Commit Graph

15 Commits

Author SHA1 Message Date
Alex Crichton
e38a89d0b0 Fix usage of libuv for windows 2013-11-10 12:23:57 -08:00
Alex Crichton
c5fdd69d3e Carefully destroy channels at the right time.
When a channel is destroyed, it may attempt scheduler operations which could
move a task off of it's I/O scheduler. This is obviously a bad interaction, and
some finesse is required to make it work (making destructors run at the right
time).

Closes #10375
2013-11-10 01:37:12 -08:00
Alex Crichton
86a321b65d Another round of test fixes from previous commits 2013-11-10 01:37:12 -08:00
Alex Crichton
df4c0b8e43 Make the uv bindings resilient to linked failure
In the ideal world, uv I/O could be canceled safely at any time. In reality,
however, we are unable to do this. Right now linked failure is fairly flaky as
implemented in the runtime, making it very difficult to test whether the linked
failure mechanisms inside of the uv bindings are ready for this kind of
interaction.

Right now, all constructors will execute in a task::unkillable block, and all
homing I/O operations will prevent linked failure in the duration of the homing
operation. What this means is that tasks which perform I/O are still susceptible
to linked failure, but the I/O operations themselves will never get interrupted.
Instead, the linked failure will be received at the edge of the I/O operation.
2013-11-10 01:37:11 -08:00
Alex Crichton
5e6bbc6bfa Assorted test fixes and merge conflicts 2013-11-10 01:37:11 -08:00
Alex Crichton
d08aadcc9a Update all uv tests to pass again 2013-11-10 01:37:11 -08:00
Alex Crichton
aa78c3d6f6 Clean up the remaining chunks of uv 2013-11-10 01:37:11 -08:00
Alex Crichton
584b359348 Migrate uv net bindings away from ~fn() 2013-11-10 01:37:11 -08:00
Alex Crichton
be896288a3 Migrate uv file bindings away from ~fn() 2013-11-10 01:37:10 -08:00
Alex Crichton
6690bcb101 Fixing rebase conflicts and such
This cleans up the merging of removing ~fn() and removing C++ wrappers to a
compile-able and progress-ready state
2013-11-10 01:37:10 -08:00
Alex Crichton
9286d5113d Migrate uv signal handling away from ~fn() 2013-11-10 01:37:10 -08:00
Alex Crichton
ceab326e82 Migrate uv process bindings away from ~fn() 2013-11-10 01:37:10 -08:00
Alex Crichton
24b4223418 Migrate uv timer bindings away from ~fn() 2013-11-10 01:37:10 -08:00
Alex Crichton
30c885ea52 uv: Remove lots of uv/C++ wrappers 2013-11-10 01:37:10 -08:00
Alex Crichton
201cab84e8 Move rust's uv implementation to its own crate
There are a few reasons that this is a desirable move to take:

1. Proof of concept that a third party event loop is possible
2. Clear separation of responsibility between rt::io and the uv-backend
3. Enforce in the future that the event loop is "pluggable" and replacable

Here's a quick summary of the points of this pull request which make this
possible:

* Two new lang items were introduced: event_loop, and event_loop_factory.
  The idea of a "factory" is to define a function which can be called with no
  arguments and will return the new event loop as a trait object. This factory
  is emitted to the crate map when building an executable. The factory doesn't
  have to exist, and when it doesn't then an empty slot is in the crate map and
  a basic event loop with no I/O support is provided to the runtime.

* When building an executable, then the rustuv crate will be linked by default
  (providing a default implementation of the event loop) via a similar method to
  injecting a dependency on libstd. This is currently the only location where
  the rustuv crate is ever linked.

* There is a new #[no_uv] attribute (implied by #[no_std]) which denies
  implicitly linking to rustuv by default

Closes #5019
2013-10-29 08:39:22 -07:00