The performance hit from these checks is significant, but unoptimized
builds are already incredibly slow. Enabling these checks results in
better test coverage since there are bots doing unoptimized builds, and
the cost is relatively small in the context of an unoptimized build.
This also allows using `JEMALLOC_FLAGS` to override the default
configure flags.
The current suite of benchmarks for the standard distribution take a significant
amount of time to run, but it's unclear whether we're gaining any benefit from
running them. Some specific pain points:
* No one is looking at the data generated by the benchmarks. We have no graphs
or analysis of what's happening, so all the data is largely being cast into
the void.
* No benchmark has ever uncovered a bug, they have always run successfully.
* Benchmarks not only take a significant amount of time to run, but also take a
significant amount of time to compile. I don't think we should mitigate this
for now because it's useful to ensure that they do indeed still compile.
This commit disables --bench test runs by default as part of `make check`,
flipping the NO_BENCH environment variable to a PLEASE_BENCH variable which will
manually enable benchmarking. If and when a dedicated bot is set up for
benchmarking, this flag can be enabled on that bot.
The previous dependency calculation was based on an arbitrary set of asterisks
at an arbitrary depth, but using the recursive version should be much more
robust in figuring out what's dependent.
The previous dependency calculation was based on an arbitrary set of asterisks
at an arbitrary depth, but using the recursive version should be much more
robust in figuring out what's dependent.
Closes#13118
Because the build system treats Makefile.in and the .mk files slightly
differently (.in is copied, .mk are included), this makes the system
more uniform. Fewer build system changes will require a complete
reconfigure.
This is blocking a snapshot because the stage0 target compiler comes from a
stage1 host compiler. This means that the stage0 compiler doesn't actually
understand the -Z prefer-dynamic flag and is dying as a result.
This will get added back to stage0 after a snapshot.
It was decided a long, long time ago that libextra should not exist, but rather its modules should be split out into smaller independent libraries maintained outside of the compiler itself. The theory was to use `rustpkg` to manage dependencies in order to move everything out of the compiler, but maintain an ease of usability.
Sadly, the work on `rustpkg` isn't making progress as quickly as expected, but the need for dissolving libextra is becoming more and more pressing. Because of this, we've thought that a good interim solution would be to simply package more libraries with the rust distribution itself. Instead of dissolving libextra into libraries outside of the mozilla/rust repo, we can dissolve libraries into the mozilla/rust repo for now.
Work on this has been excruciatingly painful in the past because the makefiles are completely opaque to all but a few. Adding a new library involved adding about 100 lines spread out across 8 files (incredibly error prone). The first commit of this pull request targets this pain point. It does not rewrite the build system, but rather refactors large portions of it. Afterwards, adding a new library is as simple as modifying 2 lines (easy, right?). The build system automatically keeps track of dependencies between crates (rust *and* native), promotes binaries between stages, tracks dependencies of installed tools, etc, etc.
With this newfound buildsystem power, I chose the `extra::flate` module as the first candidate for removal from libextra. While a small module, this module is relative complex in that is has a C dependency and the compiler requires it (messing with the dependency graph a bit). Albeit I modified more than 2 lines of makefiles to accomodate libflate (the native dependency required 2 extra lines of modifications), but the removal process was easy to do and straightforward.
---
Testing-wise, I've cross-compiled, run tests, built some docs, installed, uninstalled, etc. I'm still working out a few kinks, and I'm sure that there's gonna be built system issues after this, but it should be working well for basic use!
cc #8784
Before this patch, if you wanted to add a crate to the build system you had to
change about 100 lines across 8 separate makefiles. This is highly error prone
and opaque to all but a few. This refactoring is targeted at consolidating this
effort so adding a new crate adds one line in one file in a way that everyone
can understand it.
By default, the compiler and libraries are all still built with rpaths, but this
can be opted out of with --disable-rpath to ./configure or --no-rpath to rustc.
Closes#5219
By default, the compiler and libraries are all still built with rpaths, but this
can be opted out of with --disable-rpath to ./configure or --no-rpath to rustc.
cc #5219
Note that this removes a number of run-pass tests which are exercising behavior
of the old runtime. This functionality no longer exists and is thoroughly tested
inside of libgreen and libnative. There isn't really the notion of "starting the
runtime" any more. The major notion now is "bootstrapping the initial task".
In order to keep up to date with changes to the libraries that `llvm-config`
spits out, the dependencies to the LLVM are a dynamically generated rust file.
This file is now automatically updated whenever LLVM is updated to get kept
up-to-date.
At the same time, this cleans out some old cruft which isn't necessary in the
makefiles in terms of dependencies.
Closes#10745Closes#10744
This commit alters the build process of the compiler to build a static
librustrt.a instead of a dynamic version. This means that we can stop
distributing librustrt as well as default linking against it in the compiler.
This also means that if you attempt to build rust code without libstd, it will
no longer work if there are any landing pads in play. The reason for this is
that LLVM and rustc will emit calls to the various upcalls in librustrt used to
manage exception handling. In theory we could split librustrt into librustrt and
librustupcall. We would then distribute librustupcall and link to it for all
programs using landing pads, but I would rather see just one librustrt artifact
and simplify the build process.
The major benefit of doing this is that building a static rust library for use
in embedded situations all of a sudden just became a whole lot more feasible.
Closes#3361