Ensure that heap allocation does not occur in a thread until std::thread
is ready. This fixes issues with custom allocators that call
std:🧵:current(), since doing so prematurely initializes
THREAD_INFO and causes the following thread_info::set() to fail.
Currently, LLVM profiling runtime counter relocation cannot be
used by rust during LTO because symbols are being internalized
before all symbol information is known.
This mode makes LLVM emit a __llvm_profile_counter_bias symbol
which is referenced by the profiling initialization, which itself
is pulled in by the rust driver here [1].
It is enabled with -Cllvm-args=-runtime-counter-relocation for
platforms which are opt-in to this mode like Linux. On these
platforms there will be no link error, rather just surprising
behavior for a user which request runtime counter relocation.
The profiling runtime will not see that symbol go on as if it
were never there. On Fuchsia, the profiling runtime must have
this symbol which will cause a hard link error.
As an aside, I don't have enough context as to why rust's LTO
model is how it is. AFAICT, the internalize pass is only safe
to run at link time when all symbol information is actually
known, this being an example as to why. I think special casing
this symbol as a known one that LLVM can emit which should not
have it's visbility de-escalated should be fine given how
seldom this pattern of defining an undefined symbol to get
initilization code pulled in is. From a quick grep,
__llvm_profile_runtime is the only symbol that rustc does this
for.
[1] 0265a3e93b/compiler/rustc_codegen_ssa/src/back/linker.rs (L598)
rustdoc: simplify CSS selectors for item table `.stab`
The module-item and import-item classes are attached to the item-left. Just target that, instead.
normalize before handling simple checks for evaluatability of `ty::Const`
`{{{{{{{ N }}}}}}}` is desugared into a `ConstKind::Unevaluated` for an anonymous `const` item so when calling `is_const_evaluatable` on it we skip the `ConstKind::Param(_) => Ok(())` arm which is incorrect.
Simplify attribute handling in rustc_ast_lowering
Given that attributes is stored in a separate BTreeMap, it's not necessary to pass it in when constructing `hir::Expr`. We can just construct `hir::Expr` and then call `self.lower_attrs` later if it needs attributes.
As most desugaring code don't use attributes, this allows some code cleanup.
Pass on null handle values to child process
Fixes#101645
In Windows, stdio handles are (semantically speaking) `Option<Handle>` where `Handle` is a non-zero value. When spawning a process with `Stdio::Inherit`, Rust currently turns zero values into `-1` values. This has the unfortunate effect of breaking console subprocesses (which typically need stdio) that are spawned from gui applications (that lack stdio by default) because the console process won't be assigned handles from the newly created console (as they usually would in that situation). Worse, `-1` is actually [a valid handle](https://doc.rust-lang.org/std/os/windows/io/struct.OwnedHandle.html) which means "the current process". So if a console process, for example, waits on stdin and it has a `-1` value then the process will end up waiting on itself.
This PR fixes it by propagating the nulls instead of converting them to `-1`.
While I think the current behaviour is a mistake, changing it (however justified) is an API change so I think this PR should at least have some input from t-libs-api. So choosing at random...
r? `@joshtriplett`
Remove `{Early,Late}LintPassObjects`.
`EarlyContextAndPass` wraps a single early lint pass. We aggregate multiple passes into that single pass by using `EarlyLintPassObjects`.
This commit removes `EarlyLintPassObjects` by changing `EarlyContextAndPass` into `EarlyContextAndPasses`. I.e. it just removes a level of indirection. This makes the code simpler and slightly faster.
The commit does likewise for late lints.
r? `@cjgillot`
This adds a new variant `ImplTraitContext::FeatureGated`, so we can
generalize the help for `return_position_impl_trait_in_trait` to also
work for `impl_trait_in_fn_trait_return`.
-export-dynamic was a temporary hack added in the early days of the Rust
wasm32 target when Rust didn't have a way to specify wasm exports in the
source code. This flag causes all global symbols, and some compiler-internal
symbols, to be exported, which is often more than needed.
Rust now does have a way to specify exports in the source code:
`#[export_name = "..."]`.
So as the original comment suggests, -export-dynamic can now be removed,
allowing users to have smaller binaries and better encapsulation in
their wasm32-unknown-unknown modules.
It's possible that this change will require existing wasm32-unknown-unknown
users will to add explicit `#[export_name = "..."]` directives to
exporrt the symbols that their programs depend on having exported.