'work' can refer to the game itself, ie, 'this compiles but the game isn't finished,'
so 'compile' is a more clear way to describe the problem.
Thanks jhun on irc
'work' can refer to the game itself, ie, 'this compiles but the game isn't finished,'
so 'compile' is a more clear way to describe the problem.
Thanks jhun on irc
- Move "Destructuring" after "Multiple patterns", because some of
later sections include examples which make use of destructuring.
- Move "Ignoring bindings" after "Destructoring", because the former
features Result<T,E> destructuring. Some of examples in later
sections use "_" and "..", so "Ignoring bindings" must be
positioned before them.
- Fix#27347 by moving "Ref and mut ref" before "Ranges" and
"Bindings", because "Bindings" section includes a somewhat
difficult example, which also makes use of "ref" and "mut ref"
operators.
- Move "Destructuring" after "Multiple patterns", because some of
later sections include examples which make use of destructuring.
- Move "Ignoring bindings" after "Destructoring", because the former
features Result<T,E> destructuring. Some of examples in later
sections use "_" and "..", so "Ignoring bindings" must be
positioned before them.
- Fix#27347 by moving "Ref and mut ref" before "Ranges" and
"Bindings", because "Bindings" section includes a somewhat
difficult example, which also makes use of "ref" and "mut ref"
operators.
- Fix#26968 by noting the difference between ".." and "_" more explicitly
- Change one of the examples to show the match-all behaviour of ".."
- Merge "Ignoring variants" and "Ignoring bindings" sections into the latter
r? @steveklabnik
Clarifications for those new to Rust and Cargo:
* It's a good idea to get rid of the original `main.exe` in project root
* Slight clarification on the use of `main.rs` vs `lib.rs`
* Clarify that the TOML file needs to be in project root
- Fix#26968 by noting the difference between ".." and "_" more explicitly
- Change one of the examples to show the match-all behaviour of ".."
- Merge "Ignoring variants" and "Ignoring bindings" sections into the latter
Squashed at reviewer's request:
Add heading at the end of the introductory material
Spice up introductory paragraphs a bit
Use quotes instead of <code> for phrase
Remove "other" in "other restrictions" (it's not obvious that any other
restrictions have been mentioned)
"Default methods" is a second-level heading, but is not a subsection of
"Where clause"
Reword "Default methods" introduction: it's not the "last feature" on
this page
This includes a new example with Rectangle, instead of reusing HasArea,
because fn area would require the Mul trait, and the added complexity of
that would be better left for the Operators and Overloading chapter.
Squashed at reviewer's request: Move teaser for trait bounds to bottom
Guessing Game states that "Rust only imports a few things into every
program, the ‘prelude’". That isn't strictly true. That is all it
imports by default and the change clarifies that point.
Added definitions for 'Expression', 'Expression-Oriented Language' and 'Statement' to glossary.
Sorted the definitions alphabetically.
r? @steveklabnik
The reader could probably infer this from the current text, but for C++ programmers it's not obvious that struct fields don't automatically become public.
Apparently I wasn't the only one to be confused:
http://stackoverflow.com/questions/29157300/field-of-struct-is-private-when-importing-module
I don't think an example is necessary, but can add one if desired.
r? @steveklabnik
Instead of bar/baz, use valid/invalid as default methods. This
illustrates why you might want default methods, and shows that you can
call other trait methods from a default method.
r? @steveklabnik
Instead of bar/baz, use valid/invalid as default methods. This
illustrates why you might want default methods, and shows that you can
call other trait methods from a default method.