I don't have a strong opinion on the function vs. method, but there's no point in having both. I'd like to make a `repeat` adaptor like Python/Haskell for turning a value into an infinite stream of the value, so this has to at least be renamed.
r?
This is all of my scheduler work on #4419 from the last 3 weeks or so. I've had a few failed pull requests so far but I think the problems are ironed out.
* TCP
* The beginnings of runtime embedding APIs
* Porting various corners of core to be compatible with both schedulers
* libuv timer bindings
* Further refinement of I/O error handling, including a new, incomplete, `read_error` condition
* Incomplete refactoring to make tasks work without coroutines and user-space scheduling
* Implementations of Reader/Writer extension methods
* Implementations of the most important part of core::comm
I'm particularly happy with how easy the [comm types on top of the scheduler](https://github.com/brson/rust/blob/io-upstream/src/libcore/rt/comm.rs). Note that these implementations do not use pipes. If anything here needs careful review though it's this code.
This branch passes 95% of the run-pass tests (with `TESTARGS=--newrt`)
In the next week I'll probably spend some time adding preliminary multithreading and seeing how close we are to removing the old runtime.
Replace all instances of #[auto_*code] with the appropriate #[deriving] attribute
and remove the majority of the actual code, leaving stubs to refer the user to
the new syntax.
This is mostly for `std::rc` and `std::arc` (but I haven't implemented it for ARC yet).
Implementing it correctly for managed boxes is *very* non-trivial. It would probably require an unholy mix of reflection and TLS.
Addressing issue #6037, this Scheme-style conditional helps to improve code clarity in instances where the `if`, `else if`, and `else` keywords obscure predicates undesirably.
Here is an example:
~~~rust
let clamped =
if x > mx { mx }
else if x < mn { mn }
else { x };
~~~
Using `cond!`, the above could be written as:
~~~rust
let clamped = cond!(
(x > mx) { mx }
(x < mn) { mn }
_ { x }
);
~~~
The optional default case is denoted by `_`.
I have altered `std::fun_treemap` to demonstrate it in use. I am definitely interested in using it for some of the numeric functions, but I will have to wait for it to reach `stage0` first.
`std::ratio` module contains `BigRational` type, but the type is not usable by following reasons.
* `Ratio::new` requires `T: Copy + Num + Ord`, but `BigInt` is not implicitly copyable, because it contains unique vector.
* `BigInt` is not implements `Num`
So, I rewrite `Ratio` as follows.
* `Ratio` requires `T: Clone + Integer + Ord`.
* `Copy` -> `Clone`: to be able to use `BigRational`
* `Num` -> `Integer`: It is incorrect that a rational number constructed by two non-integer numbers.
* `BigInt` implements `Num` and `Orderable` which are required by `Integer` bound
fail!() used to require owned strings but can handle static strings
now. Also, it can pass its arguments to fmt!() on its own, no need for
the caller to call fmt!() itself.
r? @pcwalton
* Move `SharedMutableState`, `LittleLock`, and `Exclusive` from `core::unstable` to `core::unstable::sync`
* Modernize the `SharedMutableState` interface with methods
* Rename `SharedMutableState` to `UnsafeAtomicRcBox` to match `RcBox`.
There may be a more efficient implementation of `core::util::swap_ptr`. The issue mentioned using `move_val_init`, but I couldn't figure out what that did, so I just used `copy_memory` a few times instead.
I'm not exactly the best at reading LLVM generated by rust, but this does appear to be optimized away just as expected (when possible).
Closes#6183.
The first commit changes the compiler's method of treating a `for` loop, and all the remaining commits are just dealing with the fallout.
The biggest fallout was the `IterBytes` trait, although it's really a whole lot nicer now because all of the `iter_bytes_XX` methods are just and-ed together. Sadly there was a huge amount of stuff that's `cfg(stage0)` gated, but whoever lands the next snapshot is going to have a lot of fun deleting all this code!