This commit removes the libuv and gyp submodules, as well as all build
infrastructure related to them.
For more context, see the [runtime removal
RFC](https://github.com/rust-lang/rfcs/pull/230)
[breaking-change]
The performance hit from these checks is significant, but unoptimized
builds are already incredibly slow. Enabling these checks results in
better test coverage since there are bots doing unoptimized builds, and
the cost is relatively small in the context of an unoptimized build.
This also allows using `JEMALLOC_FLAGS` to override the default
configure flags.
Not included are two required patches:
* LLVM: segmented stack support for DragonFly [1]
* jemalloc: simple configure patches
[1]: http://reviews.llvm.org/D4705
It seems in one of rebases I’ve resolved conflicts wrong and left one redundant line, it is absent in current master and it might cause compilation failure by copying file into itself.
This adds a new configure option, --jemalloc-root, which will specify a location
at which libjemalloc_pic.a must live. This library is then used for the build
triple as the jemalloc library to link.
As part of the libstd facade efforts, this commit extracts the runtime interface
out of the standard library into a standalone crate, librustrt. This crate will
provide the following services:
* Definition of the rtio interface
* Definition of the Runtime interface
* Implementation of the Task structure
* Implementation of task-local-data
* Implementation of task failure via unwinding via libunwind
* Implementation of runtime initialization and shutdown
* Implementation of thread-local-storage for the local rust Task
Notably, this crate avoids the following services:
* Thread creation and destruction. The crate does not require the knowledge of
an OS threading system, and as a result it seemed best to leave out the
`rt::thread` module from librustrt. The librustrt module does depend on
mutexes, however.
* Implementation of backtraces. There is no inherent requirement for the runtime
to be able to generate backtraces. As will be discussed later, this
functionality continues to live in libstd rather than librustrt.
As usual, a number of architectural changes were required to make this crate
possible. Users of "stable" functionality will not be impacted by this change,
but users of the `std::rt` module will likely note the changes. A list of
architectural changes made is:
* The stdout/stderr handles no longer live directly inside of the `Task`
structure. This is a consequence of librustrt not knowing about `std::io`.
These two handles are now stored inside of task-local-data.
The handles were originally stored inside of the `Task` for perf reasons, and
TLD is not currently as fast as it could be. For comparison, 100k prints goes
from 59ms to 68ms (a 15% slowdown). This appeared to me to be an acceptable
perf loss for the successful extraction of a librustrt crate.
* The `rtio` module was forced to duplicate more functionality of `std::io`. As
the module no longer depends on `std::io`, `rtio` now defines structures such
as socket addresses, addrinfo fiddly bits, etc. The primary change made was
that `rtio` now defines its own `IoError` type. This type is distinct from
`std::io::IoError` in that it does not have an enum for what error occurred,
but rather a platform-specific error code.
The native and green libraries will be updated in later commits for this
change, and the bulk of this effort was put behind updating the two libraries
for this change (with `rtio`).
* Printing a message on task failure (along with the backtrace) continues to
live in libstd, not in librustrt. This is a consequence of the above decision
to move the stdout/stderr handles to TLD rather than inside the `Task` itself.
The unwinding API now supports registration of global callback functions which
will be invoked when a task fails, allowing for libstd to register a function
to print a message and a backtrace.
The API for registering a callback is experimental and unsafe, as the
ramifications of running code on unwinding is pretty hairy.
* The `std::unstable::mutex` module has moved to `std::rt::mutex`.
* The `std::unstable::sync` module has been moved to `std::rt::exclusive` and
the type has been rewritten to not internally have an Arc and to have an RAII
guard structure when locking. Old code should stop using `Exclusive` in favor
of the primitives in `libsync`, but if necessary, old code should port to
`Arc<Exclusive<T>>`.
* The local heap has been stripped down to have fewer debugging options. None of
these were tested, and none of these have been used in a very long time.
[breaking-change]
By default, jemalloc is building itself with -g3 if the local compiler supports
it. It looks like this is generating a good deal of debug info that windows
isn't optimizing out (on the order of 18MB). Windows gcc/ld is also not
optimizing this data away, causing hello world to be 18MB in size.
There's no current real need for debugging jemalloc to a great extent, so this
commit manually passes -g1 to override -g3 which jemalloc is using. This is
confirmed to drop the size of executables on windows back to a more reasonable
size (2.0MB, as they were before).
Closes#14144
This adds a `std::rt::heap` module with a nice allocator API. It's a
step towards fixing #13094 and is a starting point for working on a
generic allocator trait.
The revision used for the jemalloc submodule is the stable 3.6.0 release.
Closes#11807
This primary fix brought on by this upgrade is the proper matching of the ```
and ~~~ doc blocks. This also moves hoedown to a git submodule rather than a
bundled repository.
Additionally, hoedown is stricter about code blocks, so this ended up fixing a
lot of invalid code blocks (ending with " ```" instead of "```", or ending with
"~~~~" instead of "~~~").
Closes#12776
Whenever a failure happens, if a program is run with
`RUST_LOG=std::rt::backtrace` a backtrace will be printed to the task's stderr
handle. Stack traces are uncondtionally printed on double-failure and
rtabort!().
This ended up having a nontrivial implementation, and here's some highlights of
it:
* We're bundling libbacktrace for everything but OSX and Windows
* We use libgcc_s and its libunwind apis to get a backtrace of instruction
pointers
* On OSX we use dladdr() to go from an instruction pointer to a symbol
* On unix that isn't OSX, we use libbacktrace to get symbols
* Windows, as usual, has an entirely separate implementation
Lots more fun details and comments can be found in the source itself.
Closes#10128
Currently when you run `make -jN` it's likely that you'll remove compiler-rt and
then it won't get cp'd back into the right place. I believe the reason for this
is that the compiler-rt library target never got updated so make decided it
never needed to copy the files back into place. The files were all there at the
beginning of `make`, but then we may clean out the stage0 versions if we unzip
the snapshot again.
Two unfortunate allocations were wrapping a proc() in a proc() with
GreenTask::build_start_wrapper, and then boxing this proc in a ~proc() inside of
Context::new(). Both of these allocations were a direct result from two
conditions:
1. The Context::new() function has a nice api of taking a procedure argument to
start up a new context with. This inherently required an allocation by
build_start_wrapper because extra code needed to be run around the edges of a
user-provided proc() for a new task.
2. The initial bootstrap code only understood how to pass one argument to the
next function. By modifying the assembly and entry points to understand more
than one argument, more information is passed through in registers instead of
allocating a pointer-sized context.
This is sadly where I end up throwing mips under a bus because I have no idea
what's going on in the mips context switching code and don't know how to modify
it.
Closes#7767
cc #11389
This is hopefully the beginning of the long-awaited dissolution of libextra.
Using the newly created build infrastructure for building libraries, I decided
to move the first module out of libextra.
While not being a particularly meaty module in and of itself, the flate module
is required by rustc and additionally has a native C dependency. I was able to
very easily split out the C dependency from rustrt, update librustc, and
magically everything gets installed to the right locations and built
automatically.
This is meant to be a proof-of-concept commit to how easy it is to remove
modules from libextra now. I didn't put any effort into modernizing the
interface of libflate or updating it other than to remove the one glob import it
had.
Before this patch, if you wanted to add a crate to the build system you had to
change about 100 lines across 8 separate makefiles. This is highly error prone
and opaque to all but a few. This refactoring is targeted at consolidating this
effort so adding a new crate adds one line in one file in a way that everyone
can understand it.
Turns out libuv's build system doesn't like us telling them that the build
directory is a relative location, as it always spits out a warning about a
circular dependency being dropped. By using an absolute path, turns out the
warnings isn't spit out, who knew?
Closes#11067
This commit alters the build process of the compiler to build a static
librustrt.a instead of a dynamic version. This means that we can stop
distributing librustrt as well as default linking against it in the compiler.
This also means that if you attempt to build rust code without libstd, it will
no longer work if there are any landing pads in play. The reason for this is
that LLVM and rustc will emit calls to the various upcalls in librustrt used to
manage exception handling. In theory we could split librustrt into librustrt and
librustupcall. We would then distribute librustupcall and link to it for all
programs using landing pads, but I would rather see just one librustrt artifact
and simplify the build process.
The major benefit of doing this is that building a static rust library for use
in embedded situations all of a sudden just became a whole lot more feasible.
Closes#3361
Explicitly have the only C++ portion of the runtime be one file with exception
handling. All other runtime files must now live in C and be fully defined in C.
- remove /usr/include from the include path since the iOS SDK provides the correct version
- `_NSGetEnviron()` is private and not available on iOS
- `.align` without an argument is not allowed with the Apple tools. 2^2 should be the default alignment
- ignore error messages for XCode < 5
- pass include path to libuv
This binds to the appropriate pthreads_* and Windows specific functions
and calls them from Rust. This allows for removal of the C++ support
code for threads.
Fixes#10162
Similarly to the previous commit, libuv is only used by this library, so there's
no need for it to be linked into librustrt and available to all crates by
default.
There are a few reasons that this is a desirable move to take:
1. Proof of concept that a third party event loop is possible
2. Clear separation of responsibility between rt::io and the uv-backend
3. Enforce in the future that the event loop is "pluggable" and replacable
Here's a quick summary of the points of this pull request which make this
possible:
* Two new lang items were introduced: event_loop, and event_loop_factory.
The idea of a "factory" is to define a function which can be called with no
arguments and will return the new event loop as a trait object. This factory
is emitted to the crate map when building an executable. The factory doesn't
have to exist, and when it doesn't then an empty slot is in the crate map and
a basic event loop with no I/O support is provided to the runtime.
* When building an executable, then the rustuv crate will be linked by default
(providing a default implementation of the event loop) via a similar method to
injecting a dependency on libstd. This is currently the only location where
the rustuv crate is ever linked.
* There is a new #[no_uv] attribute (implied by #[no_std]) which denies
implicitly linking to rustuv by default
Closes#5019
This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.
Closes#8704