I find that isn't supported on the current API and I think is necesary.
It is my first PR to rust (I'm not a rust expert and I'm not sure if this is the better way to propose this thinks), of course any suggestion of change will be welcome.
I'm almost sure that in windows aren't supported this filetypes, then, i put in the api of win::fs the functions with a fixed false in the response, I hope this is correct.
In a followup to PR #26849, improve one more location for I/O where
we can use `Vec::resize` to ensure better performance when zeroing
buffers.
Use the `vec![elt; n]` macro everywhere we can in the tree. It replaces
`repeat(elt).take(n).collect()` which is more verbose, requires type
hints, and right now produces worse code. `vec![]` is preferable for vector
initialization.
The `vec![]` replacement touches upon one I/O path too, Stdin::read
for windows, and that should be a small improvement.
r? @alexcrichton
The common pattern `iter::repeat(elt).take(n).collect::<Vec<_>>()` is
exactly equivalent to `vec![elt; n]`, do this replacement in the whole
tree.
(Actually, vec![] is smart enough to only call clone n - 1 times, while
the former solution would call clone n times, and this fact is
virtually irrelevant in practice.)
Improve zerofill in Vec::resize and Read::read_to_end
We needed a more efficient way to zerofill the vector in read_to_end.
This to reduce the memory intialization overhead to a minimum.
Use the implementation of `std::vec::from_elem` (used for the vec![]
macro) for Vec::resize as well. For simple element types like u8, this
compiles to memset, so it makes Vec::resize much more efficient.
Use the vec![] macro directly to create a sized, zeroed vector.
This should result in a big speedup when creating BufReader, because
vec![0; cap] compiles to a memset call, while the previous extend code
currently did not.
We needed a more efficient way to zerofill the vector in read_to_end.
This to reduce the memory intialization overhead to a minimum.
Use the implementation of `std::vec::from_elem` (used for the vec![]
macro) for Vec::resize as well. For simple element types like u8, this
compiles to memset, so it makes Vec::resize much more efficient.
This PR was originally going to be a "let's start running tests on MSVC" PR, but it didn't quite get to that point. It instead gets us ~80% of the way there! The steps taken in this PR are:
* Landing pads are turned on by default for 64-bit MSVC. The LLVM support is "good enough" with the caveat the destructor glue is now marked noinline. This was recommended [on the associated bug](https://llvm.org/bugs/show_bug.cgi?id=23884) as a stopgap until LLVM has a better representation for exception handling in MSVC. The consequence of this is that MSVC will have a bit of a perf hit, but there are possible routes we can take if this workaround sticks around for too long.
* The linker (`link.exe`) is now looked up in the Windows Registry if it's not otherwise available in the environment. This improves using the compiler outside of a VS shell (e.g. in a MSYS shell or in a vanilla cmd.exe shell). This also makes cross compiles via Cargo "just work" when crossing between 32 and 64 bit!
* TLS destructors were fixed to start running on MSVC (they previously weren't running at all)
* A few assorted `run-pass` tests were fixed.
* The dependency on the `rust_builtin` library was removed entirely for MSVC to try to prevent any `cl.exe` compiled objects get into the standard library. This should help us later remove any dependence on the CRT by the standard library.
* I re-added `rust_try_msvc_32.ll` for 32-bit MSVC and ensured that landing pads were turned off by default there as well.
Despite landing pads being enabled, there are still *many* failing tests on MSVC. The two major classes I've identified so far are:
* Spurious aborts. It appears that when optimizations are enabled that landing pads aren't always lined up properly, and sometimes an exception being thrown can't find the catch block down the stack, causing the program to abort. I've been working to reduce this test case but haven't been met with great success just yet.
* Parallel codegen does not work on MSVC. Our current strategy is to take the N object files emitted by the N codegen threads and use `ld -r` to assemble them into *one* object file. The MSVC linker, however, does not have this ability, and this will need to be rearchitected to work on MSVC.
I will fix parallel codegen in a future PR, and I'll also be watching LLVM closely to see if the aborts... disappear!
This library has no shims which are actually needed on Windows now, so translate
that last easy one into Rust and then don't link it at all on Windows.
This was added after Windows 7 SP1, so it's not always available. Instead use
the `SetHandleInformation` function to flag a socket as not inheritable. This is
not atomic with respect to creating new processes, but it mirrors what Unix does
with respect to possibly using the atomic option in the future.
Closes#26543
Just like the original article our Windows TLS support is based on predicted,
this symbol must be linked in on MSVC to pull in the necessary support for TLS
variables. This commit fixes a number of unit tests which require that TLS
destructors are run.
This was added after Windows 7 SP1, so it's not always available. Instead use
the `SetHandleInformation` function to flag a socket as not inheritable. This is
not atomic with respect to creating new processes, but it mirrors what Unix does
with respect to possibly using the atomic option in the future.
Closes#26543
Setting append without write doesn't give you a writeable file. Showing
it as an example in the docs is confusing at best.
Using truncate on a read-only file is an error on POSIX systems (note
however that using create with read-only flags is fine).
This commit enables executables linked against the standard library to run on
Windows XP. There are two main components of this commit:
* APIs not available on XP are shimmed to have a fallback implementation and use
runtime detection to determine if they are available.
* Mutexes on Windows were reimplemented to use critical sections on XP where
rwlocks are not available.
The APIs which are not available on XP are:
* SetFileInformationByHandle - this is just used by `File::truncate` and that
function just returns an error now.
* SetThreadStackGuarantee - this is used by the stack overflow support on
windows, but if this isn't available then it's just ignored (it seems
non-critical).
* All condition variable APIs are missing - the shims added for these apis
simply always panic for now. We may eventually provide a fallback
implementation, but for now the standard library does not rely on condition
variables for normal use.
* RWLocks, like condition variables, are missing entirely. The same story for
condition variables is taken here. These APIs are all now panicking stubs as
the standard library doesn't rely on RWLocks for normal use.
Currently, as an optimization, we use SRWLOCKs for the standard `sync::Mutex`
implementation on Windows, which is indeed required for normal operation of the
standard library. To allow the standard library to run on XP, this commit
reimplements mutexes on Windows to use SRWLOCK instances *if available* and
otherwise a CriticalSection is used (with some checking for recursive
locking).
With all these changes put together, a 32-bit MSVC-built executable can run on
Windows XP and print "hello world"
Closes#12842Closes#19992Closes#24776
It turns out that the 32-bit toolchain for MSVC has many of these functions as
`static inline` functions in header files so there's not actually a symbol for
Rust to call. All of the implementations just cast floats to their 64-bit
variants and then cast back to 32-bit at the end, so the standard library now
takes this strategy.
Now that LLVM has been updated, the only remaining roadblock to implementing
unwinding for MSVC is to fill out the runtime support in `std::rt::unwind::seh`.
This commit does precisely that, fixing up some other bits and pieces along the
way:
* The `seh` unwinding module now uses `RaiseException` to initiate a panic.
* The `rust_try.ll` file was rewritten for MSVC (as it's quite different) and is
located at `rust_try_msvc_64.ll`, only included on MSVC builds for now.
* The personality function for all landing pads generated by LLVM is hard-wired
to `__C_specific_handler` instead of the standard `rust_eh_personality` lang
item. This is required to get LLVM to emit SEH unwinding information instead
of DWARF unwinding information. This also means that on MSVC the
`rust_eh_personality` function is entirely unused (but is defined as it's a
lang item).
More details about how panicking works on SEH can be found in the
`rust_try_msvc_64.ll` or `seh.rs` files, but I'm always open to adding more
comments!
A key aspect of this PR is missing, however, which is that **unwinding is still
turned off by default for MSVC**. There is a [bug in llvm][llvm-bug] which
causes optimizations to inline enough landing pads that LLVM chokes. If the
compiler is optimized at `-O1` (where inlining isn't enabled) then it can
bootstrap with unwinding enabled, but when optimized at `-O2` (inlining is
enabled) then it hits a fatal LLVM error.
[llvm-bug]: https://llvm.org/bugs/show_bug.cgi?id=23884
This removes a footgun, since it is a reasonable assumption to make that
pointers to `T` will be aligned to `align_of::<T>()`. This also matches
the behaviour of C/C++. `min_align_of` is now deprecated.
Closes#21611.
Now that LLVM has been updated, the only remaining roadblock to implementing
unwinding for MSVC is to fill out the runtime support in `std::rt::unwind::seh`.
This commit does precisely that, fixing up some other bits and pieces along the
way:
* The `seh` unwinding module now uses `RaiseException` to initiate a panic.
* The `rust_try.ll` file was rewritten for MSVC (as it's quite different) and is
located at `rust_try_msvc_64.ll`, only included on MSVC builds for now.
* The personality function for all landing pads generated by LLVM is hard-wired
to `__C_specific_handler` instead of the standard `rust_eh_personality` lang
item. This is required to get LLVM to emit SEH unwinding information instead
of DWARF unwinding information. This also means that on MSVC the
`rust_eh_personality` function is entirely unused (but is defined as it's a
lang item).
More details about how panicking works on SEH can be found in the
`rust_try_msvc_64.ll` or `seh.rs` files, but I'm always open to adding more
comments!
A key aspect of this PR is missing, however, which is that **unwinding is still
turned off by default for MSVC**. There is a [bug in llvm][llvm-bug] which
causes optimizations to inline enough landing pads that LLVM chokes. If the
compiler is optimized at `-O1` (where inlining isn't enabled) then it can
bootstrap with unwinding enabled, but when optimized at `-O2` (inlining is
enabled) then it hits a fatal LLVM error.
[llvm-bug]: https://llvm.org/bugs/show_bug.cgi?id=23884
This removes a footgun, since it is a reasonable assumption to make that
pointers to `T` will be aligned to `align_of::<T>()`. This also matches
the behaviour of C/C++. `min_align_of` is now deprecated.
Closes#21611.
signal(), sigemptyset(), and sigaddset() are only available as inline
functions until Android API 21. liblibc already handles signal()
appropriately, so drop it from c.rs; translate sigemptyset() and
sigaddset() (which is only used in a test) by hand from the C inlines.
We probably want to revert this commit when we bump Android API level.
Make sure that child processes don't get affected by libstd's desire to
ignore SIGPIPE, nor a third-party library's signal mask (which is needed
to use either a signal-handling thread correctly or to use signalfd /
kqueue correctly).
Both c.rs and stack_overflow.rs had bindings of libc's signal-handling
routines. It looks like the split dated from #16388, when (what is now)
c.rs was in libnative but not libgreen. Nobody is currently using the
c.rs bindings, but they're a bit more accurate in some places.
Move everything to c.rs (since I'll need signal handling in process.rs,
and we should avoid duplication), clean up the bindings, and manually
double-check everything against the relevant system headers (fixing a
few things in the process).
It looks like a lot of this dated to previous incarnations of the io
module, etc., and went unused in the reworking leading up to 1.0. Remove
everything we're not actively using (except for signal handling, which
will be reworked in the next commit).