lifetimes. This currently causes an ICE; it should (ideally) work, but
failing that at least give a structured error. For the purposes of
this PR, though, workaround is fine.
read (`//!` is intrusive) and annoying to edit (must maintain a prefix
on every line). Since the only purpose of a `doc.rs` file is to have a
bunch of text, using `/*!` and `*/` without indentations seems
appropriate.
This PR substantially narrows the notion of a "runtime" in Rust, and allows calling into Rust code directly without any setup or teardown.
After this PR, the basic "runtime support" in Rust will consist of:
* Unwinding and backtrace support
* Stack guards
Other support, such as helper threads for timers or the notion of a "current thread" are initialized automatically upon first use.
When using Rust in an embedded context, it should now be possible to call a Rust function directly as a C function with absolutely no setup, though in that case panics will cause the process to abort. In this regard, the C/Rust interface will look much like the C/C++ interface.
In more detail, this PR:
* Merges `librustrt` back into `std::rt`, undoing the facade. While doing so, it removes a substantial amount of redundant functionality (such as mutexes defined in the `rt` module). Code using `librustrt` can now call into `std::rt` to e.g. start executing Rust code with unwinding support.
* Allows all runtime data to be initialized lazily, including the "current thread", the "at_exit" infrastructure, and the "args" storage.
* Deprecates and largely removes `std::task` along with the widespread requirement that there be a "current task" for many APIs in `std`. The entire task infrastructure is replaced with `std::thread`, which provides a more standard API for manipulating and creating native OS threads. In particular, it's possible to join on a created thread, and to get a handle to the currently-running thread. In addition, threads are equipped with some basic blocking support in the form of `park`/`unpark` operations (following a tradition in some OSes as well as the JVM). See the `std::thread` documentation for more details.
* Channels are refactored to use a new internal blocking infrastructure that itself sits on top of `park`/`unpark`.
One important change here is that a Rust program ends when its main thread does, following most threading models. On the other hand, threads will often be created with an RAII-style join handle that will re-institute blocking semantics naturally (and with finer control).
This is very much a:
[breaking-change]
Closes#18000
r? @alexcrichton
The [final step](https://github.com/rust-lang/rust/pull/19654) of
runtime removal changes the threading/process model so that the process
shuts down when the main thread exits. But several shared resources,
like the helper thread for timeouts, are shut down when the main thread
exits (but before the process ends), and they are not prepared to be
used after shut down, but other threads may try to access them during
the shutdown sequence of the main thread.
As an interim solution, the `at_exit` cleanup routine is simply skipped.
Ultimately, these resources should be made to safely handle asynchronous
shutdown, usually by panicking if called from a detached thread when the
main thread is ending.
See issue for details https://github.com/rust-lang/rust/issues/20012
This is a [breaking-change] for anyone relying on `at_exit`.
This flag is somewhat tied to the `unwind` module rather than the `thread_info`
module, so this commit moves it into that module as well as allowing the same OS
thread to call `unwind::try` multiple times. Previously once a thread panicked
its panic flag was never reset, even after exiting the panic handler.
The current implementations use `std::sync` primitives, but these primitives
currently end up relying on `thread_info` and a local `Thread` being available
(mainly for checking the panicking flag).
To get around this, this commit lowers the abstractions used by the windows
thread_local implementation as well as the at_exit_imp module. Both of these
modules now use a `sys::Mutex` and a `static mut` and manage the
allocation/locking manually.
This commit is part of a series that introduces a `std::thread` API to
replace `std::task`.
In the new API, `spawn` returns a `JoinGuard`, which by default will
join the spawned thread when dropped. It can also be used to join
explicitly at any time, returning the thread's result. Alternatively,
the spawned thread can be explicitly detached (so no join takes place).
As part of this change, Rust processes now terminate when the main
thread exits, even if other detached threads are still running, moving
Rust closer to standard threading models. This new behavior may break code
that was relying on the previously implicit join-all.
In addition to the above, the new thread API also offers some built-in
support for building blocking abstractions in user space; see the module
doc for details.
Closes#18000
[breaking-change]
We need to be sure to init thread_info before we init args for example because
args is grabbing locks which may entail looking at the local thread eventually.
This commit removes the runtime bookkeeping previously used to ensure
that all Rust tasks were joined before the runtime was shut down.
This functionality will be replaced by an RAII style `Thread` API, that
will also offer a detached mode.
Since this changes the semantics of shutdown, it is a:
[breaking-change]
This commit merges the `rustrt` crate into `std`, undoing part of the
facade. This merger continues the paring down of the runtime system.
Code relying on the public API of `rustrt` will break; some of this API
is now available through `std::rt`, but is likely to change and/or be
removed very soon.
[breaking-change]