Part of #8784
Changes:
- Everything labeled under collections in libextra has been moved into a new crate 'libcollection'.
- Renamed container.rs to deque.rs, since it was no longer 'container traits for extra', just a deque trait.
- Crates that depend on the collections have been updated and dependencies sorted.
- I think I changed all the imports in the tests to make sure it works. I'm not entirely sure, as near the end of the tests there was yet another `use` that I forgot to change, and when I went to try again, it started rebuilding everything, which I don't currently have time for.
There will probably be incompatibility between this and the other pull requests that are splitting up libextra. I'm happy to rebase once those have been merged.
The tests I didn't get to run should pass. But I can redo them another time if they don't.
This has been a long time coming. Conditions in rust were initially envisioned
as being a good alternative to error code return pattern. The idea is that all
errors are fatal-by-default, and you can opt-in to handling the error by
registering an error handler.
While sounding nice, conditions ended up having some unforseen shortcomings:
* Actually handling an error has some very awkward syntax:
let mut result = None;
let mut answer = None;
io::io_error::cond.trap(|e| { result = Some(e) }).inside(|| {
answer = Some(some_io_operation());
});
match result {
Some(err) => { /* hit an I/O error */ }
None => {
let answer = answer.unwrap();
/* deal with the result of I/O */
}
}
This pattern can certainly use functions like io::result, but at its core
actually handling conditions is fairly difficult
* The "zero value" of a function is often confusing. One of the main ideas
behind using conditions was to change the signature of I/O functions. Instead
of read_be_u32() returning a result, it returned a u32. Errors were notified
via a condition, and if you caught the condition you understood that the "zero
value" returned is actually a garbage value. These zero values are often
difficult to understand, however.
One case of this is the read_bytes() function. The function takes an integer
length of the amount of bytes to read, and returns an array of that size. The
array may actually be shorter, however, if an error occurred.
Another case is fs::stat(). The theoretical "zero value" is a blank stat
struct, but it's a little awkward to create and return a zero'd out stat
struct on a call to stat().
In general, the return value of functions that can raise error are much more
natural when using a Result as opposed to an always-usable zero-value.
* Conditions impose a necessary runtime requirement on *all* I/O. In theory I/O
is as simple as calling read() and write(), but using conditions imposed the
restriction that a rust local task was required if you wanted to catch errors
with I/O. While certainly an surmountable difficulty, this was always a bit of
a thorn in the side of conditions.
* Functions raising conditions are not always clear that they are raising
conditions. This suffers a similar problem to exceptions where you don't
actually know whether a function raises a condition or not. The documentation
likely explains, but if someone retroactively adds a condition to a function
there's nothing forcing upstream users to acknowledge a new point of task
failure.
* Libaries using I/O are not guaranteed to correctly raise on conditions when an
error occurs. In developing various I/O libraries, it's much easier to just
return `None` from a read rather than raising an error. The silent contract of
"don't raise on EOF" was a little difficult to understand and threw a wrench
into the answer of the question "when do I raise a condition?"
Many of these difficulties can be overcome through documentation, examples, and
general practice. In the end, all of these difficulties added together ended up
being too overwhelming and improving various aspects didn't end up helping that
much.
A result-based I/O error handling strategy also has shortcomings, but the
cognitive burden is much smaller. The tooling necessary to make this strategy as
usable as conditions were is much smaller than the tooling necessary for
conditions.
Perhaps conditions may manifest themselves as a future entity, but for now
we're going to remove them from the standard library.
Closes#9795Closes#8968
This has been a long time coming. Conditions in rust were initially envisioned
as being a good alternative to error code return pattern. The idea is that all
errors are fatal-by-default, and you can opt-in to handling the error by
registering an error handler.
While sounding nice, conditions ended up having some unforseen shortcomings:
* Actually handling an error has some very awkward syntax:
let mut result = None;
let mut answer = None;
io::io_error::cond.trap(|e| { result = Some(e) }).inside(|| {
answer = Some(some_io_operation());
});
match result {
Some(err) => { /* hit an I/O error */ }
None => {
let answer = answer.unwrap();
/* deal with the result of I/O */
}
}
This pattern can certainly use functions like io::result, but at its core
actually handling conditions is fairly difficult
* The "zero value" of a function is often confusing. One of the main ideas
behind using conditions was to change the signature of I/O functions. Instead
of read_be_u32() returning a result, it returned a u32. Errors were notified
via a condition, and if you caught the condition you understood that the "zero
value" returned is actually a garbage value. These zero values are often
difficult to understand, however.
One case of this is the read_bytes() function. The function takes an integer
length of the amount of bytes to read, and returns an array of that size. The
array may actually be shorter, however, if an error occurred.
Another case is fs::stat(). The theoretical "zero value" is a blank stat
struct, but it's a little awkward to create and return a zero'd out stat
struct on a call to stat().
In general, the return value of functions that can raise error are much more
natural when using a Result as opposed to an always-usable zero-value.
* Conditions impose a necessary runtime requirement on *all* I/O. In theory I/O
is as simple as calling read() and write(), but using conditions imposed the
restriction that a rust local task was required if you wanted to catch errors
with I/O. While certainly an surmountable difficulty, this was always a bit of
a thorn in the side of conditions.
* Functions raising conditions are not always clear that they are raising
conditions. This suffers a similar problem to exceptions where you don't
actually know whether a function raises a condition or not. The documentation
likely explains, but if someone retroactively adds a condition to a function
there's nothing forcing upstream users to acknowledge a new point of task
failure.
* Libaries using I/O are not guaranteed to correctly raise on conditions when an
error occurs. In developing various I/O libraries, it's much easier to just
return `None` from a read rather than raising an error. The silent contract of
"don't raise on EOF" was a little difficult to understand and threw a wrench
into the answer of the question "when do I raise a condition?"
Many of these difficulties can be overcome through documentation, examples, and
general practice. In the end, all of these difficulties added together ended up
being too overwhelming and improving various aspects didn't end up helping that
much.
A result-based I/O error handling strategy also has shortcomings, but the
cognitive burden is much smaller. The tooling necessary to make this strategy as
usable as conditions were is much smaller than the tooling necessary for
conditions.
Perhaps conditions may manifest themselves as a future entity, but for now
we're going to remove them from the standard library.
Closes#9795Closes#8968
This commit removes the -c, --emit-llvm, -s, --rlib, --dylib, --staticlib,
--lib, and --bin flags from rustc, adding the following flags:
* --emit=[asm,ir,bc,obj,link]
* --crate-type=[dylib,rlib,staticlib,bin,lib]
The -o option has also been redefined to be used for *all* flavors of outputs.
This means that we no longer ignore it for libraries. The --out-dir remains the
same as before.
The new logic for files that rustc emits is as follows:
1. Output types are dictated by the --emit flag. The default value is
--emit=link, and this option can be passed multiple times and have all options
stacked on one another.
2. Crate types are dictated by the --crate-type flag and the #[crate_type]
attribute. The flags can be passed many times and stack with the crate
attribute.
3. If the -o flag is specified, and only one output type is specified, the
output will be emitted at this location. If more than one output type is
specified, then the filename of -o is ignored, and all output goes in the
directory that -o specifies. The -o option always ignores the --out-dir
option.
4. If the --out-dir flag is specified, all output goes in this directory.
5. If -o and --out-dir are both not present, all output goes in the directory of
the crate file.
6. When multiple output types are specified, the filestem of all output is the
same as the name of the CrateId (derived from a crate attribute or from the
filestem of the crate file).
Closes#7791Closes#11056Closes#11667
This commit removes the -c, --emit-llvm, -s, --rlib, --dylib, --staticlib,
--lib, and --bin flags from rustc, adding the following flags:
* --emit=[asm,ir,bc,obj,link]
* --crate-type=[dylib,rlib,staticlib,bin,lib]
The -o option has also been redefined to be used for *all* flavors of outputs.
This means that we no longer ignore it for libraries. The --out-dir remains the
same as before.
The new logic for files that rustc emits is as follows:
1. Output types are dictated by the --emit flag. The default value is
--emit=link, and this option can be passed multiple times and have all
options stacked on one another.
2. Crate types are dictated by the --crate-type flag and the #[crate_type]
attribute. The flags can be passed many times and stack with the crate
attribute.
3. If the -o flag is specified, and only one output type is specified, the
output will be emitted at this location. If more than one output type is
specified, then the filename of -o is ignored, and all output goes in the
directory that -o specifies. The -o option always ignores the --out-dir
option.
4. If the --out-dir flag is specified, all output goes in this directory.
5. If -o and --out-dir are both not present, all output goes in the current
directory of the process.
6. When multiple output types are specified, the filestem of all output is the
same as the name of the CrateId (derived from a crate attribute or from the
filestem of the crate file).
Closes#7791Closes#11056Closes#11667
- `extra::json` didn't make the cut, because of `extra::json` required
dep on `extra::TreeMap`. If/when `extra::TreeMap` moves out of `extra`,
then `extra::json` could move into `serialize`
- `libextra`, `libsyntax` and `librustc` depend on the newly created
`libserialize`
- The extensions to various `extra` types like `DList`, `RingBuf`, `TreeMap`
and `TreeSet` for `Encodable`/`Decodable` were moved into the respective
modules in `extra`
- There is some trickery, evident in `src/libextra/lib.rs` where a stub
of `extra::serialize` is set up (in `src/libextra/serialize.rs`) for
use in the stage0 build, where the snapshot rustc is still making
deriving for `Encodable` and `Decodable` point at extra. Big props to
@huonw for help working out the re-export solution for this
extra: inline extra::serialize stub
fix stuff clobbered in rebase + don't reexport serialize::serialize
no more globs in libserialize
syntax: fix import of libserialize traits
librustc: fix bad imports in encoder/decoder
add serialize dep to librustdoc
fix failing run-pass tests w/ serialize dep
adjust uuid dep
more rebase de-clobbering for libserialize
fixing tests, pushing libextra dep into cfg(test)
fix doc code in extra::json
adjust index.md links to serialize and uuid library
Previously, the check-fast and check-lite test suites weren't picking up all
target crates, rather just std/extra. In order to ensure that all of our crates
work on windows, I've modified these rules to build the test suites for all
TARGET_CRATES members. Note that this still excludes rustc/syntax/rustdoc.
In line with the dissolution of libextra - #8784 - this moves arena and glob into
their own respective modules. Updates .gitignore with the entries
doc/{arena,glob} in accordance.
This changes android testing to upload *all* target crates rather than just a
select subset. This should unblock #11867 which is introducing a libglob
dependency in testing.
This changes android testing to upload *all* target crates rather than just a
select subset. This should unblock #11867 which is introducing a libglob
dependency in testing.
In line with the dissolution of libextra - #8784 - moves arena to its own library libarena.
Changes based on PR #11787. Updates .gitignore to ignore doc/arena.
It was decided a long, long time ago that libextra should not exist, but rather its modules should be split out into smaller independent libraries maintained outside of the compiler itself. The theory was to use `rustpkg` to manage dependencies in order to move everything out of the compiler, but maintain an ease of usability.
Sadly, the work on `rustpkg` isn't making progress as quickly as expected, but the need for dissolving libextra is becoming more and more pressing. Because of this, we've thought that a good interim solution would be to simply package more libraries with the rust distribution itself. Instead of dissolving libextra into libraries outside of the mozilla/rust repo, we can dissolve libraries into the mozilla/rust repo for now.
Work on this has been excruciatingly painful in the past because the makefiles are completely opaque to all but a few. Adding a new library involved adding about 100 lines spread out across 8 files (incredibly error prone). The first commit of this pull request targets this pain point. It does not rewrite the build system, but rather refactors large portions of it. Afterwards, adding a new library is as simple as modifying 2 lines (easy, right?). The build system automatically keeps track of dependencies between crates (rust *and* native), promotes binaries between stages, tracks dependencies of installed tools, etc, etc.
With this newfound buildsystem power, I chose the `extra::flate` module as the first candidate for removal from libextra. While a small module, this module is relative complex in that is has a C dependency and the compiler requires it (messing with the dependency graph a bit). Albeit I modified more than 2 lines of makefiles to accomodate libflate (the native dependency required 2 extra lines of modifications), but the removal process was easy to do and straightforward.
---
Testing-wise, I've cross-compiled, run tests, built some docs, installed, uninstalled, etc. I'm still working out a few kinks, and I'm sure that there's gonna be built system issues after this, but it should be working well for basic use!
cc #8784
This is hopefully the beginning of the long-awaited dissolution of libextra.
Using the newly created build infrastructure for building libraries, I decided
to move the first module out of libextra.
While not being a particularly meaty module in and of itself, the flate module
is required by rustc and additionally has a native C dependency. I was able to
very easily split out the C dependency from rustrt, update librustc, and
magically everything gets installed to the right locations and built
automatically.
This is meant to be a proof-of-concept commit to how easy it is to remove
modules from libextra now. I didn't put any effort into modernizing the
interface of libflate or updating it other than to remove the one glob import it
had.
Before this patch, if you wanted to add a crate to the build system you had to
change about 100 lines across 8 separate makefiles. This is highly error prone
and opaque to all but a few. This refactoring is targeted at consolidating this
effort so adding a new crate adds one line in one file in a way that everyone
can understand it.
The new macro loading infrastructure needs the ability to force a
procedural-macro crate to be built with the host architecture rather than the
target architecture (because the compiler is just about to dlopen it).
The official documentation sorely needs an explanation of the rust runtime and what it is exactly, and I want this guide to provide that information.
I'm unsure of whether I've been too light on some topics while too heavy on others. I also feel like a few things are still missing. As always, feedback is appreciated, especially about things you'd like to see written about!
If we bootstrap a cross compile from a stage1 compiler, then the stage1 compiler
already knows about the rustc => rustlib change, so we need to not add the extra
flag if it's a stage0 version of a target from a stage1 of another target.
If we bootstrap a cross compile from a stage1 compiler, then the stage1 compiler
already knows about the rustc => rustlib change, so we need to not add the extra
flag if it's a stage0 version of a target from a stage1 of another target.
This reorganizes the documentation index to be more focused on the in-tree docs, and to clean up the style, and it also adds @steveklabnik's pointer guide.
All the copying of files amongst one another was apparently causing something to
get corrupted. Instead of having files fly around, just update the directories
to link to.
The makefiles and the windows installer disagree on the name of this file. In practical terms this change only means that the '-pre' installers will be named 'rust-0.9-pre-install.exe' instead 'rust-0.9-install.exe'.
This is not done yet but I'm posting it to get feedback.
The wiki has a ton of different tutorials/manuals/faq and so forth. Instead of migrating all of them right now, I just migrated the following:
* The general main wiki page
* Language FAQ
* Project FAQ
If this feels reasonable, please comment so that I can continue with confidence.
Ensure configure creates doc/guides directory
Fix configure makefile and tests
Remove old guides dir and configure option, convert testing to guide
Remove ignored files
Fix submodule issue
prepend dir in makefile so that bor knows how to build the docs
S to uppercase
In a multi-host build the mklldeps.py tool is getting called before
all the llvm-configs are built. I am not actually sure the cause. I
had convinced myself that DEF_LLVM_RULES needed to be called before
the llvmdeps.rs rule, but now looking at it again I can't see why.
This pull request extracts all scheduling functionality from libstd, moving it into its own separate crates. The new libnative and libgreen will be the new way in which 1:1 and M:N scheduling is implemented. The standard library still requires an interface to the runtime, however, (think of things like `std::comm` and `io::println`). The interface is now defined by the `Runtime` trait inside of `std::rt`.
The booting process is now that libgreen defines the start lang-item and that's it. I want to extend this soon to have libnative also have a "start lang item" but also allow libgreen and libnative to be linked together in the same process. For now though, only libgreen can be used to start a program (unless you define the start lang item yourself). Again though, I want to change this soon, I just figured that this pull request is large enough as-is.
This certainly wasn't a smooth transition, certain functionality has no equivalent in this new separation, and some functionality is now better enabled through this new system. I did my best to separate all of the commits by topic and keep things fairly bite-sized, although are indeed larger than others.
As a note, this is currently rebased on top of my `std::comm` rewrite (or at least an old copy of it), but none of those commits need reviewing (that will all happen in another pull request).
It only really makes sense to run tests for the build target anyway because it's
not guaranteed that you can execute other targets.
This is blocking the next snapshot
The rmake tests should depend on the target libraries (for linking), not just
the host libraries (for running). The host file dependencies are also correct
now because HLIBRUSTC_DEFAULT doesn't actually exist.
Note that this removes a number of run-pass tests which are exercising behavior
of the old runtime. This functionality no longer exists and is thoroughly tested
inside of libgreen and libnative. There isn't really the notion of "starting the
runtime" any more. The major notion now is "bootstrapping the initial task".
Turns out libuv's build system doesn't like us telling them that the build
directory is a relative location, as it always spits out a warning about a
circular dependency being dropped. By using an absolute path, turns out the
warnings isn't spit out, who knew?
Closes#11067
Turns out libuv's build system doesn't like us telling them that the build
directory is a relative location, as it always spits out a warning about a
circular dependency being dropped. By using an absolute path, turns out the
warnings isn't spit out, who knew?
Closes#11067
rustdoc:
- fix search-bar layout
doc: CSS:
- switch to native pandoc toc depth
- rm some dead code
- clamp width to be readable (we're not Wikipedia!)
- don't background-color titles, it's bloating
- make syntax-highlighting colors inline with rust-lang.org
- space indents
@alexcrichton
This replaces the link meta attributes with a pkgid attribute and uses a hash
of this as the crate hash. This makes the crate hash computable by things
other than the Rust compiler. It also switches the hash function ot SHA1 since
that is much more likely to be available in shell, Python, etc than SipHash.
Fixes#10188, #8523.
Right now multiple targets/hosts is broken because the libdir passed for all of
the LLVM libraries is for the wrong architecture. By using the right arch
(target, not host), everything is linked and assembled just fine.
In order to keep up to date with changes to the libraries that `llvm-config`
spits out, the dependencies to the LLVM are a dynamically generated rust file.
This file is now automatically updated whenever LLVM is updated to get kept
up-to-date.
At the same time, this cleans out some old cruft which isn't necessary in the
makefiles in terms of dependencies.
Closes#10745Closes#10744
The main one removed is rust_upcall_reset_stack_limit (continuation of #10156),
and this also removes the upcall_trace function. The was hidden behind a
`-Z trace` flag, but if you attempt to use this now you'll get a linker error
because there is no implementation of the 'upcall_trace' function. Due to this
no longer working, I decided to remove it entirely from the compiler (I'm also a
little unsure on what it did in the first place).
Turns out that we only want to install the target rlibs, not the host rlibs.
I had it backwards the first time, then mixed up the second time, but this time
should get it right.
There's no need for host rlib files because none of them are needed at runtime.
CFG_BUILD_DIR, CFG_LLVM_SRC_DIR and CFG_SRC_DIR all have trailing
slashes, by definition, so this is correct.
(This is purely cosmetic; the doubled slash is ignored by all the tools we're using.)
This infrastructure is meant to support runnings tests that involve various
interesting interdependencies about the types of crates being linked or possibly
interacting with C libraries. The goal of these make tests is to not restrict
them to a particular test runner, but allow each test to run its own tests.
To this end, there is a new src/test/run-make directory which has sub-folders of
tests. Each test requires a `Makefile`, and running the tests constitues simply
running `make` inside the directory. The new target is `check-stageN-rmake`.
These tests will have the destination directory (as TMPDIR) and the local rust
compiler (as RUSTC) passed along to them. There is also some helpful
cross-platform utilities included in src/test/run-make/tools.mk to aid with
compiling C programs and running them.
The impetus for adding this new test suite is to allow various interesting forms
of testing rust linkage. All of the tests initially added are various flavors of
compiling Rust and C with one another as well as just making sure that rust
linkage works in general.
Closes#10434
This commit alters the build process of the compiler to build a static
librustrt.a instead of a dynamic version. This means that we can stop
distributing librustrt as well as default linking against it in the compiler.
This also means that if you attempt to build rust code without libstd, it will
no longer work if there are any landing pads in play. The reason for this is
that LLVM and rustc will emit calls to the various upcalls in librustrt used to
manage exception handling. In theory we could split librustrt into librustrt and
librustupcall. We would then distribute librustupcall and link to it for all
programs using landing pads, but I would rather see just one librustrt artifact
and simplify the build process.
The major benefit of doing this is that building a static rust library for use
in embedded situations all of a sudden just became a whole lot more feasible.
Closes#3361
This commit implements the support necessary for generating both intermediate
and result static rust libraries. This is an implementation of my thoughts in
https://mail.mozilla.org/pipermail/rust-dev/2013-November/006686.html.
When compiling a library, we still retain the "lib" option, although now there
are "rlib", "staticlib", and "dylib" as options for crate_type (and these are
stackable). The idea of "lib" is to generate the "compiler default" instead of
having too choose (although all are interchangeable). For now I have left the
"complier default" to be a dynamic library for size reasons.
Of the rust libraries, lib{std,extra,rustuv} will bootstrap with an
rlib/dylib pair, but lib{rustc,syntax,rustdoc,rustpkg} will only be built as a
dynamic object. I chose this for size reasons, but also because you're probably
not going to be embedding the rustc compiler anywhere any time soon.
Other than the options outlined above, there are a few defaults/preferences that
are now opinionated in the compiler:
* If both a .dylib and .rlib are found for a rust library, the compiler will
prefer the .rlib variant. This is overridable via the -Z prefer-dynamic option
* If generating a "lib", the compiler will generate a dynamic library. This is
overridable by explicitly saying what flavor you'd like (rlib, staticlib,
dylib).
* If no options are passed to the command line, and no crate_type is found in
the destination crate, then an executable is generated
With this change, you can successfully build a rust program with 0 dynamic
dependencies on rust libraries. There is still a dynamic dependency on
librustrt, but I plan on removing that in a subsequent commit.
This change includes no tests just yet. Our current testing
infrastructure/harnesses aren't very amenable to doing flavorful things with
linking, so I'm planning on adding a new mode of testing which I believe belongs
as a separate commit.
Closes#552
Explicitly have the only C++ portion of the runtime be one file with exception
handling. All other runtime files must now live in C and be fully defined in C.
Largely, this is just being more specific about where tags get searched
for to remove external dependencies like src/llvm, which reduces the
number of tags *enormously* and significantly increases the usefulness
of the tags file as it is then focusing on 240K lines of Rust code
and 4.5K of C++ rather than just shy of 1M lines of C++ code (mostly
from LLVM) and another 100K lines of Rust tests and a diverse collection
of other languages.
src/rustllvm/RustWrapper.cpp and src/rustllvm/PassWrapper.cpp are
getting tags made, but I'm not sure if that's desirable or not. At
worst, it's not a significant wrong.
A future, desirable step is producing tags for just libstd and libextra
for the use of people using Rust-the-language rather than working on
Rust itself.
Since tutorial/manual files are stored on static.rust-lang.org, browsers
try to fetch the favicon from there while it should be retrieved from the
main domain.
Added two new rules to create epubs out of the tutorial and reference manual source files. This is useful and doesn't add any new dependencies to the build process.
- remove /usr/include from the include path since the iOS SDK provides the correct version
- `_NSGetEnviron()` is private and not available on iOS
- `.align` without an argument is not allowed with the Apple tools. 2^2 should be the default alignment
- ignore error messages for XCode < 5
- pass include path to libuv
This binds to the appropriate pthreads_* and Windows specific functions
and calls them from Rust. This allows for removal of the C++ support
code for threads.
Fixes#10162
This commit moves all thread-blocking I/O functions from the std::os module.
Their replacements can be found in either std::rt::io::file or in a hidden
"old_os" module inside of native::file. I didn't want to outright delete these
functions because they have a lot of special casing learned over time for each
OS/platform, and I imagine that these will someday get integrated into a
blocking implementation of IoFactory. For now, they're moved to a private module
to prevent bitrot and still have tests to ensure that they work.
I've also expanded the extensions to a few more methods defined on Path, most of
which were previously defined in std::os but now have non-thread-blocking
implementations as part of using the current IoFactory.
The api of io::file is in flux, but I plan on changing it in the next commit as
well.
Closes#10057
Pandoc can create epub verions of the markdown files. Since the docs
are lengthy, epubs are handy to have around. Two rules to create epub
versions of the reference manual and the main tutorial are added here.
Signed-off-by: Noufal Ibrahim <noufal@nibrahim.net.in>
New standards have arisen in recent months, mostly for the use of
rustpkg, but the main Rust codebase has not been altered to match these
new specifications. This changeset rectifies most of these issues.
- Renamed the crate source files `src/libX/X.rs` to `lib.rs`, for
consistency with current styles; this affects extra, rustc, rustdoc,
rustpkg, rustuv, std, syntax.
- Renamed `X/X.rs` to `X/mod.rs,` as is now recommended style, for
`std::num` and `std::terminfo`.
- Shifted `src/libstd/str/ascii.rs` out of the otherwise unused `str`
directory, to be consistent with its import path of `std::ascii`;
libstd is flat at present so it's more appropriate thus.
While this removes some `#[path = "..."]` directives, it does not remove
all of them, and leaves certain other inconsistencies, such as `std::u8`
et al. which are actually stored in `src/libstd/num/` (one subdirectory
down). No quorum has been reached on this issue, so I felt it best to
leave them all alone at present. #9208 deals with the possibility of
making libstd more hierarchical (such as changing the crate to match the
current filesystem structure, which would make the module path
`std::num::u8`).
There is one thing remaining in which this repository is not
rustpkg-compliant: rustpkg would have `src/std/` et al. rather than
`src/libstd/` et al. I have not endeavoured to change that at this point
as it would guarantee prompt bitrot and confusion. A change of that
magnitude needs to be discussed first.
This commit removes the propagation of `link_args` attributes across crates. The first commit message has the reasons as to why. Additionally, this starts statically linking some C/C++ helper libraries that we have to their respective crates instead of throwing then in librustrt and then having everything depend on librustrt.
The major downside of this movement is that we're losing the ability to control visible symbols. I couldn't figure out a way to internalize symbols from a static library during the linking process, so everyone who links to librustdoc will be able to use its sundown implementation (not exactly ideal). I'm not entirely sure how to fix this (beyond generating a list of all public symbols, including rust ones, and passing that to the linker), but we may have a much easier time with this once we start using llvm's linker toolchain.
There's certainly a lot more possibilities in where this can go, but I didn't want to go too deep just yet. The main idea here is to stop propagating linker arguments and then see how we're able to start statically linking libraries as a result.
r? @catamorphism, you're going to be working on linking soon, so feel free to completely throw this away for something else!
Similarly to the previous commit, libuv is only used by this library, so there's
no need for it to be linked into librustrt and available to all crates by
default.
Previously we were actually overwriting `CFG_{HOST,TARGET,BUILD}` with `CFG_{HOST,TARGET,BUILD}_TRIPLE(S)` since configure tested for the legacy one by checking if it was empty which would never be the case. That meant it wouldn't split up multiple triples and just treat it as one long triple.
This pull also fixes the rules that were changed when librustuv was added to use the right CFG_ vars and removes the legacy flags.
Allows an enum with a discriminant to use any of the primitive integer types to store it. By default the smallest usable type is chosen, but this can be overridden with an attribute: `#[repr(int)]` etc., or `#[repr(C)]` to match the target's C ABI for the equivalent C enum.
Also adds a lint pass for using non-FFI safe enums in extern declarations, checks that specified discriminants can be stored in the specified type if any, and fixes assorted code that was assuming int.
The actual fix would be to make rustpkg use `rustc::monitor` so it picks
up anything special that rustc needs, but for now let's keep the tests
from breaking.
There are a few reasons that this is a desirable move to take:
1. Proof of concept that a third party event loop is possible
2. Clear separation of responsibility between rt::io and the uv-backend
3. Enforce in the future that the event loop is "pluggable" and replacable
Here's a quick summary of the points of this pull request which make this
possible:
* Two new lang items were introduced: event_loop, and event_loop_factory.
The idea of a "factory" is to define a function which can be called with no
arguments and will return the new event loop as a trait object. This factory
is emitted to the crate map when building an executable. The factory doesn't
have to exist, and when it doesn't then an empty slot is in the crate map and
a basic event loop with no I/O support is provided to the runtime.
* When building an executable, then the rustuv crate will be linked by default
(providing a default implementation of the event loop) via a similar method to
injecting a dependency on libstd. This is currently the only location where
the rustuv crate is ever linked.
* There is a new #[no_uv] attribute (implied by #[no_std]) which denies
implicitly linking to rustuv by default
Closes#5019
This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.
Closes#8704
This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.
Closes#8704
api::install_pkg now accepts an argument that's a list of
(kind, path) dependency pairs. This allows custom package scripts to
declare C dependencies, as is demonstrated in
rustpkg::tests::test_c_dependency_ok.
Closes#6403
OS X 10.9's linker has a bug that results in it failing to preserve
DWARF unwind information when passed the -no_compact_unwind flag.
This flag is passed on OS X because the unwind information for
__morestack cannot be represented by the compact unwind format.
We can work around this problem by using a more targeted approach
to disabling compact unwind information. The OS X linker looks for
a particular pattern in the DWARF unwind information and will not
attempt to convert the unwind information to the compact format.
The pattern in question is the return address register being saved
twice to the same location.
Fixes#6849.
OS X 10.9's linker has a bug that results in it failing to preserve
DWARF unwind information when passed the -no_compact_unwind flag.
This flag is passed on OS X because the unwind information for
__morestack cannot be represented by the compact unwind format.
We can work around this problem by using a more targeted approach
to disabling compact unwind information. The OS X linker looks for
a particular pattern in the DWARF unwind information and will not
attempt to convert the unwind information to the compact format.
The pattern in question is the return address register being saved
twice to the same location.
Fixes#6849.
It seems like rusti has been removed, except for one reference in one Makefile. This reference breaks building rust on my computer because the "all-target" rule has rusti as a target.
~~~~
make: *** No rule to make target `x86_64-unknown-linux-gnu/stage2/bin/rusti', needed by `all-target-x86_64-unknown-linux-gnu-host-x86_64-unknown-linux-gnu'. Stop.
~~~~
Removing this line fixes things for me.
This commit re-introduces the functionality of __morestack in a way that it was
not originally anticipated. Rust does not currently have segmented stacks,
rather just large stack segments. We do not detect when these stack segments are
overrun currently, but this commit leverages __morestack in order to check this.
This commit purges a lot of the old __morestack and stack limit C++
functionality, migrating the necessary chunks to rust. The stack limit is now
entirely maintained in rust, and the "main logic bits" of __morestack are now
also implemented in rust as well.
I put my best effort into validating that this currently builds and runs successfully on osx and linux 32/64 bit, but I was unable to get this working on windows. We never did have unwinding through __morestack frames, and although I tried poking at it for a bit, I was unable to understand why we don't get unwinding right now.
A focus of this commit is to implement as much of the logic in rust as possible. This involved some liberal usage of `no_split_stack` in various locations, along with some use of the `asm!` macro (scary). I modified a bit of C++ to stop calling `record_sp_limit` because this is no longer defined in C++, rather in rust.
Another consequence of this commit is that `thread_local_storage::{get, set}` must both be flagged with `#[rust_stack]`. I've briefly looked at the implementations on osx/linux/windows to ensure that they're pretty small stacks, and I'm pretty sure that they're definitely less than 20K stacks, so we probably don't have a lot to worry about.
Other things worthy of note:
* The default stack size is now 4MB instead of 2MB. This is so that when we request 2MB to call a C function you don't immediately overflow because you have consumed any stack at all.
* `asm!` is actually pretty cool, maybe we could actually define context switching with it?
* I wanted to add links to the internet about all this jazz of storing information in TLS, but I was only able to find a link for the windows implementation. Otherwise my suggestion is just "disassemble on that arch and see what happens"
* I put my best effort forward on arm/mips to tweak __morestack correctly, we have no ability to test this so an extra set of eyes would be useful on these spots.
* This is all really tricky stuff, so I tried to put as many comments as I thought were necessary, but if anything is still unclear (or I completely forgot to take something into account), I'm willing to write more!
This commit resumes management of the stack boundaries and limits when switching
between tasks. This additionally leverages the __morestack function to run code
on "stack overflow". The current behavior is to abort the process, but this is
probably not the best behavior in the long term (for deails, see the comment I
wrote up in the stack exhaustion routine).
As discovered in #9925, it turns out that we weren't using jemalloc on most
platforms. Additionally, on some platforms we were using it incorrectly and
mismatching the libc version of malloc with the jemalloc version of malloc.
Additionally, it's not clear that using jemalloc is indeed a large performance
win in particular situtations. This could be due to building jemalloc
incorrectly, or possibly due to using jemalloc incorrectly, but it is unclear at
this time.
Until jemalloc can be confirmed to integrate correctly on all platforms and has
verifiable large performance wins on platforms as well, it shouldn't be part of
the default build process. It should still be available for use via the
LD_PRELOAD trick on various architectures, but using it as the default allocator
for everything would require guaranteeing that it works in all situtations,
which it currently doesn't.
Closes#9925
Sadly, there's a lack of resources for maintaining the `rust` tool,
and we decided in the 2013-10-08 Rust team meeting that it's better
to remove it altogether than to leave it in a broken state.
This deletion is without prejudice. If a person or people appear who
would like to maintain the tool, we will probably be happy to
resurrect it!
Closes#9775
This lets the C++ code in the rt handle the (slightly) tricky parts of
random number generation: e.g. error detection/handling, and using the
values of the `#define`d options to the various functions.
This will make sure that system files that rust binaries depend on in Windows get packaged into stage0 snapshots as well as into Windows installer.
Currently these include `libgcc_s_dw2-1.dll`, `libstdc++-6.dll` and `libpthread-2.dll`. Note that the latter will need to be changed to `pthreadGC2.dll` once Windows build bots get upgraded to mingw 4.0
Closes#9252Closes#5878Closes#9218Closes#5712
This change adds --soft-float option for generating
software floating point library calls.
It also implies using soft float ABI, that is the same as llc.
It is useful for targets that have no FPU.
This modifies the command-line usage of rustdoc to intake its own JSON output as
well as a rust source file. This also alters the command line from
`rustdoc input file` to `rustdoc file` with the input/output formats specified
as -r and -w, respectively.
When using a JSON input, no passes or plugins are re-run over the json, instead
the output is generated directly from the JSON that was provided. Passes and
plugins are still run on rust source input, however.
This change adds -Z soft-float option for generating
software floating point library calls.
It also implies using soft float ABI, that is the same as llc.
It is useful for targets that have no FPU.
They're getting smaller each time though!
The highlight of this round is source files in documentation. Still trying to figure out the best syntax-highlighting solution.
This purges doc/{std,extra} entirely during a `make clean` instead of just the
html files in some top level directories. This should help old documentation
from showing up on static.rust-lang.org
This purges doc/{std,extra} entirely during a `make clean` instead of just the
html files in some top level directories. This should help old documentation
from showing up on static.rust-lang.org
Three things in this commit:
1. Actually build the rustpkg tutorial. I didn't know I needed this when
I first wrote it.
2. Link to it rather than the manual from the
tutorial.
3. Update the headers: most of them were one level too deeply
nested.
Removes old rustdoc, moves rustdoc_ng into its place instead (plus drops the _ng
suffix). Also shreds all reference to rustdoc_ng from the Makefile rules.