once cell renamings
This PR does the renamings proposed in https://github.com/rust-lang/rust/issues/74465#issuecomment-1153703128
- Move/rename `lazy::{OnceCell, Lazy}` to `cell::{OnceCell, LazyCell}`
- Move/rename `lazy::{SyncOnceCell, SyncLazy}` to `sync::{OnceLock, LazyLock}`
(I used `Lazy...` instead of `...Lazy` as it seems to be more consistent, easier to pronounce, etc)
```@rustbot``` label +T-libs-api -T-libs
Windows: No panic if function not (yet) available
In some situations (e.g. #97814) it is possible for required functions to be called before they've had a chance to be loaded. Therefore, we make it possible to recover from this situation simply by looking at error codes.
`@rustbot` label +O-windows
Add `#[inline]` to small fns of futex `RwLock`
The important methods like `read` and `write` were already inlined,
which can propagate all the way to inlining in user code, but these
small state functions were left behind as normal calls. They should
almost always be inlined as well, as they're just a few instructions.
Add a `BorrowedFd::try_clone_to_owned` and accompanying documentation
Add a `BorrowedFd::try_clone_to_owned`, which returns a new `OwnedFd` sharing the underlying file description. And similar for `BorrowedHandle` and `BorrowedSocket` on WIndows.
This is similar to the existing `OwnedFd::try_clone`, but it's named differently to reflect that it doesn't return `Result<Self, ...>`. I'm open to suggestions for better names.
Also, extend the `unix::io` documentation to mention that `dup` is permitted on `BorrowedFd`.
This was originally requsted [here](https://github.com/rust-lang/rust/issues/88564#issuecomment-910786081). At the time I wasn't sure whether it was desirable, but it does have uses and it helps clarify the API. The documentation previously didn't rule out using `dup` on a `BorrowedFd`, but the API only offered convenient ways to do it from an `OwnedFd`. With this patch, the API allows one to do `try_clone` on any type where it's permitted.
The important methods like `read` and `write` were already inlined,
which can propagate all the way to inlining in user code, but these
small state functions were left behind as normal calls. They should
almost always be inlined as well, as they're just a few instructions.
STD support for the Nintendo 3DS
Rustc already supports compiling for the Nintendo 3DS using the `armv6k-nintendo-3ds` target (Tier 3). Until now though, only `core` and `alloc` were supported. This PR adds standard library support for the Nintendo 3DS. A notable exclusion is `std::thread` support, which will come in a follow-up PR as it requires more complicated changes.
This has been a joint effort by `@Meziu,` `@ian-h-chamberlain,` myself, and prior work by `@rust3ds` members.
### Background
The Nintendo 3DS (Horizon OS) is a mostly-UNIX looking system, with the caveat that it does not come with a full libc implementation out of the box. On the homebrew side (I'm not under NDA), the libc interface is partially implemented by the [devkitPro](https://devkitpro.org/wiki/devkitPro_pacman) toolchain and a user library like [`libctru`](https://github.com/devkitPro/libctru). This is important because there are [some possible legal barriers](https://github.com/rust-lang/rust/pull/88529#issuecomment-919938396) to linking directly to a library that uses the underlying platform APIs, since they might be considered a trade secret or under NDA.
To get around this, the standard library impl for the 3DS does not directly depend on any platform-level APIs. Instead, it expects standard libc functions to be linked in. The implementation of these libc functions is left to the user. Some functions are provided by the devkitPro toolchain, but in our testing, we used the following to fill in the other functions:
- [`libctru`] - provides more basic APIs, such as `nanosleep`. Linked in by way of [`ctru-sys`](https://github.com/Meziu/ctru-rs/tree/master/ctru-sys).
- [`pthread-3ds`](https://github.com/Meziu/pthread-3ds) - provides pthread APIs for `std::thread`. Implemented using [`libctru`].
- [`linker-fix-3ds`](https://github.com/Meziu/rust-linker-fix-3ds) - fulfills some other missing libc APIs. Implemented using [`libctru`].
For more details, see the `src/doc/rustc/src/platform-support/armv6k-nintendo-3ds.md` file added in this PR.
### Notes
We've already upstreamed changes to the [`libc`] crate to support this PR, as well as the upcoming threading PR. These changes have all been released as of 0.2.121, so we bump the crate version in this PR.
Edit: After some rebases, the version bump has already been merged so it doesn't appear in this PR.
A lot of the changes in this PR are straightforward, and follow in the footsteps of the ESP-IDF target: https://github.com/rust-lang/rust/pull/87666.
The 3DS does not support user space process spawning, so these APIs are unimplemented (similar to ESP-IDF).
[`libctru`]: https://github.com/devkitPro/libctru
[`libc`]: https://github.com/rust-lang/libc
Our condvar doesn't support setting attributes, like
pthread_condattr_setclock, which the current wait_timeout expects to
have configured.
Switch to a different implementation, following espidf.
Use `fcntl(fd, F_GETFD)` to detect if standard streams are open
In the previous implementation, if the standard streams were open,
but the RLIMIT_NOFILE value was below three, the poll would fail
with EINVAL:
> ERRORS: EINVAL The nfds value exceeds the RLIMIT_NOFILE value.
Switch to the existing fcntl based implementation to avoid the issue.
Fixes#96621.
In some situations it is possible for required functions to be called before they've had a chance to be loaded. Therefore, we make it possible to recover from this situation simply by looking at error codes.
Call the OS function to set the main thread's name on program init
Normally, `Thread::spawn` takes care of setting the thread's name, if
one was provided, but since the main thread wasn't created by calling
`Thread::spawn`, we need to call that function in `std::rt::init`.
This is mainly useful for system tools like debuggers and profilers
which might show the thread name to a user. Prior to these changes, gdb
and WinDbg would show all thread names except the main thread's name to
a user. I've validated that this patch resolves the issue for both
debuggers.
Lazily allocate and initialize pthread locks.
Lazily allocate and initialize pthread locks.
This allows {Mutex, Condvar, RwLock}::new() to be const, while still using the platform's native locks for features like priority inheritance and debug tooling. E.g. on macOS, we cannot directly use the (private) APIs that pthread's locks are implemented with, making it impossible for us to use anything other than pthread while still preserving priority inheritance, etc.
This PR doesn't yet make the public APIs const. That's for a separate PR with an FCP.
Tracking issue: https://github.com/rust-lang/rust/issues/93740
The oldest occurence is from 9e224c2bf18ebf8f871efb2e1aba43ed7970ebb7,
which is from the pre-1.0 days. In the years since then, std::sys still
hasn't been exported, and the last attempt was met with strong criticism:
https://github.com/rust-lang/rust/pull/97151
Thus, removing the "yet" part makes a lot of sense.
Normally, `Thread::spawn` takes care of setting the thread's name, if
one was provided, but since the main thread wasn't created by calling
`Thread::spawn`, we need to call that function in `std::rt::init`.
This is mainly useful for system tools like debuggers and profilers
which might show the thread name to a user. Prior to these changes, gdb
and WinDbg would show all thread names except the main thread's name to
a user. I've validated that this patch resolves the issue for both
debuggers.
I wrote `state` where I should've used `s`.
This removes the unnecessary `s` variable to prevent that mistake.
Fortunately, this typo didn't affect the correctness of the lock, as the
second half of the condition (!has_writers_waiting) is enough for
correctness, which explains why this mistake didn't show up during
testing.
From reading the source code, it appears like the desired semantic of
std::unix::rand is to always provide some bytes and never block. For
that reason GRND_NONBLOCK is checked before calling getrandom(0), so
that getrandom(0) won't block. If it would block, then the function
falls back to using /dev/urandom, which for the time being doesn't
block. There are some drawbacks to using /dev/urandom, however, and so
getrandom(GRND_INSECURE) was created as a replacement for this exact
circumstance.
getrandom(GRND_INSECURE) is the same as /dev/urandom, except:
- It won't leave a warning in dmesg if used at early boot time, which is
a common occurance (and the reason why I found this issue);
- It won't introduce a tiny delay at early boot on newer kernels when
/dev/urandom tries to opportunistically create jitter entropy;
- It only requires 1 syscall, rather than 3.
Other than that, it returns the same "quality" of randomness as
/dev/urandom, and never blocks.
It's only available on kernels ≥5.6, so we try to use it, cache the
result of that attempt, and fall back to to the previous code if it
didn't work.
Make HashMap fall back to RtlGenRandom if BCryptGenRandom fails
With PR #84096, Rust `std::collections::hash_map::RandomState` changed from using `RtlGenRandom()` ([msdn](https://docs.microsoft.com/en-us/windows/win32/api/ntsecapi/nf-ntsecapi-rtlgenrandom)) to `BCryptGenRandom()` ([msdn](https://docs.microsoft.com/en-us/windows/win32/api/bcrypt/nf-bcrypt-bcryptgenrandom)) as its source of secure randomness after much discussion ([here](https://github.com/rust-random/getrandom/issues/65#issuecomment-753634074), among other places).
Unfortunately, after that PR landed, Mozilla Firefox started experiencing fairly-rare crashes during startup while attempting to initialize the `env_logger` crate. ([docs for env_logger](https://docs.rs/env_logger/latest/env_logger/)) The root issue is that on some machines, `BCryptGenRandom()` will fail with an `Access is denied. (os error 5)` error message. ([Bugzilla issue 1754490](https://bugzilla.mozilla.org/show_bug.cgi?id=1754490)) (Discussion in issue #94098)
Note that this is happening upon startup of Firefox's unsandboxed Main Process, so this behavior is different and separate from previous issues ([like this](https://bugzilla.mozilla.org/show_bug.cgi?id=1746254)) where BCrypt DLLs were blocked by process sandboxing. In the case of sandboxing, we knew we were doing something abnormal and expected that we'd have to resort to abnormal measures to make it work.
However, in this case we are in a regular unsandboxed process just trying to initialize `env_logger` and getting a panic. We suspect that this may be caused by a virus scanner or some other security software blocking the loading of the BCrypt DLLs, but we're not completely sure as we haven't been able to replicate locally.
It is also possible that Firefox is not the only software affected by this; we just may be one of the pieces of Rust software that has the telemetry and crash reporting necessary to catch it.
I have read some of the historical discussion around using `BCryptGenRandom()` in Rust code, and I respect the decision that was made and agree that it was a good course of action, so I'm not trying to open a discussion about a return to `RtlGenRandom()`. Instead, I'd like to suggest that perhaps we use `RtlGenRandom()` as a "fallback RNG" in the case that BCrypt doesn't work.
This pull request implements this fallback behavior. I believe this would improve the robustness of this essential data structure within the standard library, and I see only 2 potential drawbacks:
1. Slight added overhead: It should be quite minimal though. The first call to `sys::rand::hashmap_random_keys()` will incur a bit of initialization overhead, and every call after will incur roughly 2 non-atomic global reads and 2 easily predictable branches. Both should be negligible compared to the actual cost of generating secure random numbers
2. `RtlGenRandom()` is deprecated by Microsoft: Technically true, but as mentioned in [this comment on GoLang](https://github.com/golang/go/issues/33542#issuecomment-626124873), this API is ubiquitous in Windows software and actually removing it would break lots of things. Also, Firefox uses it already in [our C++ code](https://searchfox.org/mozilla-central/rev/5f88c1d6977e03e22d3420d0cdf8ad0113c2eb31/mfbt/RandomNum.cpp#25), and [Chromium uses it in their code as well](https://source.chromium.org/chromium/chromium/src/+/main:base/rand_util_win.cc) (which transitively means that Microsoft uses it in their own web browser, Edge). If there did come a time when Microsoft truly removes this API, it should be easy enough for Rust to simply remove the fallback in the code I've added here
In the previous implementation, if the standard streams were open,
but the RLIMIT_NOFILE value was below three, the poll would fail
with EINVAL:
> ERRORS: EINVAL The nfds value exceeds the RLIMIT_NOFILE value.
Switch to the existing fcntl based implementation to avoid the issue.
Issue #84096 changed the hashmap RNG to use BCryptGenRandom instead of
RtlGenRandom on Windows.
Mozilla Firefox started experiencing random failures in
env_logger::Builder::new() (Issue #94098) during initialization of their
unsandboxed main process with an "Access Denied" error message from
BCryptGenRandom(), which is used by the HashMap contained in
env_logger::Builder
The root cause appears to be a virus scanner or other software interfering
with BCrypt DLLs loading.
This change adds a fallback option if BCryptGenRandom is unusable for
whatever reason. It will fallback to RtlGenRandom in this case.
Fixes#94098