec::bench::sort_random_medium bench: 4529 ns/iter (+/- 497) = 176 MB/s
test vec::bench::sort_random_small bench: 185 ns/iter (+/- 49) = 216 MB/s
test vec::bench::sort_sorted bench: 425853 ns/iter (+/- 60907) = 187 MB/s
```
Deferred allocation (16 element insertion sort):
```
test vec::bench::sort_random_large bench: 692783 ns/iter (+/- 165837) = 115 MB/s
test vec::bench::sort_random_medium bench: 4434 ns/iter (+/- 722) = 180 MB/s
test vec::bench::sort_random_small bench: 187 ns/iter (+/- 38) = 213 MB/s
test vec::bench::sort_sorted bench: 393783 ns/iter (+/- 85548) = 203 MB/s
```
Deferred allocation (32 element insertion sort):
```
test vec::bench::sort_random_large bench: 682556 ns/iter (+/- 131008) = 117 MB/s
test vec::bench::sort_random_medium bench: 4370 ns/iter (+/- 1369) = 183 MB/s
test vec::bench::sort_random_small bench: 179 ns/iter (+/- 32) = 223 MB/s
test vec::bench::sort_sorted bench: 358353 ns/iter (+/- 65423) = 223 MB/s
```
Deferred allocation (64 element insertion sort):
```
test vec::bench::sort_random_large bench: 712040 ns/iter (+/- 132454) = 112 MB/s
test vec::bench::sort_random_medium bench: 4425 ns/iter (+/- 784) = 180 MB/s
test vec::bench::sort_random_small bench: 179 ns/iter (+/- 81) = 223 MB/s
test vec::bench::sort_sorted bench: 317812 ns/iter (+/- 62675) = 251 MB/s
```
This is the best I could manage with the basic merge sort while keeping the invariant that the original vector must contain each element exactly once when the comparison function is called. If one is not married to a stable sort, an in-place n*log(n) sorting algorithm may have better performance in some cases.
for #12011
cc @huonw
Added a seperate in-place insertion sort for short vectors.
Increased threshold for insertion short for 8 to 32 elements
for small types and 16 for larger types. Added benchmarks
for sorting larger types.
`from_utf8_lossy()` takes a byte vector and produces a `~str`, converting
any invalid UTF-8 sequence into the U+FFFD REPLACEMENT CHARACTER.
The replacement follows the guidelines in §5.22 Best Practice for U+FFFD
Substitution from the Unicode Standard (Version 6.2)[1], which also
matches the WHATWG rules for utf-8 decoding[2].
[1]: http://www.unicode.org/versions/Unicode6.2.0/ch05.pdf
[2]: http://encoding.spec.whatwg.org/#utf-8Closes#9516.
from_utf8_lossy() takes a byte vector and produces a ~str, converting
any invalid UTF-8 sequence into the U+FFFD REPLACEMENT CHARACTER.
The replacement follows the guidelines in §5.22 Best Practice for U+FFFD
Substitution from the Unicode Standard (Version 6.2)[1], which also
matches the WHATWG rules for utf-8 decoding[2].
[1]: http://www.unicode.org/versions/Unicode6.2.0/ch05.pdf
[2]: http://encoding.spec.whatwg.org/#utf-8
This has been a long time coming. Conditions in rust were initially envisioned
as being a good alternative to error code return pattern. The idea is that all
errors are fatal-by-default, and you can opt-in to handling the error by
registering an error handler.
While sounding nice, conditions ended up having some unforseen shortcomings:
* Actually handling an error has some very awkward syntax:
let mut result = None;
let mut answer = None;
io::io_error::cond.trap(|e| { result = Some(e) }).inside(|| {
answer = Some(some_io_operation());
});
match result {
Some(err) => { /* hit an I/O error */ }
None => {
let answer = answer.unwrap();
/* deal with the result of I/O */
}
}
This pattern can certainly use functions like io::result, but at its core
actually handling conditions is fairly difficult
* The "zero value" of a function is often confusing. One of the main ideas
behind using conditions was to change the signature of I/O functions. Instead
of read_be_u32() returning a result, it returned a u32. Errors were notified
via a condition, and if you caught the condition you understood that the "zero
value" returned is actually a garbage value. These zero values are often
difficult to understand, however.
One case of this is the read_bytes() function. The function takes an integer
length of the amount of bytes to read, and returns an array of that size. The
array may actually be shorter, however, if an error occurred.
Another case is fs::stat(). The theoretical "zero value" is a blank stat
struct, but it's a little awkward to create and return a zero'd out stat
struct on a call to stat().
In general, the return value of functions that can raise error are much more
natural when using a Result as opposed to an always-usable zero-value.
* Conditions impose a necessary runtime requirement on *all* I/O. In theory I/O
is as simple as calling read() and write(), but using conditions imposed the
restriction that a rust local task was required if you wanted to catch errors
with I/O. While certainly an surmountable difficulty, this was always a bit of
a thorn in the side of conditions.
* Functions raising conditions are not always clear that they are raising
conditions. This suffers a similar problem to exceptions where you don't
actually know whether a function raises a condition or not. The documentation
likely explains, but if someone retroactively adds a condition to a function
there's nothing forcing upstream users to acknowledge a new point of task
failure.
* Libaries using I/O are not guaranteed to correctly raise on conditions when an
error occurs. In developing various I/O libraries, it's much easier to just
return `None` from a read rather than raising an error. The silent contract of
"don't raise on EOF" was a little difficult to understand and threw a wrench
into the answer of the question "when do I raise a condition?"
Many of these difficulties can be overcome through documentation, examples, and
general practice. In the end, all of these difficulties added together ended up
being too overwhelming and improving various aspects didn't end up helping that
much.
A result-based I/O error handling strategy also has shortcomings, but the
cognitive burden is much smaller. The tooling necessary to make this strategy as
usable as conditions were is much smaller than the tooling necessary for
conditions.
Perhaps conditions may manifest themselves as a future entity, but for now
we're going to remove them from the standard library.
Closes#9795Closes#8968
This has been a long time coming. Conditions in rust were initially envisioned
as being a good alternative to error code return pattern. The idea is that all
errors are fatal-by-default, and you can opt-in to handling the error by
registering an error handler.
While sounding nice, conditions ended up having some unforseen shortcomings:
* Actually handling an error has some very awkward syntax:
let mut result = None;
let mut answer = None;
io::io_error::cond.trap(|e| { result = Some(e) }).inside(|| {
answer = Some(some_io_operation());
});
match result {
Some(err) => { /* hit an I/O error */ }
None => {
let answer = answer.unwrap();
/* deal with the result of I/O */
}
}
This pattern can certainly use functions like io::result, but at its core
actually handling conditions is fairly difficult
* The "zero value" of a function is often confusing. One of the main ideas
behind using conditions was to change the signature of I/O functions. Instead
of read_be_u32() returning a result, it returned a u32. Errors were notified
via a condition, and if you caught the condition you understood that the "zero
value" returned is actually a garbage value. These zero values are often
difficult to understand, however.
One case of this is the read_bytes() function. The function takes an integer
length of the amount of bytes to read, and returns an array of that size. The
array may actually be shorter, however, if an error occurred.
Another case is fs::stat(). The theoretical "zero value" is a blank stat
struct, but it's a little awkward to create and return a zero'd out stat
struct on a call to stat().
In general, the return value of functions that can raise error are much more
natural when using a Result as opposed to an always-usable zero-value.
* Conditions impose a necessary runtime requirement on *all* I/O. In theory I/O
is as simple as calling read() and write(), but using conditions imposed the
restriction that a rust local task was required if you wanted to catch errors
with I/O. While certainly an surmountable difficulty, this was always a bit of
a thorn in the side of conditions.
* Functions raising conditions are not always clear that they are raising
conditions. This suffers a similar problem to exceptions where you don't
actually know whether a function raises a condition or not. The documentation
likely explains, but if someone retroactively adds a condition to a function
there's nothing forcing upstream users to acknowledge a new point of task
failure.
* Libaries using I/O are not guaranteed to correctly raise on conditions when an
error occurs. In developing various I/O libraries, it's much easier to just
return `None` from a read rather than raising an error. The silent contract of
"don't raise on EOF" was a little difficult to understand and threw a wrench
into the answer of the question "when do I raise a condition?"
Many of these difficulties can be overcome through documentation, examples, and
general practice. In the end, all of these difficulties added together ended up
being too overwhelming and improving various aspects didn't end up helping that
much.
A result-based I/O error handling strategy also has shortcomings, but the
cognitive burden is much smaller. The tooling necessary to make this strategy as
usable as conditions were is much smaller than the tooling necessary for
conditions.
Perhaps conditions may manifest themselves as a future entity, but for now
we're going to remove them from the standard library.
Closes#9795Closes#8968
A weak pointer inside itself will have its destructor run when the last
strong pointer to that data disappears, so we need to make sure that the
Weak and Rc destructors don't duplicate work (i.e. freeing).
By making the Rcs effectively take a weak pointer, we ensure that no
Weak destructor will free the pointer while still ensuring that Weak
pointers can't be upgraded to strong ones as the destructors run.
This approach of starting weak at 1 is what libstdc++ does.
Fixes#12046.
I have a hunch this just deadlocked the windows bots. Due to UDP being a lossy
protocol, I don't think we can guarantee that the server can receive both
packets, so just listen for one of them.
A weak pointer inside itself will have its destructor run when the last
strong pointer to that data disappears, so we need to make sure that the
Weak and Rc destructors don't duplicate work (i.e. freeing).
By making the Rcs effectively take a weak pointer, we ensure that no
Weak destructor will free the pointer while still ensuring that Weak
pointers can't be upgraded to strong ones as the destructors run.
This approach of starting weak at 1 is what libstdc++ does.
Fixes#12046.
This is part of the overall strategy I would like to take when approaching
issue #11165. The only two I/O objects that reasonably want to be "split" are
the network stream objects. Everything else can be "split" by just creating
another version.
The initial idea I had was the literally split the object into a reader and a
writer half, but that would just introduce lots of clutter with extra interfaces
that were a little unnnecssary, or it would return a ~Reader and a ~Writer which
means you couldn't access things like the remote peer name or local socket name.
The solution I found to be nicer was to just clone the stream itself. The clone
is just a clone of the handle, nothing fancy going on at the kernel level.
Conceptually I found this very easy to wrap my head around (everything else
supports clone()), and it solved the "split" problem at the same time.
The cloning support is pretty specific per platform/lib combination:
* native/win32 - uses some specific WSA apis to clone the SOCKET handle
* native/unix - uses dup() to get another file descriptor
* green/all - This is where things get interesting. When we support full clones
of a handle, this implies that we're allowing simultaneous writes
and reads to happen. It turns out that libuv doesn't support two
simultaneous reads or writes of the same object. It does support
*one* read and *one* write at the same time, however. Some extra
infrastructure was added to just block concurrent writers/readers
until the previous read/write operation was completed.
I've added tests to the tcp/unix modules to make sure that this functionality is
supported everywhere.
This is part of the overall strategy I would like to take when approaching
issue #11165. The only two I/O objects that reasonably want to be "split" are
the network stream objects. Everything else can be "split" by just creating
another version.
The initial idea I had was the literally split the object into a reader and a
writer half, but that would just introduce lots of clutter with extra interfaces
that were a little unnnecssary, or it would return a ~Reader and a ~Writer which
means you couldn't access things like the remote peer name or local socket name.
The solution I found to be nicer was to just clone the stream itself. The clone
is just a clone of the handle, nothing fancy going on at the kernel level.
Conceptually I found this very easy to wrap my head around (everything else
supports clone()), and it solved the "split" problem at the same time.
The cloning support is pretty specific per platform/lib combination:
* native/win32 - uses some specific WSA apis to clone the SOCKET handle
* native/unix - uses dup() to get another file descriptor
* green/all - This is where things get interesting. When we support full clones
of a handle, this implies that we're allowing simultaneous writes
and reads to happen. It turns out that libuv doesn't support two
simultaneous reads or writes of the same object. It does support
*one* read and *one* write at the same time, however. Some extra
infrastructure was added to just block concurrent writers/readers
until the previous read/write operation was completed.
I've added tests to the tcp/unix modules to make sure that this functionality is
supported everywhere.
This allows patch adds a new arc type that allows for creation of copy-on-write data structures. The idea is that it is safe to mutate any data structure as long as it has only one reference to it. If there are multiple, it requires cloning of the data structure before mutation is possible.
This allows for easier static initialization of a pthread mutex, although the
windows mutexes still sadly suffer.
Note that this commit removes the clone() method from a mutex because it no
longer makes sense for pthreads mutexes. This also removes the Once type for
now, but it'll get added back shortly.
* All I/O now returns IoResult<T> = Result<T, IoError>
* All formatting traits now return fmt::Result = IoResult<()>
* The if_ok!() macro was added to libstd
- renames `Default` to `Show`
- introduces some hidden `std::fmt::secret_...` functions, designed to work-around the lack of UFCS (with UFCS they can be replaced by referencing the trait methods directly) because I'm going to convert the traits to have methods rather than static functions, since `#[deriving]` works much better with true methods.
I'm blocked on a snapshot after this. (I could probably do a large number of `#[cfg]`s, but I can work on other things in the meantime.)
This removes @[] from the parser as well as much of the handling of it (and `@str`) from the compiler as I can find.
I've just rebased @pcwalton's (already reviewed) `@str` removal (and fixed the problems in a separate commit); the only new work is the trailing commits with my authorship.
Closes#11967
LLVM fails to properly optimize the shifts used to convert the source
value to the right endianess. The resulting assembly copies the value
to the stack one byte at a time even when there's no conversion required
(e.g. u64_to_le_bytes on a little endian machine).
Instead of doing the conversion ourselves using shifts, we can use the
existing intrinsics to perform the endianess conversion and then
transmute the value to get a fixed vector of its bytes.
Before:
````
test be_i8 ... bench: 21442 ns/iter (+/- 70)
test be_i16 ... bench: 21447 ns/iter (+/- 45)
test be_i32 ... bench: 23832 ns/iter (+/- 63)
test be_i64 ... bench: 26887 ns/iter (+/- 267)
test le_i8 ... bench: 21442 ns/iter (+/- 56)
test le_i16 ... bench: 21448 ns/iter (+/- 36)
test le_i32 ... bench: 23825 ns/iter (+/- 153)
test le_i64 ... bench: 26271 ns/iter (+/- 138)
````
After:
````
test be_i8 ... bench: 21438 ns/iter (+/- 10)
test be_i16 ... bench: 21441 ns/iter (+/- 15)
test be_i32 ... bench: 19057 ns/iter (+/- 6)
test be_i64 ... bench: 21439 ns/iter (+/- 34)
test le_i8 ... bench: 21438 ns/iter (+/- 19)
test le_i16 ... bench: 21439 ns/iter (+/- 8)
test le_i32 ... bench: 21439 ns/iter (+/- 19)
test le_i64 ... bench: 21438 ns/iter (+/- 22)
````
LLVM fails to properly optimize the shifts used to convert the source
value to the right endianess. The resulting assembly copies the value
to the stack one byte at a time even when there's no conversion required
(e.g. u64_to_le_bytes on a little endian machine).
Instead of doing the conversion ourselves using shifts, we can use the
existing intrinsics to perform the endianess conversion and then
transmute the value to get a fixed vector of its bytes.
Before:
test be_i8 ... bench: 21442 ns/iter (+/- 70)
test be_i16 ... bench: 21447 ns/iter (+/- 45)
test be_i32 ... bench: 23832 ns/iter (+/- 63)
test be_i64 ... bench: 26887 ns/iter (+/- 267)
test le_i8 ... bench: 21442 ns/iter (+/- 56)
test le_i16 ... bench: 21448 ns/iter (+/- 36)
test le_i32 ... bench: 23825 ns/iter (+/- 153)
test le_i64 ... bench: 26271 ns/iter (+/- 138)
After:
test be_i8 ... bench: 21438 ns/iter (+/- 10)
test be_i16 ... bench: 21441 ns/iter (+/- 15)
test be_i32 ... bench: 19057 ns/iter (+/- 6)
test be_i64 ... bench: 21439 ns/iter (+/- 34)
test le_i8 ... bench: 21438 ns/iter (+/- 19)
test le_i16 ... bench: 21439 ns/iter (+/- 8)
test le_i32 ... bench: 21439 ns/iter (+/- 19)
test le_i64 ... bench: 21438 ns/iter (+/- 22)
Introduce marker types for indicating variance and for opting out
of builtin bounds.
Fixes#10834.
Fixes#11385.
cc #5922.
r? @pnkfelix (since you reviewed the variance inference in the first place)
EINVAL means that the requested stack size is either not a multiple
of the system page size or that it's smaller than PTHREAD_STACK_MIN.
Figure out what the case is, fix it up and retry. If it still fails,
give up, like before.
Suggestions for future improvements:
* don't fail!() but instead signal a condition, or
* silently ignore the error and use a default sized stack.
Fixes#11694.
The first two commits put the framework in place, the third one contains the meat.
glibc >= 2.15 has a __pthread_get_minstack() function that returns
PTHREAD_STACK_MIN plus however many bytes are needed for thread-local
storage. Use it when it's available because just PTHREAD_STACK_MIN is
not enough in applications that have big thread-local storage
requirements.
Fixes#6233.
Enforce that the stack size is > RED_ZONE + PTHREAD_STACK_MIN. If the
call to pthread_attr_setstacksize() subsequently fails with EINVAL, it
means that the platform requires the stack size to be a multiple of the
page size. In that case, round up to the nearest page and retry.
Fixes#11694.
Represents the minimum size of a thread's stack. As such, it's both
platform and architecture-specific.
I put it under posix01 even though it predates POSIX.1-2001 by some
years. I believe it was first formalized in SUSv2. I doubt anyone
cares, though.
This test is designed to ensure that running a non-existent executable
results in a correct error message (FileNotFound in this case of this
test). However, if you try to run an executable that doesn't exist, and
that requires searching through the $PATH, and one of the $PATH components
is not readable, then a PermissionDenied error will be returned, instead
of FileNotFound.
Using an absolute path skips the $PATH search logic in exec, thus by-passing the logic in exec that would have returned a PermissionDenied
In the specific case of my machine, /usr/bin/games was part of $PATH, but my user account wasn't in the games group (thus being unable to read /usr/bin/games)
See the man pages for execv and execve for more details.
I've tested this on Linux and OSX, and I am fairly certain that there will be no problems on Windows