And likewise for the `Const::val` method.
Because its type is called `ConstKind`. Also `val` is a confusing name
because `ConstKind` is an enum with seven variants, one of which is
called `Value`. Also, this gives consistency with `TyS` and `PredicateS`
which have `kind` fields.
The commit also renames a few `Const` variables from `val` to `c`, to
avoid confusion with the `ConstKind::Value` variant.
Rollup of 10 pull requests
Successful merges:
- #91133 (Improve `unsafe` diagnostic)
- #93222 (Make ErrorReported impossible to construct outside `rustc_errors`)
- #93745 (Stabilize ADX target feature)
- #94309 ([generator_interior] Be more precise with scopes of borrowed places)
- #94698 (Remove redundant code from copy-suggestions)
- #94731 (Suggest adding `{ .. }` around a const function call with arguments)
- #94960 (Fix many spelling mistakes)
- #94982 (Add deprecated_safe feature gate and attribute, cc #94978)
- #94997 (debuginfo: Fix ICE when generating name for type that produces a layout error.)
- #95000 (Fixed wrong type name in comment)
Failed merges:
r? `@ghost`
`@rustbot` modify labels: rollup
debuginfo: Fix bug in type name generation for dyn types with associated types but no other generic arguments.
For types like `&dyn Future<Output=bool>` the compiler currently emits invalid types names in debuginfo. This PR fixes this.
Before:
```txt
// DWARF
&dyn core::future::future::Future, Output=bool>
// CodeView
ref$<dyn$<core::future::future::Future,assoc$<Output,bool> > > >
```
After:
```txt
// DWARF
&dyn core::future::future::Future<Output=bool>
// CodeView
ref$<dyn$<core::future::future::Future<assoc$<Output,bool> > > >
```
These syntactically incorrect type names can cause downstream tools (e.g. debugger extensions) crash when trying to parse them.
r? `@wesleywiser`
This commit
- changes names to use di_node instead of metadata
- uniformly names all functions that build new debuginfo nodes build_xyz_di_node
- renames CrateDebugContext to CodegenUnitDebugContext (which is more accurate)
- moves TypeMap and functions that work directly work with it to a new type_map module
- moves and reimplements enum related builder functions to a new enums module
- splits enum debuginfo building for the native and cpp-like cases, since they are mostly separate
- uses SmallVec instead of Vec in many places
- removes the old infrastructure for dealing with recursion cycles (create_and_register_recursive_type_forward_declaration(), RecursiveTypeDescription, set_members_of_composite_type(), MemberDescription, MemberDescriptionFactory, prepare_xyz_metadata(), etc)
- adds type_map::build_type_with_children() as a replacement for dealing with recursion cycles
- adds many (doc-)comments explaining what's going on
- changes cpp-like naming for C-Style enums so they don't get a enum$<...> name (because the NatVis visualizer does not apply to them)
- fixes detection of what is a C-style enum because some enums where classified as C-style even though they have fields
- changes the position of discriminant debuginfo node so it is consistently nested inside the top-level union instead of, sometimes, next to it
This commit makes `AdtDef` use `Interned`. Much the commit is tedious
changes to introduce getter functions. The interesting changes are in
`compiler/rustc_middle/src/ty/adt.rs`.
`Layout` is another type that is sometimes interned, sometimes not, and
we always use references to refer to it so we can't take any advantage
of the uniqueness properties for hashing or equality checks.
This commit renames `Layout` as `LayoutS`, and then introduces a new
`Layout` that is a newtype around an `Interned<LayoutS>`. It also
interns more layouts than before. Previously layouts within layouts
(via the `variants` field) were never interned, but now they are. Hence
the lifetime on the new `Layout` type.
Unlike other interned types, these ones are in `rustc_target` instead of
`rustc_middle`. This reflects the existing structure of the code, which
does layout-specific stuff in `rustc_target` while `TyAndLayout` is
generic over the `Ty`, allowing the type-specific stuff to occur in
`rustc_middle`.
The commit also adds a `HashStable` impl for `Interned`, which was
needed. It hashes the contents, unlike the `Hash` impl which hashes the
pointer.
Specifically, rename the `Const` struct as `ConstS` and re-introduce `Const` as
this:
```
pub struct Const<'tcx>(&'tcx Interned<ConstS>);
```
This now matches `Ty` and `Predicate` more closely, including using
pointer-based `eq` and `hash`.
Notable changes:
- `mk_const` now takes a `ConstS`.
- `Const` was copy, despite being 48 bytes. Now `ConstS` is not, so need a
we need separate arena for it, because we can't use the `Dropless` one any
more.
- Many `&'tcx Const<'tcx>`/`&Const<'tcx>` to `Const<'tcx>` changes
- Many `ct.ty` to `ct.ty()` and `ct.val` to `ct.val()` changes.
- Lots of tedious sigil fiddling.
Specifically, change `Ty` from this:
```
pub type Ty<'tcx> = &'tcx TyS<'tcx>;
```
to this
```
pub struct Ty<'tcx>(Interned<'tcx, TyS<'tcx>>);
```
There are two benefits to this.
- It's now a first class type, so we can define methods on it. This
means we can move a lot of methods away from `TyS`, leaving `TyS` as a
barely-used type, which is appropriate given that it's not meant to
be used directly.
- The uniqueness requirement is now explicit, via the `Interned` type.
E.g. the pointer-based `Eq` and `Hash` comes from `Interned`, rather
than via `TyS`, which wasn't obvious at all.
Much of this commit is boring churn. The interesting changes are in
these files:
- compiler/rustc_middle/src/arena.rs
- compiler/rustc_middle/src/mir/visit.rs
- compiler/rustc_middle/src/ty/context.rs
- compiler/rustc_middle/src/ty/mod.rs
Specifically:
- Most mentions of `TyS` are removed. It's very much a dumb struct now;
`Ty` has all the smarts.
- `TyS` now has `crate` visibility instead of `pub`.
- `TyS::make_for_test` is removed in favour of the static `BOOL_TY`,
which just works better with the new structure.
- The `Eq`/`Ord`/`Hash` impls are removed from `TyS`. `Interned`s impls
of `Eq`/`Hash` now suffice. `Ord` is now partly on `Interned`
(pointer-based, for the `Equal` case) and partly on `TyS`
(contents-based, for the other cases).
- There are many tedious sigil adjustments, i.e. adding or removing `*`
or `&`. They seem to be unavoidable.
Before this change, closure/generator environments coming from different
instantiations of the same generic function were all assigned the same
name even though they were distinct types with potentially different data
layout. Now we append the generic arguments of the originating function
to the type name.
This commit also emits '{closure_env#0}' as the name of these types in
order to disambiguate them from the accompanying closure function
'{closure#0}'. Previously both were assigned the same name.
Currently all generators are named with a `generator$N` suffix,
regardless of where they come from. This means an `async fn` shows up as
a generator in stack traces, which can be surprising to async
programmers since they should not need to know that async functions are
implementated using generators.
This change generators a different name depending on the generator kind,
allowing us to tell whether the generator is the result of an async
block, an async closure, an async fn, or a plain generator.
The field is also renamed from `ident` to `name. In most cases,
we don't actually need the `Span`. A new `ident` method is added
to `VariantDef` and `FieldDef`, which constructs the full `Ident`
using `tcx.def_ident_span()`. This method is used in the cases
where we actually need an `Ident`.
This makes incremental compilation properly track changes
to the `Span`, without all of the invalidations caused by storing
a `Span` directly via an `Ident`.
If the target we're generating code for is msvc, then we do two main
things differently: we generate type names in a C++ style instead of a
Rust style and we generate debuginfo for enums differently.
I've refactored the code so that there is one function
(`cpp_like_debuginfo`) which determines if we should use the C++ style
of naming types and other debuginfo generation or the regular Rust one.
Remove `SymbolStr`
This was originally proposed in https://github.com/rust-lang/rust/pull/74554#discussion_r466203544. As well as removing the icky `SymbolStr` type, it allows the removal of a lot of `&` and `*` occurrences.
Best reviewed one commit at a time.
r? `@oli-obk`
Create more accurate debuginfo for vtables.
Before this PR all vtables would have the same name (`"vtable"`) in debuginfo. Now they get an unambiguous name that identifies the implementing type and the trait that is being implemented.
This is only one of several possible improvements:
- This PR describes vtables as arrays of `*const u8` pointers. It would nice to describe them as structs where function pointer is represented by a field with a name indicative of the method it maps to. However, this requires coming up with a naming scheme that avoids clashes between methods with the same name (which is possible if the vtable contains multiple traits).
- The PR does not update the debuginfo we generate for the vtable-pointer field in a fat `dyn` pointer. Right now there does not seem to be an easy way of getting ahold of a vtable-layout without also knowing the concrete self-type of a trait object.
r? `@wesleywiser`
Before this commit all vtables would have the same name "vtable" in
debuginfo. Now they get a name that identifies the implementing type
and the trait that is being implemented.
Previously, only the fields would be displayed with no indication of the
variant name. If you already knew the enum was univariant, this was ok
but if the enum was univariant because of layout, for example, a
`Result<T, !>` then it could be very confusing which variant was the
active one.
Also an fix issue with tuple type names where we can't cast to them in
natvis (required by the visualizer for `HashMap`) because of
peculiarities with the natvis expression evaluator.
There are several cases where names of types and functions in the debug info are either ambiguous, or not helpful, such as including ambiguous placeholders (e.g., `{{impl}}`, `{{closure}}` or `dyn _'`) or dropping qualifications (e.g., for dynamic types).
Instead, each debug symbol name should be unique and useful:
* Include disambiguators for anonymous `DefPathDataName` (closures and generators), and unify their formatting when used as a path-qualifier vs item being qualified.
* Qualify the principal trait for dynamic types.
* If there is no principal trait for a dynamic type, emit all other traits instead.
* Respect the `qualified` argument when emitting ref and pointer types.
* For implementations, emit the disambiguator.
* Print const generics when emitting generic parameters or arguments.
Additionally, when targeting MSVC, its debugger treats many command arguments as C++ expressions, even when the argument is defined to be a symbol name. As such names in the debug info need to be more C++-like to be parsed correctly:
* Avoid characters with special meaning (`#`, `[`, `"`, `+`).
* Never start a name with `<` or `{` as this is treated as an operator.
* `>>` is always treated as a right-shift, even when parsing generic arguments (so add a space to avoid this).
* Emit function declarations using C/C++ style syntax (e.g., leading return type).
* Emit arrays as a synthetic `array$<type, size>` type.
* Include a `$` in all synthetic types as this is a legal character for C++, but not Rust (thus we avoid collisions with user types).
Previously, we would generate a single struct with the layout of the
dataful variant plus an extra field whose name contained the value of
the niche (this would only really work for things like `Option<&_>`
where we can determine that the `None` case maps to `0` but for enums
that have multiple tag only variants, this doesn't work).
Now, we generate a union of two structs, one which is the layout of the
dataful variant and one which just has a way of reading the
discriminant. We also generate an enum which maps the discriminant value
to the tag only variants.
We also encode information about the range of values which correspond to
the dataful variant in the type name and then use natvis to determine
which union field we should display to the user.
As a result of this change, all niche-layout enums render correctly in
WinDbg and Visual Studio!