Mostly to fix ui/issues/issue-37311-type-length-limit/issue-37311.rs.
Most parts of the compiler can handle deeply nested types with a lot
of duplicates just fine, but some parts still attempt to naively
traverse type tree.
Before such problems were caught by type length limit check,
but now these places will have to be changed to handle
duplicated types gracefully.
This fixes#72408.
Nested closures were resulting in exponential compilation time.
As a performance optimization this change introduces MiniSet,
which is a simple small storage optimized set.
Small cleanups in Windows Mutex.
- Move `held` into the boxed part, since the SRW lock implementation does not use this. This makes the Mutex 50% smaller.
- Use `Cell` instead of `UnsafeCell` for `held`, such that `.replace()` can be used.
- Add some comments.
- Avoid creating multiple `&mut`s to the critical section object in `ReentrantMutex`.
move guaranteed{ne,eq} implementation to compile-time machine
Currently, Miri needs a special hack to avoid using the core engine implementation of these intrinsics. That seems silly, so let's move them to the CTFE machine, which is the only machine that wants to use them.
I also added a reference to https://github.com/rust-lang/rust/issues/73722 as a warning to anyone who wants to adjust `guaranteed_eq`.
Improve E0118
- Changes the "base type" terminology to "nominal type" (according to the [reference](https://doc.rust-lang.org/stable/reference/items/implementations.html#inherent-implementations)).
- Suggests removing a reference, if one is present on the type.
- Clarify what is meant by a "nominal type".
closes#69392
This is my first not-entirely-trivial PR, so please let me know if I missed anything or if something could be improved. Though I probably won't be able to fix anything in the upcoming week.
This isn't an issue for most folks who use x.py dist, which will directly depend
on this. But for x.py build, if we don't properly set target here rustdoc will
not be built.
Currently, there is not a default-on step for generating a rustc for a given
target either, so we will fail to build a rustc as well.