Remove unused feature gates
The first commit removes a usage of a feature gate, but I don't expect it to be controversial as the feature gate was only used to workaround a limitation of rust in the past. (closures never being `Clone`)
The second commit uses `#[allow_internal_unstable]` to avoid leaking the `trusted_step` feature gate usage from inside the index newtype macro. It didn't work for the `min_specialization` feature gate though.
The third commit removes (almost) all feature gates from the compiler that weren't used anyway.
don't enable parking_lot nightly features
Having the compiler itself depend on external libraries that use nightly features can lead to "fun" bootstrap situations. Within the rustc repo we use `cfg(bootstrap)` to resolve those, but that is not a reasonable option for external dependencies.
So I propose we stop enabling the "nightly" feature of `parking_lot` here. In my experiments, this then indeed leads to the feature not being enabled (i.e., nothing else enables it), and everything still builds. However, this means parking_lot's `RwLock` will no longer have hardware lock elision for readers -- I hope that is okay to lose in exchange for less bootstrap brain twisting. ;)
Cc `@Amanieu`
With the arrival of min const generics, many alt-vec libraries have
updated to use it in some way and arrayvec is no exception. Use the
latest with minor refactoring.
Also, rustc_workspace_hack is the only user of smallvec 0.6 in the
entire tree, so drop it.
Add `FromIterator` and `IntoIterator` impls for `ThinVec`
These should make using `ThinVec` feel much more like using `Vec`.
They will allow users of `Vec` to switch to `ThinVec` while continuing
to use `collect()`, `for` loops, and other parts of the iterator API.
I don't know if there were use cases before for using the iterator API
with `ThinVec`, but I would like to start using `ThinVec` in rustdoc,
and having it conform to the iterator API would make the transition
*a lot* easier.
I added a `FromIterator` impl, an `IntoIterator` impl that yields owned
elements, and `IntoIterator` impls that yield immutable or mutable
references to elements. I also added some unit tests for `ThinVec`.
These should make using `ThinVec` feel much more like using `Vec`.
They will allow users of `Vec` to switch to `ThinVec` while continuing
to use `collect()`, `for` loops, and other parts of the iterator API.
I don't know if there were use cases before for using the iterator API
with `ThinVec`, but I would like to start using `ThinVec` in rustdoc,
and having it conform to the iterator API would make the transition
*a lot* easier.
I added a `FromIterator` impl, an `IntoIterator` impl that yields owned
elements, and `IntoIterator` impls that yield immutable or mutable
references to elements. I also added some unit tests for `ThinVec`.
Add an Mmap wrapper to rustc_data_structures
This wrapper implements StableAddress and falls back to directly reading the file on wasm32.
Taken from #83640, which I will close due to the perf regression.
There isn't currently a good reviewer for these, and I don't want to
remove things that will just be added again. I plan to make a separate
PR for these changes so the rest of the cleanup can land.
- Add back `HirIdVec`, with a comment that it will soon be used.
- Add back `*_region` functions, with a comment they may soon be used.
- Remove `-Z borrowck_stats` completely. It didn't do anything.
- Remove `make_nop` completely.
- Add back `current_loc`, which is used by an out-of-tree tool.
- Fix style nits
- Remove `AtomicCell` with `cfg(parallel_compiler)` for consistency.
Found with https://github.com/est31/warnalyzer.
Dubious changes:
- Is anyone else using rustc_apfloat? I feel weird completely deleting
x87 support.
- Maybe some of the dead code in rustc_data_structures, in case someone
wants to use it in the future?
- Don't change rustc_serialize
I plan to scrap most of the json module in the near future (see
https://github.com/rust-lang/compiler-team/issues/418) and fixing the
tests needed more work than I expected.
TODO: check if any of the comments on the deleted code should be kept.
Allow for reading raw bytes from rustc_serialize::Decoder without unsafe code
The current `read_raw_bytes` method requires using `MaybeUninit` and `unsafe`. I don't think this is necessary. Let's see if a safe interface has any performance drawbacks.
This is a followup to #83273 and will make it easier to rebase #82183.
r? `@cjgillot`
Update to rustc-rayon 0.3.1
This pulls in rust-lang/rustc-rayon#8 to fix#81425. (h/t `@ammaraskar)`
That revealed weak constraints on `rustc_arena::DropArena`, because its
`DropType` was holding type-erased raw pointers to generic `T`. We can
implement `Send` for `DropType` (under `cfg(parallel_compiler)`) by
requiring all `T: Send` before they're type-erased.
This pulls in rust-lang/rustc-rayon#8 to fix#81425. (h/t @ammaraskar)
That revealed weak constraints on `rustc_arena::DropArena`, because its
`DropType` was holding type-erased raw pointers to generic `T`. We can
implement `Send` for `DropType` (under `cfg(parallel_compiler)`) by
requiring all `T: Send` before they're type-erased.
Let a portion of DefPathHash uniquely identify the DefPath's crate.
This allows to directly map from a `DefPathHash` to the crate it originates from, without constructing side tables to do that mapping -- something that is useful for incremental compilation where we deal with `DefPathHash` instead of `DefId` a lot.
It also allows to reliably and cheaply check for `DefPathHash` collisions which allows the compiler to gracefully abort compilation instead of running into a subsequent ICE at some random place in the code.
The following new piece of documentation describes the most interesting aspects of the changes:
```rust
/// A `DefPathHash` is a fixed-size representation of a `DefPath` that is
/// stable across crate and compilation session boundaries. It consists of two
/// separate 64-bit hashes. The first uniquely identifies the crate this
/// `DefPathHash` originates from (see [StableCrateId]), and the second
/// uniquely identifies the corresponding `DefPath` within that crate. Together
/// they form a unique identifier within an entire crate graph.
///
/// There is a very small chance of hash collisions, which would mean that two
/// different `DefPath`s map to the same `DefPathHash`. Proceeding compilation
/// with such a hash collision would very probably lead to an ICE and, in the
/// worst case, to a silent mis-compilation. The compiler therefore actively
/// and exhaustively checks for such hash collisions and aborts compilation if
/// it finds one.
///
/// `DefPathHash` uses 64-bit hashes for both the crate-id part and the
/// crate-internal part, even though it is likely that there are many more
/// `LocalDefId`s in a single crate than there are individual crates in a crate
/// graph. Since we use the same number of bits in both cases, the collision
/// probability for the crate-local part will be quite a bit higher (though
/// still very small).
///
/// This imbalance is not by accident: A hash collision in the
/// crate-local part of a `DefPathHash` will be detected and reported while
/// compiling the crate in question. Such a collision does not depend on
/// outside factors and can be easily fixed by the crate maintainer (e.g. by
/// renaming the item in question or by bumping the crate version in a harmless
/// way).
///
/// A collision between crate-id hashes on the other hand is harder to fix
/// because it depends on the set of crates in the entire crate graph of a
/// compilation session. Again, using the same crate with a different version
/// number would fix the issue with a high probability -- but that might be
/// easier said then done if the crates in questions are dependencies of
/// third-party crates.
///
/// That being said, given a high quality hash function, the collision
/// probabilities in question are very small. For example, for a big crate like
/// `rustc_middle` (with ~50000 `LocalDefId`s as of the time of writing) there
/// is a probability of roughly 1 in 14,750,000,000 of a crate-internal
/// collision occurring. For a big crate graph with 1000 crates in it, there is
/// a probability of 1 in 36,890,000,000,000 of a `StableCrateId` collision.
```
Given the probabilities involved I hope that no one will ever actually see the error messages. Nonetheless, I'd be glad about some feedback on how to improve them. Should we create a GH issue describing the problem and possible solutions to point to? Or a page in the rustc book?
r? `@pnkfelix` (feel free to re-assign)
Update measureme dependency to the latest version
This version adds the ability to use `rdpmc` hardware-based performance
counters instead of wall-clock time for measuring duration. This also
introduces a dependency on the `perf-event-open-sys` crate on Linux
which is used when using hardware counters.
r? ```@oli-obk```
Replace const_cstr with cstr crate
This PR replaces the `const_cstr` macro inside `rustc_data_structures` with `cstr` macro from [cstr](https://crates.io/crates/cstr) crate.
The two macros basically serve the same purpose, which is to generate `&'static CStr` from a string literal. `cstr` is better because it validates the literal at compile time, while the existing `const_cstr` does it at runtime when `debug_assertions` is enabled. In addition, the value `cstr` generates can be used in constant context (which is seemingly not needed anywhere currently, though).
This version adds the ability to use `rdpmc` hardware-based performance
counters instead of wall-clock time for measuring duration. This also
introduces a dependency on the `perf-event-open-sys` crate on Linux
which is used when using hardware counters.